Conan Exiles

Conan Exiles

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(Solo PvE) Few swings and im out of stamina?
Ok I haven't played this game in a good while and i notice swinging a weapon i cant even do a full weapon combo cause i run out of stamina so fast this is very weird why after 4 light attacks i don't have enough to do the 5th?

Heavy attacks are even worst do anyone actually enjoy this system for solo pve? I'm definitely not sold with this if anyone can tell me if it gets better let me know or point me in a direction if any mod available to revert changes in stam.
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Showing 1-15 of 43 comments
MoNKeZi Mar 1, 2024 @ 9:20pm 
Have you put any points into Grit or Agility?
GeezusCryst Mar 2, 2024 @ 12:04am 
Originally posted by MoNKeZi:
Have you put any points into Grit or Agility?
No but i guess those stats will eliminate that problem?
EvilVictor Mar 2, 2024 @ 12:16pm 
I only play PvE and almost always solo. Stamina regen is a lot faster than it used to be, but the pool will feel really small unless you put points into grit and agility. You also won't be able to chain multiple combos without taking a little breather, but the time needed for that little breather is pretty quick.

If you build for agility weapons stamina won't be a huge issue if you add in maybe 5-10 points in grit. If you want to go with strength weapons you'll need more points in grit. It's not horrible once you get used to it but it is a pretty big change from what it used to be.
thurgond Mar 2, 2024 @ 1:40pm 
Five points in grit will get you one combo with a 1 handed strength weapon. For a full combo on a 2hd weapon you will need a little help from gear/food/potion. The level 10 perks for stamina are not worth it, so I stop at 5.
Aiing-Tii Mar 2, 2024 @ 4:40pm 
Armor- in particular stamina armor. Grit is just a bonus.
pjmuk Mar 5, 2024 @ 7:32am 
Stamina drains quickly but it also recharges very quickly. It's a recent change. I don't like it but it's what Funcom do - take something that works and mess about with it till it doesn't.
BondageSpider Mar 7, 2024 @ 7:08am 
Back when attacks cost less Stamina, enemies used to get a temporary stagger resistance after getting hit a few times, because otherwise you could just juggle most single enemies to death. Now they got rid of that particular kludge, but attacks cost more, because the underlying problem was that long combos were too abundant to begin with.

I remember as a warhammer main, I used to be able to fling a primary full combo, dodge to cancel the long recovery after the last swing, then hit them with another full combo. (This wasn't even a special build made for that; just an average stats across the board build.) It was lots of fun, but I can see why that's kind of ridiculous in terms of balance.

Fortunately stamina also recovers very quickly now, you stop attacking or running and it fills up in literally a second or two. The "exhaustion penalty" for over-expending stamina also got toned down, you're not stuck helplessly shuffling around with a gray screen for a few seconds anymore. This makes the running and climbing experience smoother as well.
Scar Mar 9, 2024 @ 6:22pm 
Originally posted by pjmuk:
Stamina drains quickly but it also recharges very quickly. It's a recent change. I don't like it but it's what Funcom do - take something that works and mess about with it till it doesn't.
All because you don't like it doesn't mean it's bad, it's just different from what you was used too, it's a somewhat alright change.
Ankido Mar 10, 2024 @ 8:52am 
CE requires you to adjust the server settings before you venture out; playing with default settings is not advised. This means you have the option to adjust stamina settings yourself. Currently, there's no issue with stamina, as it's an optional setting you can use.
Macdallan Mar 10, 2024 @ 9:13am 
Originally posted by Scar:
Originally posted by pjmuk:
Stamina drains quickly but it also recharges very quickly. It's a recent change. I don't like it but it's what Funcom do - take something that works and mess about with it till it doesn't.
All because you don't like it doesn't mean it's bad, it's just different from what you was used too, it's a somewhat alright change.

Yeah... except it is actually bad. Everything they've done to combat and attributes since Age of Sorcery has been bad.
Last edited by Macdallan; Mar 10, 2024 @ 10:42am
Macdallan Mar 10, 2024 @ 10:28am 
Originally posted by Ankido:
CE requires you to adjust the server settings before you venture out; playing with default settings is not advised. This means you have the option to adjust stamina settings yourself. Currently, there's no issue with stamina, as it's an optional setting you can use.

CE does not require you to touch the server settings at all. You can play just fine on default settings. That's how the game is intended to be played and even if the new combat system is pretty bad it's not like you can't learn how to play within the intended "rules." The new system is actually easier than the old one because you don't get locked into a fatigued state anymore and stamina comes back extremely fast. Honestly they're dumbing the game down so much that it's not a challenge anymore... I mean you can have TWO thralls if you take the right perks and they can do 100% of the fighting for you.

