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When you are fighting, it is usually happening "damange" and changes in the "hate list".
Both things are poorly coded right now, so when they fill up, the system keeps adding to them and the game crashes.
However, this can also happen by any out of date mods using hard edits on outdated assets too.
I dont think the launcher list shows it. Only the ingame list I know does.
They're all deselected in the launcher at the moment, because I haven't visited my friend's heavily modded server in a week, I've gone back to my vanilla solo game worlds to catch up on some Journey stuff. Whenever I attempt a Fatality, I get a weird error about "Emote 0" not being found, and then I can't draw or use weapons anymore, until I exit and restart.
I can post a screenshot of the error if it helps.
https://steamcommunity.com/sharedfiles/filedetails/?id=3240346121
EMOTE: 0 NOT FOUND IN THE DATA TABLE - TARGET: BASEPLAYERCHAR_C_1
edit: Verified files and now Fatalities seem to be working again, because reasons?
I'll update if it happens again.
Getting this as well, verifying files did not work for me nor do I have mods, so not sure what to do about this yet.
Verifying files is not a "magic solution" as some people seem to imply.
Reinstalling does a broader "reset", but essentially not solve any problem that might occur in the course of playing the game because you were playing the game. Meaning changes to the game data that occur because you are playing the game, not flaws in the installed original file.
For those, you need to get the logs and learn what problem it specifically is. You might have the exact same action causing an error 3 times, and all of them for different reasons, for example.
There needs to be known what is the error specifically, and if that error is "always" the same.
So for me this seems to only happen indoor areas, Dungeons and the like. Outside it's perfectly fine and working, in dungeons I get that same error someone posted a image of before. Test more then 3 times to make sure, only dungeons so far.
Gotta see the logs to see what specifically happen.
There are 4 things that one needs to know to be more certain what happens:
- Script Stack
- The numbers of the last registers (the bunch of lines below the script stack list)
- The block which the error was triggered (also in the bunch of lines below the script stack list)
- And the error itself, which is in bunch of lines labeled "fatal error".
It is generally the last two dozen or so lines in the log at the time of the crash.