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If you build for agility weapons stamina won't be a huge issue if you add in maybe 5-10 points in grit. If you want to go with strength weapons you'll need more points in grit. It's not horrible once you get used to it but it is a pretty big change from what it used to be.
I remember as a warhammer main, I used to be able to fling a primary full combo, dodge to cancel the long recovery after the last swing, then hit them with another full combo. (This wasn't even a special build made for that; just an average stats across the board build.) It was lots of fun, but I can see why that's kind of ridiculous in terms of balance.
Fortunately stamina also recovers very quickly now, you stop attacking or running and it fills up in literally a second or two. The "exhaustion penalty" for over-expending stamina also got toned down, you're not stuck helplessly shuffling around with a gray screen for a few seconds anymore. This makes the running and climbing experience smoother as well.
Yeah... except it is actually bad. Everything they've done to combat and attributes since Age of Sorcery has been bad.
CE does not require you to touch the server settings at all. You can play just fine on default settings. That's how the game is intended to be played and even if the new combat system is pretty bad it's not like you can't learn how to play within the intended "rules." The new system is actually easier than the old one because you don't get locked into a fatigued state anymore and stamina comes back extremely fast. Honestly they're dumbing the game down so much that it's not a challenge anymore... I mean you can have TWO thralls if you take the right perks and they can do 100% of the fighting for you.
Also adjusting settings could really mess some things up if you don't know exactly what you're doing.
Well, it's not really. It makes full combo's on heavy weapons almost impossible to achieve without leaving yourself a sitting duck. You hit a few times, realise it's not going to die but you can't dodge an incoming blow because you used all your stamina. So, you have to avoid using combo's, so the fight becomes a long boring slugfest. Pew Pew Dodge, repeat ad-infinitum till you or they die from boredom.
Even when you do have stamina you can no longer dodge properly, a single dodge leaves you within range of even daggers wielded by NPC's even though they're now out of your range.
Nearly all NPC's can now stagger lock or stun lock you and they nearly all have knockback/knockdown. Face it, they made a mess of combat.
So... I'm not the only one that understands what they've done is a complete mess?
Thanks for this post. I'm glad someone else sees the changes for what they really are.
Yeah, I've been a heavy weapons main since I started playing the game years ago, and this just hasn't been my experience. Going to have to disagree here, I remember the old combat well, and don't really want it back compared to what they've done with it since then. Long combos were probably too safe and easy, the changes are a good thing.
You can disagree all you like, but you're wrong. I also have a lot of play time and what they've done with this game since Sorcery is nothing short of a tragedy. The combat is horrible compared to what it used to be - and I'm not saying it was perfect back then but it was much better prior to the game mechanic overhauls that took place along with the ages of Sorcery and War. They're slowly ruining the game, the combat mechanics are just one of many systems that have been gutted and destroyed.