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I've read that someone left his computer running while going to work just for getting the quest done.
I am playing SP mostly, and since I play 2-3 hour sessions I need several real days for her to show up at my base?! WTF? xD
This is even worse than your typical WoW fetch quests ... if it would be 1 hour, okay ... but even then it's annoying. Hope there will be some mod making this configurable
You don't need to do any of that crap. It's 8 hours real time, not 8 hours in-game. When the quests occasionally bug out and don't progress as intended after 8 hours, that's because they're just not coded very well, not because the devs expect you to leave the game running. That'd make it barely playable content for single player.
The reasons behind the design choice were twofold:
1. To prevent players from bunching up at the quest locations like they did in well-populated servers during the Jhebbal Sag Hunters event, which had no cooldown and a big long grind to get the best items. This poses extra problems in PVP, for what should be obvious reasons.
2. To replace the Battlepass that everyone whined and cried about as a mechanism to encourage daily logins, which is the only way a business strategy completely dependent on purchases from an in-game store with a cycling inventory can work. It's either that or massively grindy events like the Jhebbal Sag one that force you to come back day after day, take your pick.
I'll take the timegated content, because Jhebbal Sag made me give up on ever playing on more than one server again. People who found solo PVP tolerable by wandering from server to server and body-vaulting when it stopped being fun can't do limited time grindy events, although at least they had the decency to add a mechanic to the Jhebbal Sag one that forces you to fight naked. People who only play PVE or single player never consider how important it is in PVP to minimize the valuable items you carry when you're stuck going to the same 4 predictable locations on the map over and over again. The devs definitely treat PVP secondary, but they didn't completely forget about it.
I had this issue while Streaming the first time doing the quest on release day.
It turns out, Freyas quest triggers break when she is not actively "seeing" those monsters and engages them.
She also needs to be the one to kill the beast, apparently, as in 90% of the cases it will not register if she isnt the one killing it.
To fix her, one needs to go further away from a spawning spot of one of the animals, and just wait a little bit. A minute or two maybe.
Then reapproach one of the animals until she says "thats a wolf" or whatever she says. Then slowly approach it, and not hit it. Letting Freya do all the work.
Still, there is a 50% chance she may not register it. So trying this method over and over.
She also needs to finish her dialoge BEFORE the beast is killed. If the beast dies while she is still yapping about killing a wolf, or a boar, if she is remotely talking while attacking the beast, that also glitches it out.
So you need to let her see the beast,t hen tell her to return to you, prevent her from attacking somehow else, and only when she is done speaking, wait 5 seconds, then allow her to attack.
neither of these are good reasoning, and a more competent dev team could easily handle both without resorting to making companion quests that collectively take over 60 hours.
for the first one if you have freya with you or if its a spot where she goes and stands disable pvp.
for the second one, this type of time gated content is not actually better then something being massively grindy, they are both extremely sub par. Daily log in stuff should really just not be encouraged to begin with, but realistically if they just made good content then they would not have to force people.