Conan Exiles

Conan Exiles

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Cube Beat Nov 20, 2024 @ 5:49pm
Bearer (Including Named T4) New Spawn Restrictions?
After several hours of testing in an unmodded single-player world, it appears that Bearers are now spawned as thematically-appropriate types at each spawn location. This means each that the named T4 Bearers all have faction-restricted (location) spawns. The game appears to have implemented this by restricting the race of the Bearers that spawn in the location to certain ones (as the named version is also just the fourth tier in the race).

In the Dafari camps , only Dafari Bearers spawn which limits it to Dono'Thelpup.

Black Hand camps (including Descent of Dagon in the jungle) , only Zamorian/Zingaran Bearers spawn which limits it to Hesth Plainswalker and Fairin of the Wild Coast.

At The Den , only Kushite Bearers spawn which limits it to Kathibria Featherstep.

In Sepermeru , only Hyrkanian and Stygian Bears spawn which limits it to Narr Goatfoot and Amzadi the Wanderer.

In the highlands , only Nordheimer Bearers spawn which limits it to Ulrik the Mountaineer.

In the tundra (Mounds of the Dead) , only CImmerian Bearers spawn which limits it to Rethrous the Burdened.

There is ONE exception left that appears to have been untouched by the spawn change: Riverwatch Camp (a Dafari camp) . Here is the only place all ten races can be spawned, and thus is the only location to find the two races left out: Hyborian (Pelor the Well-Traveled) and Shemite (Eina the Light).

I have searched for any documentation about this change but haven't found anything. From what I can tell, even just one year ago you could get any Bearer at any spot. The wiki's are (of course) unreliable, saw nothing on Reddit nor Steam. All search results just yield the usual "these are where Bearers spawn and you can get any named from any location".

Let me know if this change is an actual thing (and not just me going crazy) and especially when this happened. If this is new I will put together a Steam guide for it to help keep this information found.
Last edited by Cube Beat; Nov 20, 2024 @ 6:22pm
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Showing 1-8 of 8 comments
Dread Swoop Nov 20, 2024 @ 6:09pm 
In the DevKit, I looked over some of the Weighted Spawn entries. I think I see the phenomenon you're describing, as there are faction-specific bearer pools which line up with what you've worked out thus far.

For the Hyborian and Shemite bearers, it appears that the Hyborian is linked to the Exiles, whereas the Shemite is linked to the Lemurians. I obviously haven't had enough time to test those out myself.

Funcom probably missed the Riverwatch spawn when they were converting over to the new scheme, which is likely why it is as it is.
Cube Beat Nov 20, 2024 @ 6:20pm 
It definitely feels like an oversight, but if it is then they would have had to add new Bearer spawns for those (which they might have). I generally farm Sinner's Refuge for Exiles and Pagoda of Boundless Lust for Lemurians but haven't noticed any new spawns in the area (which to be fair ISN'T indicative of a whole lot). Finding new spawn locations could be fun, but mostly just if they even added any at all. I DO like the theme they have going on though with what I've seen.
Xevyr Nov 20, 2024 @ 6:51pm 
Out of curiosity I checked a couple for certain on the actual map spawnpoints, Fleshtearer falls only has darfari and the pirate ship only has black hand, so you seem to be right.

I disagree though that there is any blame to lay on the wiki... This appears to be a stealth change probably since they revamped the spawnpoints to add the jailors and cages.
The very reason you haven't found anything online about it is because you are most likely one of the very first to even notice.

So I really wouldn't put any blame on the wiki that is mostly up to date as much as it can be and is literally the work of mainly TWO volunteers.. It's still the best and most complete database of information about the game that you can find anywhere.
If anything, people should be helping them with it instead of rolling their eyes constantly whenever they find anything slightly inaccurate on there (no offense meant in your case, this part is more of a generalization, since you often see much worse comments about how "bad" and "outdated" it is... so just throwing in my 2 cents)
Dread Swoop Nov 20, 2024 @ 6:57pm 
I didn't see where the bearer pools would plug in to a wider, general NPC pool for those two factions. My guess would then be that they'd require a fixed bearer spawn, but I'm not sure if those factions even have those, so they likely won't show up.

