Conan Exiles

Conan Exiles

View Stats:
OGPG Dec 25, 2023 @ 7:57am
Purge is disappointing
It's really nothing but a Zergfest where your main objective is to place more Thralls/Guardians than the Zerg can overwhelm.
There's no strategy to it. The enemy doesnt try to flank your Base. They dont try to climb walls or buildings to get in. They just consistently make a direct beeline to the closest opening to get to your Treasure.
I found it best to just drop a bunch of Golems on the killing floor and then set a bunch of Archers up on protected crenelated walls to shoot down on them.
It's much easier to replace a few Golems and Mercenary Banners than it is to replace a level 20 Thrall or Pet.
And Siege Cauldrons completely suck. They hardly do any damage to the enemy.

I've only done up to a Level 8 Purge so far, and the rewards arent even that great.
I hope Funcom improves on the Purge because right now it's pretty boring after doing it a few times.
Last edited by OGPG; Dec 25, 2023 @ 7:58am
< >
Showing 1-15 of 31 comments
MekaDovah Dec 25, 2023 @ 9:17am 
It's also easily thwarted. 2 gate doors is all it seems to take. Was trying to figure out why a place that was valid before I built up most of my base was suddenly invalid. The chest wasn't surrounded and only three breakable barriers in the way along with a handful of guards.

I moved the guards out of the way and even cleared out some lights and carpets in the event that somehow that counted as "blocking" the path. Then when that didn't work, I tore down all the doors along the way so there was nothing but a straight open path.

When that worked, I put the doors gradually back and found out a regular door and gate door are no problem, but two gate doors? Might as well pack up the battering rams and go home.
pahrias Dec 27, 2023 @ 5:20am 
Originally posted by MekaDovah:
It's also easily thwarted. 2 gate doors is all it seems to take. Was trying to figure out why a place that was valid before I built up most of my base was suddenly invalid. The chest wasn't surrounded and only three breakable barriers in the way along with a handful of guards.

I moved the guards out of the way and even cleared out some lights and carpets in the event that somehow that counted as "blocking" the path. Then when that didn't work, I tore down all the doors along the way so there was nothing but a straight open path.

When that worked, I put the doors gradually back and found out a regular door and gate door are no problem, but two gate doors? Might as well pack up the battering rams and go home.
DUnno the issue you are having there, but i had a double gate this morning and they blasted through that in one hit for each door, then proceeded to wreck all my benches and walls AROUND my coffers, didnt even go for the coffers. Just wrecked all my ♥♥♥♥ and killed all my thralls. That was just a level 4 one too. It spawned the camp ON my front gate. Literally gate to gate. Then they swarmed out and just murdered everything. Wouldnt mind but my three highest thralls did NOTHING, and just got ganked to death. The only one that survived was a bearer, and I think she only survived because she has nearly 12k health.
Akadai Dec 27, 2023 @ 9:18am 
I have a base with 2 gates and a vault room, making it 3 gates. Had a purge camp spawn pretty close to the front of it. I have archers positioned nicely looking out, and a murder hole between the 2 main gates. Several guards at the front gate, as well as the 3rd (still getting more thralls for the 2nd gate)

The path all the way to the coffer is nice and wide, and I make sure no objects are blocking the way (other than the gates obviously). All seems to work fine

On the topic of them just breaking random things, siege breakers (the battering ram guys) will do this once they have completed their job of breaking doors to the coffer. They care not for treasure, only to break things.

I unfortunately had one sneak past me one time and break some very valuable chests and stations. I was very unhappy about it and it prompted me to rebuild a large section of my base. This was back when I was first testing to see how the purges functioned
AbsynthMinded Dec 27, 2023 @ 9:31am 
I thought the one door hit break down was a bug to be fixed?
Akadai Dec 27, 2023 @ 11:34am 
Originally posted by AbsynthMinded:
I thought the one door hit break down was a bug to be fixed?

