Conan Exiles

Conan Exiles

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Bnn1 Oct 27, 2024 @ 11:58pm
So, Freya Quest the second
Yup. I just read up why it takes so long to do the quest and yeah.

There is an 8 hour real time timer, for after each quest stage.

That's right. You have to wait for 8 hours in REAL time, for Freya to pop up and contact you.

Yeah Funcom, ♥♥♥♥ you by the way.

They even disabled the commands to skip the time limit and all, apparently they worked during the Beta phase, but for the final update they were disabled.

All of the related commands return an Error asking to enable a parameter on the player or thrall, and thus, you can not skip quest progress, complete the quest, or just skip a quest stage.

Funcom really just ♥♥♥♥ in our mouths with this update, what a way to treat your customers.

I ain't got time for this quest, so ♥♥♥♥ Freya, ♥♥♥♥ that Chinees guy and ♥♥♥♥ the Devs for making this yet another exciting agonizing nonsensical adventure where nothing works, at all.
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Showing 1-9 of 9 comments
Chris Oct 28, 2024 @ 12:07am 
Ohhh yes.... so loveless.
Shintai Oct 28, 2024 @ 2:35am 
The biggest issue seem you cant do both companion quests at the same time, and Liu Fei takes priority. I had to complete the entire Liu Fei questline because I visited Xel-Ha and just walked past him. My Freya quest was stuck in "Returning Home" until I did.
Leichensekret Nov 15, 2024 @ 8:45pm 
I was exactly looking for this. Why is there a real time timer? What was the thought process?
I've read that someone left his computer running while going to work just for getting the quest done.

I am playing SP mostly, and since I play 2-3 hour sessions I need several real days for her to show up at my base?! WTF? xD

This is even worse than your typical WoW fetch quests ... if it would be 1 hour, okay ... but even then it's annoying. Hope there will be some mod making this configurable
Jaq Nov 15, 2024 @ 9:41pm 
Originally posted by Leichensekret:
I was exactly looking for this. Why is there a real time timer? What was the thought process?
I've read that someone left his computer running while going to work just for getting the quest done.

You don't need to do any of that crap. It's 8 hours real time, not 8 hours in-game. When the quests occasionally bug out and don't progress as intended after 8 hours, that's because they're just not coded very well, not because the devs expect you to leave the game running. That'd make it barely playable content for single player.

The reasons behind the design choice were twofold:

1. To prevent players from bunching up at the quest locations like they did in well-populated servers during the Jhebbal Sag Hunters event, which had no cooldown and a big long grind to get the best items. This poses extra problems in PVP, for what should be obvious reasons.

2. To replace the Battlepass that everyone whined and cried about as a mechanism to encourage daily logins, which is the only way a business strategy completely dependent on purchases from an in-game store with a cycling inventory can work. It's either that or massively grindy events like the Jhebbal Sag one that force you to come back day after day, take your pick.

I'll take the timegated content, because Jhebbal Sag made me give up on ever playing on more than one server again. People who found solo PVP tolerable by wandering from server to server and body-vaulting when it stopped being fun can't do limited time grindy events, although at least they had the decency to add a mechanic to the Jhebbal Sag one that forces you to fight naked. People who only play PVE or single player never consider how important it is in PVP to minimize the valuable items you carry when you're stuck going to the same 4 predictable locations on the map over and over again. The devs definitely treat PVP secondary, but they didn't completely forget about it.
Last edited by Jaq; Nov 15, 2024 @ 9:44pm
PsychoticRabbit Nov 19, 2024 @ 12:51pm 
Freya is broke no matter how much I have her kill the bear elk bore and wolf over and over. Has anyone got past this since it has gone live?
Bnn1 Nov 19, 2024 @ 9:24pm 
Originally posted by PsychoticRabbit:
Freya is broke no matter how much I have her kill the bear elk bore and wolf over and over. Has anyone got past this since it has gone live?

I had this issue while Streaming the first time doing the quest on release day.

It turns out, Freyas quest triggers break when she is not actively "seeing" those monsters and engages them.

She also needs to be the one to kill the beast, apparently, as in 90% of the cases it will not register if she isnt the one killing it.

To fix her, one needs to go further away from a spawning spot of one of the animals, and just wait a little bit. A minute or two maybe.

Then reapproach one of the animals until she says "thats a wolf" or whatever she says. Then slowly approach it, and not hit it. Letting Freya do all the work.

Still, there is a 50% chance she may not register it. So trying this method over and over.

She also needs to finish her dialoge BEFORE the beast is killed. If the beast dies while she is still yapping about killing a wolf, or a boar, if she is remotely talking while attacking the beast, that also glitches it out.

So you need to let her see the beast,t hen tell her to return to you, prevent her from attacking somehow else, and only when she is done speaking, wait 5 seconds, then allow her to attack.
zetabi Nov 23, 2024 @ 1:20am 
Originally posted by Shintai:
The biggest issue seem you cant do both companion quests at the same time, and Liu Fei takes priority. I had to complete the entire Liu Fei questline because I visited Xel-Ha and just walked past him. My Freya quest was stuck in "Returning Home" until I did.
Awwww that's why I'm stuck then, thanks for telling, I will go on with Liu Fei
regigrenski Nov 29, 2024 @ 6:58am 
Originally posted by Jaq:
Originally posted by Leichensekret:
I was exactly looking for this. Why is there a real time timer? What was the thought process?
I've read that someone left his computer running while going to work just for getting the quest done.

You don't need to do any of that crap. It's 8 hours real time, not 8 hours in-game. When the quests occasionally bug out and don't progress as intended after 8 hours, that's because they're just not coded very well, not because the devs expect you to leave the game running. That'd make it barely playable content for single player.

The reasons behind the design choice were twofold:

1. To prevent players from bunching up at the quest locations like they did in well-populated servers during the Jhebbal Sag Hunters event, which had no cooldown and a big long grind to get the best items. This poses extra problems in PVP, for what should be obvious reasons.

2. To replace the Battlepass that everyone whined and cried about as a mechanism to encourage daily logins, which is the only way a business strategy completely dependent on purchases from an in-game store with a cycling inventory can work. It's either that or massively grindy events like the Jhebbal Sag one that force you to come back day after day, take your pick.

I'll take the timegated content, because Jhebbal Sag made me give up on ever playing on more than one server again. People who found solo PVP tolerable by wandering from server to server and body-vaulting when it stopped being fun can't do limited time grindy events, although at least they had the decency to add a mechanic to the Jhebbal Sag one that forces you to fight naked. People who only play PVE or single player never consider how important it is in PVP to minimize the valuable items you carry when you're stuck going to the same 4 predictable locations on the map over and over again. The devs definitely treat PVP secondary, but they didn't completely forget about it.

neither of these are good reasoning, and a more competent dev team could easily handle both without resorting to making companion quests that collectively take over 60 hours.

for the first one if you have freya with you or if its a spot where she goes and stands disable pvp.
for the second one, this type of time gated content is not actually better then something being massively grindy, they are both extremely sub par. Daily log in stuff should really just not be encouraged to begin with, but realistically if they just made good content then they would not have to force people.
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Date Posted: Oct 27, 2024 @ 11:58pm
Posts: 9