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Having the bench, so that you can change the appearance of you weapons and Armor, and being able to retrieve your body and everything you are carrying when you die, without having to go back to the place you died.
Both of theses are very basic, and done quickly.
I did a lot more but if I was going to do it again, I'd skip the rest of it.
There really isn't much else that has any real value.
- detect minerals spell. Makes finding star metal or anything else very easy;
- mirror mark. Very useful during purge, or if you just want to make enemies be busy somewhere else;
- invisibility. For when you just want to get past very strong enemy;
- imbue wisp. Free light source, that doesn't require you to hold torch in hand;
- ice bridge. About 8 blocks length, to cross the gap. Blocked in many dungeons;
- Slow fall. Allows to fall from any height without taking fall damage;
Magic with questionable use:
- lightning storm. In theory supposed to help with destroying enemy base in PvP, in practice it's very random and too costly;
- call of the dead. Summoned zombies do not have much health and quickly die, also too costly;
- mass cull. Mines resources in radius, but you will do it way faster and with more resources normal way;
- bat demon. Allows to fly, but requires very specific attribute set for demon to be able to get you far enough;
- wall of fire. Contrary to name, simply creates wall in form of ring around you, which has some gaps;
And some other things, which require special buildings:
- transportation stone. Allows to teleport between all transportation stones you have, as long as they are active, at the cost of some corruption gained;
- summoning your last corpse, so you can retrieve your items;
- raising zombies, which rise with lv 20.
- summoning demons as temporary companions, which turn on you eventually;
- summoning demonic armor set and demonic bow/maul. If not for permanent 50% corruption from all of those, would look really busted, as demonic armor set has 1000 armor, yet is considered light armor, bow has near top damage and infinite arrows;
So, to answer your question - no, you won't be able to deal damage directly, but you can roleplay as necromancer.
Technically golems also count as sorcery.
Useful, yes and no. Depends on your play style. Personally, I find sorcery to be more of a character theme, a "head-canon" thing. It definitely makes a dark, bloody game more dark and bloody. There's some useful combat buffs at high level, but you won't be slinging magic missiles at exiles. Even the lightning storm hits randomly.
I find the attribute corruption to be more useful than the spells. You can turn clubbed thralls into zombies. Living fighters are better. You can summon a demon as a temporary follower. It 'might' break your control and attack you. Summon demonic armor, war hammer, and bow. Technically epic, but not top-tier. Highest level abilities require permanent corruption, reducing maximum health and stamina.
Try it out anyway. If you're an RP player, sorcery can be a great theme. For combat, the buffs are balanced by corruption effects. For construction, it can make resource gathering ridiculously easy.
The rest of the spells I got mostly out of curiosity, and occasionally I try one out to see what it does, but I don't think I'll be walking around at 20% or 50% corruption all day just to have the good stuff available. Maybe someday I'll try that.
I usually stop before the part in spell acquisition where it starts requiring human sacrifices, since I just find it kind of depressing. (Yeah, we do a lot of shady things in this game, so I can't put my finger on why that one act in particular creeps me out, but it bothers me enough that I don't enjoy doing it.) I did it a couple of times because I was trying to finish the related Journey, which requires learning a new spell, and I had already learned all the non-sacrificial ones.
Hm, some of that sounds pretty good so guess can give it a go, see if i get things off the ground at least assuming all of this isn't super difficult to achieve.
Yeah, planning on starting this up with few friends so might as well, it's something extra to do and i'm usually the caster of the group.
No idea what that means.
Slow Fall sounds very useful since i tend to take, uh, shortcuts often which get me if not killed but severely damaged at least.
Was thinking about big damage magics but utility could be a nice twist on the survival journey.
Basically, 3 attributes - Strength, Vitality, Authority - have "corrupted" versions. To unlock it, you need to have heavy corruption(around 40% or higher) and item "soul essence", which is extracted from victims on sacrificial stone, 1 for each attribute point you want to corrupt.
Corrupted attributes have different perks, which replace normal, but for each 1 point, you gain 2.5% of unremovable corruption, which can be removed only through resetting attributes. It's capped at 50%, so you won't exceed 50% even if you corrupt all 3 attributes at the same time.
One of somewhat "hidden" examples of corrupted attribute effects is bat demon spell. By default, bat has only 400 stamina and won't get you far. However, for each 1 point in Authority you corrupt, bat gains extra 30 stamina, up to 1000.
You don't have to enjoy doing it, it's just part of sorcery - you can't have your powers without paying the price. Demons aren't going to help you for free.