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What is the crash error?
When your game crashes, like, the FATAL ERROR thing, I noticed it saves the error to your clipboard so you do paste it. At least I think that's the error? I only crashed once and got a string like 0x00004 lol
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000843
!0x0000000000000000
Crash in runnable thread TaskGraphThreadBP 6
..This is what got copied to the clipboard from the last crash
Last PC had a AMD Ryzen 9 7900, Aorus AX motherboard, and a RTX 4070TI.
Windows 10
Fatal errors
This one is a CLX Set, with i9-13900K, an ASRock Z790-C, and a RTX 4080.
Windows 11
Fatal errors
I see people with lower-end PCs stream this all the time. Does anyone with specs like mine manage to play this game?
In other games those errors are commonly seen with bad settings and bad setups. You are not wrong when assuming it might has to do with your hardware as it is often tightly related with VRAM, VRAM and actual RAM. Try setting the VRAM up and check the graphics drivers. If you know that people with similar low end setup can run it - and Conan Exiles can run surprisingly well on low end PCs - then probably adjusting the setting for VRAM / VRAM can help. Aka video memory cache size and virtual RAM.
Afterwards navigate to ConanSandbox\Saved\Logs and the current one will be ConanSandbox.log (it gets backed up and wiped every time you restart the game so if you restarted after the crash, then the crash itself will be contained by your latest backup log instead)
If you upload it somewhere, I'll take a look, though there's no guarantee it'll actually contain anything of use, but sometimes it does
I cranked up dedicated V memory to insane levels to test, but I believe 16384 should be enough so I'm just running like normal. Buried at 60 fps (TV) on 4K, max-all, so I'm finally ready to tame a shellback or something.
Fatal error: [File:C:\B\tech_exiles\code\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 3485]
Could not find SuperStruct Tot_W_DebugPage_Base_C to create Tot_W_DebugPage_CustomBodyData_C
!0x0000000000000000
Crash in runnable thread FAsyncLoadingThread
.................
The game used to run smoothly