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2. No, it does not make sense to level up lower level crafters. The lowest tier crafters have no chance at stats gains while high level crafters will be just below top tier fighters. Leave a few guards around to take care of local agro and set your crafters to withdraw/passive/passive so they won't get involved in fights.
3. Not sure of the exact time knocked out thralls disappear, but think it is 18 minutes. Sometimes corpses and unconscious thralls will fall under the mesh and not be visible. Run a little ways away then come back and they will reappear.
4. Keep it if you wish. Don't if it will make you feel guilty.
That said, there is a thrall limit server setting. I don't recall off the top of my head what it's set to on official servers, but it works something like X number of thralls per clan + Y number of thralls per clan member. So for example, a clan could be limited to 50 thralls plus 5 per member. A clan with 5 members could have 75 thralls.
2) Crafters, with the new patch, will now fight to defend your base when it is attacked. Leveling them will probably at the very least increase their survivability (though that's just a guess) and make them better able to do that, but when you get right down to it they're a militia. Not your main fighting force. If you don't think your base is ever going to be attacked, like you're on a PvE only server and don't plan on having purges hit you there, then you probably don't have to worry about leveling them so much.
3) Yeah, that can happen very, very quickly. Best practice IMO is don't ever drop the rope until you get them to the wheel. A horse can help with that since you can basically just run right past or even through any threats without much trouble.
4) A duplicate thrall? Like you put one on there and when he got trained up two of them appeared? Such a situation would be a bug or interference from a mod. The wheel should not be cloning thralls. If on the other hand you mean you captured a named thrall and then found another copy of that same thrall and captured him, then that's fine. I'm sure there's plenty of people who have a whole base full of Dalinsias with a few dozen more stuffed in a chest somewhere.
Thank to you
That`s what i mean
I just realized too late that it was the same NPC and got scared that there might be some bugs etc. But since you say that "it's okay" Then let it be then :) I'll just change her nickname on something else and let her live in my base
2) No, dont waste time on leveling crafters until you have completely nothing to do or bored enough. Some crafters have spicy hidden damage multipliers, but its more about endgame so do not worry about this much.
3) 18000 seconds by default thrall will be unconscious. But dont worry about this too. Youll farm dancers later on in Sepermeru.
4) Unique thralls arnt exactly unique and you can have multiple copies of them. Keep them just as backup if something bad happens.
5) No, not possible.
Oh about backups its very cool idea. Because when i want a find answers on forum on my questions. I found a topic about "people lost their named thralls on last update"
So that`s why i ask. If its possible to put my thralls back to my inventory.
1.) Entirely subjective. I recommend you have at least two strong combat thralls (Two because of war party perk) to accompany you on your adventures. Give them your best armor and weapons. If you acquire any legendary weapons, Thralls are the best to carry them since weapons dont lose any durability when used by thralls.
2.) Technically yes, but practically no. You want your best combat thralls to be as strong as possible so focus on leveling them. Everyone else comes after. There is no harm in leveling your thralls, its just a question of whether you can be bothered to do it. Purge is an excellent way to level up thralls.
3. Others answered. If you are in singleplayer the thrall vanishes basically instantly after you run out of draw distance which sucks. Online it depends on server settings.
4. You can own duplicates of unique thralls just fine. Each thrall is their own instance.
5. Not without mods.
Yea playing solo
You don't need archers or a big group of fighters except for running purges, and the rewards from purges are mostly related to running more purges, so that's more like a self-contained side game.