I see that the old, larger T4 bearer pool is used by the Tavern system, so that may be another way to coax them out of hiding.
Cube Beat Nov 20, 2024 @ 7:48pm 
I like to have builds that include NPCs from all the same faction to really add extra to the theme. I remember not too long after starting a new world with Age of Heroes to farm a bunch of unique thralls. I spent...literally...all day farming Spinebreaker's Flank for a couple of the T4 Bearers. I found...Dono...Dono...Dono....and a LOT more Dono. Was aggravated at the bad luck. Next day decided "maybe this location was bad" so moved to Fleshtearer Falls. That was also demoralising. But I was starting to feel something was off and paid attention to what WAS there. Moved on to next location. Luckily, that was Riverwatch: first T4 I found was NOT Dono. I had spent a couple hours trying to see if anybody else had a "Dono-only" bug without success. I noticed at that time the plethora of Bearer races I saw at the one camp and felt that there was probably some kind of correlation, but since I had such a small sample size (and was thoroughly through with farming) I put off looking into it more.

Now that I've gone through every known spawn location farming (and especially after learning about how named thralls are tied to their race) I decided to experiment and figure out WHY this is happening.

Originally posted by Xevyr:
I disagree though that there is any blame to lay on the wiki... This appears to be a stealth change probably since they revamped the spawnpoints to add the jailors and cages.

I agree wholeheartedly with you that this is not the wiki's fault at all. it's just that as you've pointed out, it's the work of just a couple people (like the vast majority of wiki's most likely). While just pouring over all I could about the thralls I noticed many inconsistencies and even more sections with unfilled entries. Again, the work put into the wiki is praiseworthy and it can definitely take a lot of work to keep it up to date. However, as we've mentioned, it's a lot of work by not many people which will inevitably lead to unreliable information. That is NOT to say it is unhelpful or unusable: it is just that it should be taken "with a grain of salt". Relying on the work of two people (especially for a new change) is not a good idea since who knows when that specific information will change (hence it is "unreliable"). I did use the wiki to source a whole lot of things to even get started with many different things, including just FINDING all the location of the Bearer spawns. Heck, I have YOUR "Guide to Thralls" open already as a means to help me with the direction on my main follower (thank you very much for posting that guide).

So yes, more people should indeed stop "rolling their eyes" and especially voicing hate for inaccuracies or especially "outdated". I will add my two cents to that pile as well. (And no offence taken either) Just to add 'some' explanation to it.

(And if they WANT my help (mostly tidying up) the wiki, how would I go about that?)
Cube Beat Nov 20, 2024 @ 8:06pm 
Originally posted by Dread Swoop:
I didn't see where the bearer pools would plug in to a wider, general NPC pool for those two factions. My guess would then be that they'd require a fixed bearer spawn, but I'm not sure if those factions even have those, so they likely won't show up.

I see that the old, larger T4 bearer pool is used by the Tavern system, so that may be another way to coax them out of hiding.

What I saw on the wiki has "Buna the Packrat" (amazing name I'd love to have for my hoard) as an unspawned NPC and is specifically a Sherpa_Exile_4 which doesn't help with the spawning of one of the leftover Bearers. And also lends some credence to Riverwatch being overlooked since would just add to the pile of "thralls you can't normally get", though it WOULD technically also delete two entire races from existence for that type...

I haven't messed with the Tavern system yet since a) taverns haven't fit into what I've been building so far and b) unsure how I even feel about it as a sole means to recruit. So at the moment I'm currently hoping for fewer "uniques" there (though it IS nice to have uniques in the Tavern system to encourage its use).
Xevyr Nov 20, 2024 @ 8:11pm 
Originally posted by Cube Beat:
So yes, more people should indeed stop "rolling their eyes" and especially voicing hate for inaccuracies or especially "outdated".
Thank you :)
PostalGibbon Nov 21, 2024 @ 3:57am 
Well that explains why i only get Rethrous the Burdened from the bearer spawn point south of the mounds of the dead.

Getting Eina the light just got tad bit harder. I have played this game over 1000 hours and i have not seen Eina the Light a single time. Only way i get her is by using admin panel and spawn her. All other t4 bearers that does not require purge i have gotten countless times but not Eina. Grrr

Also best T4 bearer farming spot the Sandward tower now just spawns Ulrik the Mountain boo.

Side note Jailors and jail cages has really good change to spawn T4 thralls (High lands and Mounds of the dead jailor camps are really good spots). Not that pile of poo that was Siptah cages and their endless amounts of t1 thralls.

T4 thralls that i have gotten from cages:
Dalinsia, Lianeele, Syra Brennehet, Cimmerian Berserker, Spinas the Maraouder, Vais the Wayfarer, NORDHAIMER Berserker, Markos, Black hand Captain, Sylly, Lian, Janos and many more including half of my t4 crafters.
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Date Posted: Nov 20, 2024 @ 5:49pm
Posts: 8