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You now have to place them in the world just like any fighter or archer thrall. Once they exist, you can move them onto a station directly, though it's not necessary, or open the station and select the thrall you want to get benefits from. One thrall can apply their benefits to every applicable station, so you technically only need one cook, for example, whereas previously you needed a cook for every cooking station.
For example. It wants to assign my armorsmith to the armor station, the tinkering station, and the saddle-making station. When I have multiple thralls specifically picked for those points.
Likewise it assigns one of my cooks to both stove stations and one of the alchemy stations instead of letting me assign one cook to one station, the second cook to the second stove, and the potion maker to the alchemist station.
Having similar issues with both my lumberyard and my tannery outpost.
This whole update has been an absolute mess.
Totally agree. Hopefully this random assigning of thralls will be fixed when Funcom release a hotfix. I can assign a fighter to cooking station. What is the point. Why would anyone want to assign a fighter to a cooking station. If a fighter/crafter cannot contribute to that bench. then why is there the ability to do so.
I love the concept of the "Living Settlement". Funcom's execution of the feature is the problem.
It's been 12 days since the new Chapter. Funcom have belatedly put their hand up and taken ownership of the problem. They haven't given a hotfix date yet.
Just hang in there. You are not alone.
Because he has a real passion for cooking if not the talent?
Doesn`t work for me.