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Your test is just not a very good one since the bridge of the betrayer is one of the coldest spots in the game which is almost double the amount of negative temperature needed to freeze, so anything that you can place doesn't really make a dent there
I did eventually build an enclosed corridor the whole length of the bridge (without any heating sources at all) and this blocked the frostbite debuff completely.
I built a small diagnostic mod for it (which is available in my discord as I threw it in there in case anyone wants to experiment with it) as we were trying to figure out if the various building pieces additionally effect the temperature system in the context of shelter beyond what is visible in the available code. (basically whether they have some secret extra mechanic where the different types of buildings - like insulated wood for example - provide any extra protection seeing as they have a "shelter temperature" stat. Turns out that's deprecated and not used though.)
Anyway, came up with this article about shelter in the process.
https://conanexiles.fandom.com/wiki/Shelter
This also explains what you experienced.
Also here's a picture of the diagnostic mod in use in the live game: https://imgur.com/a/5h0SZXz
Edit: Forgot to mention.. for context a regular Furnace for example can provide max 6 heat close to the source and tapering off as you go further, a simple standing torch would only give 1 though as well as a cimmerian brazier, that's why you wouldn't see much change at the bridge since that place goes to about -65
You just need to build a room that has stoves on all four walls.
That was my last test. Unfortunately, the heat-cold system is really rubbish.
As is the light permeability of walls or the recurring rain problem in rooms.