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As you say the spells alone are not really worth it, but that is also kind of the point, at least from my understanding anyway, it's meant to fill a niche not give you a magic power fantasy.
I do agree though, fundamentally the casting process is too slow to be useful in combat most of the time, they really should have made some crafting "consumable" sorcery items that could quickly cast one spell like summons zombies or lightning storm etc, similar to the potions that were in the very first battle pass.
Maybe they'll revisit Sorcery at some point and take a deep dive into what it potentially can do, how to improve upon its usage and implement it correctly.
Wherein did I say that I wanted to be some high-fantasy spellslinger farting fireballs and pissing lightning? I'd like you to point that out please.
Even as utility or situationals, sorcery spells are still super lackluster and tedious to use.
with picks any more and not so hot for everything else.
I have yet to find a single thing about sorcery fun or interesting. and the only thing I found to be even remotely useful were the teleportation devices but they make map rooms and obelisks almost completely pointless so I don't think they should have added the teleporters to the game in the first place.
Sadly it seems Funcom is focused on ruining the game for a variety of reasons, and one of those reasons is so they can make sorcery more useful by changing some aspects of how harvesting and harvesting tools function so that you basically have to use sorcery unless you are okay with being stuck picking certain things up by hand. They're removing logical, sensible, and long-standing systems just to entice players to use sorcery more often when what they SHOULD be doing is removing sorcery because they completely messed it up and shouldn't have added in the first place. It's just like them removing the precise split option despite being told NOT to remove it by THOUSANDS of players. There have been way too many things in the past few years that they should not have done, that they should have known better than to do in the first place, that they were told not to do, and then they did it anyway and it ended up being a disaster.
I really think that Funcom should throw in the towel on sorcery, just give up on it completely and remove it because it's been a disaster. They should also remove all the other Age of X updates. They really need to stop ruining the game with silly changes and unnecessary overhauls that no one asked for as well. The best thing for them to do at this point is to admit their mistakes and roll the entire game back to pre-Age of Sorcery - and then leave it there for a while. Fix bugs but don't touch anything else for a year or so. Take that time to refocus and then start making better decisions going forward.
It's good for recovering your dead body.
It's good for changing the appearance of your equipment.
It's good for making some easy and expendable fighters.
That's about it.