Conan Exiles

Conan Exiles

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Minion stops attacking and stands still despite settings
Hi, I noticed that when I crested to a 20 authority and took the war party option, one of my two followers started to abandon combat in the middle of a fight. They would attack, sometimes one or two swings, then stand in a combat stance doing nothing, even if the enemy was right next to them. If they are attacked, they would then re-engage that enemy briefly, then stop again. Did not see this behavior prior to taking war party.
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Showing 1-15 of 24 comments
Legiondorf Apr 6, 2024 @ 8:37pm 
Pets also keep running backwards. I feel like I'm the only person on the Internet that cares about this its really annoying. Literally game breaking. Trust me they won't fix any follower AI. Pet/follower builds are literally broken and there is nothing you can do but enjoy the battlepass and the store. You WILL ENJOY the STORE - funcom. Go play ARK f*** this game.
wilhelm_gamer Apr 11, 2024 @ 10:27am 
This issue seemed to be limited to one specific thrall and specifically the one that I had crested to the war party option. That one died, and my new followers did not exhibit this issue at all...until the patch. Now both of them are doing the above behavior, and I have to walk up behind them with a truncheon and bonk them on the head once in a while during combat to get them to re-engage combat.
wilhelm_gamer Apr 11, 2024 @ 11:42am 
Another member of the server is having the same issue with his level 20 minion and he does not have the war party ability, so likely unrelated to that. In all cases, if they take damage from an enemy (or get bonked with a truncheon) they re-engage in combat for a little bit then it happens again. P1 major thrall issue, makes them almost unusuable.
wilhelm_gamer Apr 11, 2024 @ 1:07pm 
More data for the devs, they seem to get stuck after the three move combo. After that, I have to bonk it with the truncheon to get it to re-engage until they do another combo.
wilhelm_gamer Apr 14, 2024 @ 9:15am 
After some experimentation and data gathering, we finally bounced the server hoping it would clear whatever was going on. It did. So if you experience this issue on a shared server, reboot it and it 'might' address these sorts of issues.
They have changed the "attack" stuff one way or another because my thralls now are even attacking the night hunter from the event.

But in that fashion: If they stumble on an obstacle, they will be humping that obstacle until either they die or the enemy start humping another obstacle. Sometimes giving commands work, sometimes not.

Unless there is a mod involved to break that cycle.

Open filed, however, all works fine.
Ghennkin Apr 14, 2024 @ 12:06pm 
I suspect the kick they added is breaking thrall AI. Only combat addition the Chpt 4 patch added (re-added, they have implemented and removed it at least once in the past for causing issues). Thralls and enemy humans attack 1-2 times and stop for 3-4 seconds before doing 1-2 attacks and pausing again. Something is halting attacks and its probably a check for whether or not the enemy/thrall can kick/should kick/will kick/has kicked.

For context; pre-patch, they were killing things slightly slower than me. Post-patch they (both my thralls and enemy humans) are minimal threats.

Leveling an AGI archer. Gave them daggers. They attack 1 time with either a weak attack or strong attack and pause. No combos. No additional follow up attacks. Gave them a 1h sword, then swapped the daggers back. Now they do 2 attacks and pause. Of mention is that daggers can't kick. 1h sword can kick (ctrl key by default).

From what I can tell, STR weapons will more often do 2 attacks before pausing and enemy humans do kick me down often but also stop attacking when they do kick me. Attacks miss downed players/thralls/human enemies.

Best guess is the game thinking your thralls or the enemy DID kick even if they don't and they are timed out from attacking for the duration of the 'get up' animation before attacking again.
Last edited by Ghennkin; Apr 14, 2024 @ 12:08pm
Estevan Valladares Apr 14, 2024 @ 12:15pm 
Try not calling them minions, maybe it is a respect thing... lol

https://youtu.be/yDsMZn3olFw
Ghennkin Apr 14, 2024 @ 5:10pm 
Update - I was wrong. Nothing to do with the kick.

Removed all mods that added build pieces and started re-enabling them in groups. Eventually found that having 'Dudes_Creative_Constructs' enabled was breaking thrall combat AI for some reason.

May not be a problem with that mod in particular. Could be an invisible limit to how many mods you use. The launcher does show the mod's size and 'Dudes' could just be putting me over the line.

...who knows. Thralls fight like they should again. /shrug
Unless you are using some very unsavory number of mods, the "limit" would not bother you.
wilhelm_gamer Apr 15, 2024 @ 11:47pm 
No mods in my case, but the server bounce seems to have unstuck whatever was happening.
Don Cool Apr 16, 2024 @ 3:58am 
I have had to reset their behaviour about 4 times now by clicking passive and again clicking back to aggressive/defensive. It seems they bug out sometimes.
Gotta purge ended, but one archer did not got the memo and stayed without surrendering. The thrall went ballistic, albeit not able to attack the archer.

In a very "Funcomic" move, the thrall does not realize they cant do something. They have no "N times is one too many" register.

A simple 3 box blueprint or 4 lines of C code would get the thrall to understand that if the enemy is in the same place, and it was not possible to attack them twice, it wont be for the third time.

Still funny. Cuz one simple knowledge, like "you cant go there", modded thralls just run to a whole new level.

https://youtu.be/VUW09V2pUu4
wilhelm_gamer Nov 2, 2024 @ 7:57pm 
Just refreshing this thread, this behavior started to happen again, a server kick doesn't fix it this time. This seems to have expanded to enemies sometimes now, where my thralls will be fighting say a mammoth, suddenly the mammoth and both minions stop attacking and waiting for the other to damage them. I have started carrying a bunch of blunt arrows to bonk my team on the head to get them unstuck. Please fix devs!
The Hawke Nov 2, 2024 @ 9:26pm 
Originally posted by wilhelm_gamer:
Just refreshing this thread, this behavior started to happen again, a server kick doesn't fix it this time. This seems to have expanded to enemies sometimes now, where my thralls will be fighting say a mammoth, suddenly the mammoth and both minions stop attacking and waiting for the other to damage them. I have started carrying a bunch of blunt arrows to bonk my team on the head to get them unstuck. Please fix devs!

Funcom don't read Steam Forums. I initially thought you were just venting frustration. If you want the Devs to fix, you will have to go to Funcom and tell them there.
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Date Posted: Apr 6, 2024 @ 7:40pm
Posts: 24