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翻訳の問題を報告
These types of monetization schemes are usually used by mobile gacha games that aren't meant to last long and focuses on monetizing the whales when the population in the game starts to drop. I believe this game has reached its death spiral stage and they are content on just milking their shrinking player base, because this type of monetization is specifically to be profitable in that scenario.
One if the online friends of mine would casually spend $500 on a “starting package” and feel like his money was well spent because the stuff was “on sale.” Can’t make this crap up.
So yes, I know exactly the type of people who will “support” Tencent with their money. Funcom’s monetization experts know what they are doing.
That's why I'm sure that my free ride on this game is going to be paid by some else.
On another note; people are cursing Tencent as if they are the reason for all evil in Conan Exiles and in other games too. I'm pretty sure Tencents involvement in Funcom is just a low level office worker who's responsible of the investment portfolio that Funcom is one part of, and that worker is only keeping his eye on some financial indicators in that portfolio and does nothing if they stay above certain thresholds.
I'd actually beg to differ here, random numbers look more like 999 or everything will say 1000 regardless of the package. It entirely possible these are FPO, but they should've mentioned it on the stream if that were the case.
Why? What's the difference from the player's perspective whether you ignore and simply don't participate in the new business model, or whether it never existed in the first place? Either way it's still the exact same game. It's the trashy sorcery stuff that changes the game, not purchasable cosmetic re-skins. That's what may chase me out of here.
The issue is that they can't directly monetize content updates like Age of Sorcery, because if they put that behind a paywall then they've created a pay2win situation. So the only way they get a return on investment for that is if they give away that content for free, but create something else to buy when you log in for the sorcery. It's a bar giving you free pretzels in hopes that you'll buy a drink to wash them down.
Now, they could just follow the old model, and time it so that Age of Sorcery releases simultaneously with a new culturally themed DLC pack like the previous ones. Let's say "Snake Lords of Stygia" or some such thing. But you'll notice there are large gaps between releasing those DLC packs, at least 6 months between the last several. So if Stygian/Egyptian architecture just isn't your thing, then they've probably missed their one and only shot at selling you something before you get bored of Age of Sorcery and stop logging in as often.
That's why they're switching to a shop that sells cosmetics in smaller batches that's easier to update more frequently, and instituting a system that encourages regular logins. It gives them far more chances to sell you something that covers the cost of developing the other content, whereas the cultural DLC packs are an all-or-nothing one shot gamble. Also, a steady cash flow makes it easier for the project director to confidently greenlight more content updates, whereas the Cultural DLC packs make the vast majority of their money upfront and then go quiet, making it uncertain whether the next one will be as well-received or if players will even notice a new one is available since they stopped logging in.
Business doesn't like uncertainty. Especially not in the scary global economy we have right now. That's what this is all about. They want a more stable and predictable business model to offset the risks of providing free gameplay updates.
Six paragraphs to essentially say.
"They want more money and it's less risky to just screw the customer for it"
They don't understand that defending this means it spreads and as it spreads it makes games worse and worse across the board.
This is Just lazy monetization tactics for a game with a low player count already. Squeeze those last drops of blood and throw it in the trash, CLASSIC TenCent, buy a dying game, put out a big update to draw in lurking fan base who have been waiting for more content, get them excited, and milk their love of the game till they hate it and the game collapses.
Of course these are just my opinions.
Or they're advocating why other people shouldn't support it as well.
Laaaaaaaaadies and gentlemennnnnnnnn!
I present to you examples of people who own just the basics of anything in life, because you dont NEED the other stuff!
Tour their closets and dressers of plain white t-♥♥♥♥♥, khaki pants and shorts, basic slip-on shoes (who needs overpriced laces?) and an old flip-phone. Hold open their refrigerator/cooler doors, as you stare in awe at their numerous jugs of water and rows of bread. Just the basics remember, because everything else you dont NEED.
Dont fret, the show is not over! Head over to any Conan community forum website and witness their hive-mind kin, also reminding others, how they dont really NEED the things they want.
Role models no one ever NEEDED -but we received.
#BLESSED
Id LOVE to see you try and tell that to someone with a compulsive buying habit. They can't control their spending and this is what this style of monetization targets. Not you. So you don't have anything to worry about because you're not the target buyer.
And FYI, my t-shirts are all plain black same as my jeans. And I kind of like bread.
You're the free loader who wants these whales to give you a free ride and your insulting them because they have a problem that they probably aren't even aware of and if they are then its not something that's easily helped when the 'problem' starts invading spaces they go to get away from it.
You sound like people who don't take depression seriously either, like its something that can just be cured with a quick trip to a psychologist and getting put on some meds. Just wow, dude.