Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But in that fashion: If they stumble on an obstacle, they will be humping that obstacle until either they die or the enemy start humping another obstacle. Sometimes giving commands work, sometimes not.
Unless there is a mod involved to break that cycle.
Open filed, however, all works fine.
For context; pre-patch, they were killing things slightly slower than me. Post-patch they (both my thralls and enemy humans) are minimal threats.
Leveling an AGI archer. Gave them daggers. They attack 1 time with either a weak attack or strong attack and pause. No combos. No additional follow up attacks. Gave them a 1h sword, then swapped the daggers back. Now they do 2 attacks and pause. Of mention is that daggers can't kick. 1h sword can kick (ctrl key by default).
From what I can tell, STR weapons will more often do 2 attacks before pausing and enemy humans do kick me down often but also stop attacking when they do kick me. Attacks miss downed players/thralls/human enemies.
Best guess is the game thinking your thralls or the enemy DID kick even if they don't and they are timed out from attacking for the duration of the 'get up' animation before attacking again.
https://youtu.be/yDsMZn3olFw
Removed all mods that added build pieces and started re-enabling them in groups. Eventually found that having 'Dudes_Creative_Constructs' enabled was breaking thrall combat AI for some reason.
May not be a problem with that mod in particular. Could be an invisible limit to how many mods you use. The launcher does show the mod's size and 'Dudes' could just be putting me over the line.
...who knows. Thralls fight like they should again. /shrug
In a very "Funcomic" move, the thrall does not realize they cant do something. They have no "N times is one too many" register.
A simple 3 box blueprint or 4 lines of C code would get the thrall to understand that if the enemy is in the same place, and it was not possible to attack them twice, it wont be for the third time.
Still funny. Cuz one simple knowledge, like "you cant go there", modded thralls just run to a whole new level.
https://youtu.be/VUW09V2pUu4
Funcom don't read Steam Forums. I initially thought you were just venting frustration. If you want the Devs to fix, you will have to go to Funcom and tell them there.