This is a bug Funcom is aware of. Always fun when a game gets some big update just before the holidays, then there's no one around for bug fixing cause everyone is on vacation. Meanwhile the people who planned to play the game on vacation have a crappy experience and have to wait till the holidays are over

I'm not mad at devs taking time off during holidays. But I am mad these things got through after a whole month of testing
Solomon Hawk Dec 27, 2023 @ 12:40pm 
The new purge is a joke ... a bad joke.
AbsynthMinded Dec 27, 2023 @ 1:20pm 
Originally posted by Solomon Hawk:
The new purge is a joke ... a bad joke.

Very few things look perfect and beautiful at the start. Those that do tend to go downhill, where as ugly ducklings can only grow up.. or die off..

I like the concept of the Purge, the intention and systems.. I only hope for it to expand and get fleshed out for more immersion in time.
Last edited by AbsynthMinded; Dec 27, 2023 @ 1:20pm
SaintSubversion Dec 27, 2023 @ 10:27pm 
Where are you building bases that can be attacked? I've built four different purge bases and none of them can be attacked. Three would Scout until the server crashes, and the fourth actually reported that a base couldn't be built.
Akadai Dec 28, 2023 @ 3:15am 
Server crashing on scouting sounds like an issue. Haven't had that happen. For purges to work, there needs to be open enough areas for the camp to spawn in a close enough distance to the coffer room (little closer than full render distance from what it seems).

I guess one way to look at it is this... if you removed all buildings and just placed the coffer where it currently is (up on a couple foundations is fine with stairs, elevators are a no no), can you physically walk to it? If the answer is no, then it probably wont work there. Is there enough space within render distance for a large camp to physically occupy? Is the area too hilly or mountainous?
OGPG Dec 28, 2023 @ 4:24am 
Originally posted by SaintSubversion:
Where are you building bases that can be attacked? I've built four different purge bases and none of them can be attacked. Three would Scout until the server crashes, and the fourth actually reported that a base couldn't be built.

I built my Purge Base in F8 near the Priest King's Retreat.
The area is open enough to allow a few different spots for the Purge Camp to spawn.
It's best to first build a small 4x4 foundation and drop a coffer on it and see is a Lvl 1 Purge will spawn in the area before doing a full Base build.
Morbid Gamer Dec 28, 2023 @ 11:23am 
I did 5 T10 Purges last night and just stood there doing nothing the whole time. The Old Purge was way better.

Then you have the Keep which is a total joke too. Just a slapped together mess. You can literally enter and kill the Boss in 5 mins.
OGPG Dec 28, 2023 @ 2:47pm 
Originally posted by Morbid Gamer:
Then you have the Keep which is a total joke too. Just a slapped together mess. You can literally enter and kill the Boss in 5 mins.

So true.
Macdallan Dec 28, 2023 @ 2:54pm 
For years I have been telling everyone that Funcom is ruining this game and that we need to speak up as a group, and speak with our wallets, and tell them what we want and don't want. Sadly almost no one listened and look where we are now...
Last edited by Macdallan; Dec 28, 2023 @ 2:55pm
The new purges are alright, but buggy as all hell, had to put my treasurer right in front of my main gates just to get the camp to spawn, and the demolishers literally one hit my doors and my walls. Demolishers are a bad work around for the lack of AI being able to use trebuchets.

Also archers are absolute ♥♥♥♥♥♥♥♥ at defending since they have a habit of just running up to enemies instead of using that ranged advantage, found out the best strat is just to surround my gates with cimmerian berserkers, but then what's the purpose of even having walls at that point other than just having a cool looking castle or whatever.

That NPC castle is really cool on paper but really bad when put into practice. It's kind of like a vanity palace a server admin built rather than a functional destructable dungeon, it's also ugly as sin.
thurgond Dec 28, 2023 @ 5:21pm 
The one hit from Demolishers is a bug. Chapter 3 shouldn't have been released with this bug, but the developers don't set their own release schedule. Right now the solution is to kill the Demolishers before they reach your doors.

Archers work well if you set them up correctly. Set them up on walls and surround them with crenelated walls until you get Archer Posts. Tell them to prioritize ranged. chase 5, attack 30 or 50, defend area. Set your melee defenders to chase 5 and attack 10 to keep them from running into the purge camp and getting killed.
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: Dec 25, 2023 @ 7:57am
Posts: 31