Also adjusting settings could really mess some things up if you don't know exactly what you're doing.
pjmuk Mar 10, 2024 @ 3:13pm 
Originally posted by Scar:
Originally posted by pjmuk:
Stamina drains quickly but it also recharges very quickly. It's a recent change. I don't like it but it's what Funcom do - take something that works and mess about with it till it doesn't.
All because you don't like it doesn't mean it's bad, it's just different from what you was used too, it's a somewhat alright change.

Well, it's not really. It makes full combo's on heavy weapons almost impossible to achieve without leaving yourself a sitting duck. You hit a few times, realise it's not going to die but you can't dodge an incoming blow because you used all your stamina. So, you have to avoid using combo's, so the fight becomes a long boring slugfest. Pew Pew Dodge, repeat ad-infinitum till you or they die from boredom.

Even when you do have stamina you can no longer dodge properly, a single dodge leaves you within range of even daggers wielded by NPC's even though they're now out of your range.

Nearly all NPC's can now stagger lock or stun lock you and they nearly all have knockback/knockdown. Face it, they made a mess of combat.
Macdallan Mar 10, 2024 @ 5:03pm 
Originally posted by pjmuk:
Originally posted by Scar:
All because you don't like it doesn't mean it's bad, it's just different from what you was used too, it's a somewhat alright change.

Well, it's not really. It makes full combo's on heavy weapons almost impossible to achieve without leaving yourself a sitting duck. You hit a few times, realise it's not going to die but you can't dodge an incoming blow because you used all your stamina. So, you have to avoid using combo's, so the fight becomes a long boring slugfest. Pew Pew Dodge, repeat ad-infinitum till you or they die from boredom.

Even when you do have stamina you can no longer dodge properly, a single dodge leaves you within range of even daggers wielded by NPC's even though they're now out of your range.

Nearly all NPC's can now stagger lock or stun lock you and they nearly all have knockback/knockdown. Face it, they made a mess of combat.

So... I'm not the only one that understands what they've done is a complete mess?

Thanks for this post. I'm glad someone else sees the changes for what they really are.
Last edited by Macdallan; Mar 10, 2024 @ 5:04pm
BondageSpider Mar 11, 2024 @ 1:30pm 
Originally posted by Macdallan:
Originally posted by pjmuk:

Well, it's not really. It makes full combo's on heavy weapons almost impossible to achieve without leaving yourself a sitting duck. You hit a few times, realise it's not going to die but you can't dodge an incoming blow because you used all your stamina. So, you have to avoid using combo's, so the fight becomes a long boring slugfest. Pew Pew Dodge, repeat ad-infinitum till you or they die from boredom.

Even when you do have stamina you can no longer dodge properly, a single dodge leaves you within range of even daggers wielded by NPC's even though they're now out of your range.

Nearly all NPC's can now stagger lock or stun lock you and they nearly all have knockback/knockdown. Face it, they made a mess of combat.

So... I'm not the only one that understands what they've done is a complete mess?

Thanks for this post. I'm glad someone else sees the changes for what they really are.

Yeah, I've been a heavy weapons main since I started playing the game years ago, and this just hasn't been my experience. Going to have to disagree here, I remember the old combat well, and don't really want it back compared to what they've done with it since then. Long combos were probably too safe and easy, the changes are a good thing.
Macdallan Mar 11, 2024 @ 1:35pm 
Originally posted by BondageSpider:
Originally posted by Macdallan:

So... I'm not the only one that understands what they've done is a complete mess?

Thanks for this post. I'm glad someone else sees the changes for what they really are.

Yeah, I've been a heavy weapons main since I started playing the game years ago, and this just hasn't been my experience. Going to have to disagree here, I remember the old combat well, and don't really want it back compared to what they've done with it since then. Long combos were probably too safe and easy, the changes are a good thing.

You can disagree all you like, but you're wrong. I also have a lot of play time and what they've done with this game since Sorcery is nothing short of a tragedy. The combat is horrible compared to what it used to be - and I'm not saying it was perfect back then but it was much better prior to the game mechanic overhauls that took place along with the ages of Sorcery and War. They're slowly ruining the game, the combat mechanics are just one of many systems that have been gutted and destroyed.
Last edited by Macdallan; Mar 11, 2024 @ 1:39pm
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Date Posted: Mar 1, 2024 @ 5:50pm
Posts: 43