Conan Exiles

Conan Exiles

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deltaagent26 Jun 4, 2024 @ 10:09pm
Massive lags spikes after playing for extended periods
I have played thousands of hours.
And since the last update, the game has major lag spike issues.

System Specs:
Win 11 Pro
Mobo: Asus ROG Zenith II Extreme Alpha
CPU: AMD Ryzen 3960X - Threadripper (24-core)
RAM: 128 GB DDR4 @ 3200
GFX: RTX 4070 Ti 12GB
SSD: Samsung 860 QVO 4TB

Are there any settings (in game) that can be changed to alleviate this issue?
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Showing 1-4 of 4 comments
DarkFire Jun 5, 2024 @ 2:41am 
I've been seeing the same issue with stuttering. For me it only appears to happen in certain areas of the map e.g. around the black galleon, which made me wonder if it has something to do with game engine asset loading.

Bizarrely, the latest set of Nvidia drivers appears to have improved but not totally solved the problem for me.
The aims I cannot understand, as you should not push the troubleshooting of simple things to players, but since some patches ago, the default logging of the game has been set to print a line for every single warning and message possible.
While not a problem, and we do it when modding because you ought to play like 10 minutes, so logs wont get obscene, but making it the default setting is absurd.

I had the same problem a while back, in which if I played for half an hour, no mods, regular medium graphic settings, the game would start crawling to a halt. And when ending the game, it would linger in memory.

When I went dig what was happening, I found out that the logs are MBs long, with lines like "patron hasnt found animation", or "emote line not found", or "table has X lines", and other messages that make sense in the deep code debugging, but not at all for players.

When I set my global log to stop, the game was even better than it was before.

[Core.Log]
Global=none

There might other settings to completely make logging get efficient, but given the number of messages it register and most of them are due to "oversight" on the core game, we should not be burdened to keep logging it.

Between that and the optimization from that guide, my game is running much better now.
comingg
Tzunny Jun 5, 2024 @ 9:59am 
Typical funcom devs spaghetti coding, after years they still didn't evolve & improve...
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Showing 1-4 of 4 comments
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Date Posted: Jun 4, 2024 @ 10:09pm
Posts: 4