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I'd say like 65%-70% of the enemies took that stupid path, while the rest went in the correct direction. Once we noticed this, killing them quick enough before their AI fails too much continued the purge to it's end
We've decided to move the treasure spot to a different location. We are just testing with level 1 purges and spawn locations, so not setting up some big fancy treasure room just yet till we find a spot we're happy with
The one thing that has consistently surprised me as how fast they can break down a black ice reinforced gate like it's made of wet paper
1. the coffer has to be place at an open field unobstructed 80x80 grid (about)
2. do not place your coffer on an elevated position or construct ceiling above it.
3. limit the no. of doors/gates to 1 no. (for some reason doors and gate will bug out the AI)
4. limit the size of your "base".( the bigger and elaborate the base is the buggier it gets)
5. always try testing step 3 &4 until the purge works for maximum effectiveness.
6. if all steps fail, build a linewall with coffer at the end of wall
=> I suspect that public servers are undersized (just look at how ennemies and your thralls or horses usually behave when there are more than 20 connected people...)
I had a 20x20 box shape build, 1-2 tiles off the floor (depending on the terrain, with 1 door in the middle of each wall and the walls 4 high. It had a flat roof with just a straight internal stairs. Half of it has a second floor 2 walls high. It was made of sandstone.
The treasury was on the main floor, between 1 and 2 tiles off the floor depending on the terrain underneath. the base had a 1 high stairs leading to each door.
Tier 1 purge.
1st try - the camp spawned about 10 feet from my base, I had 2 level 20 thugras in cimmerian epic armour that the camp spawned on top of, both were rushed and killed instantly, as I moved towards the camp I got a message saying I had no loot left to steal, purge over, my treasury had not been touched.
2nd try - the camped spawned about 50 feet away, I managed to get some thralls in that direction, it was the complete opposite side to the last one, went towards the camp and got a message that the commander was ready to fight, I moved towards the camp and got a win message, no commander, no commander body to loot, purge over but I got 1 unlocked chest full of trash, 1 locked chest and there was a locked cage, but no keys.
3rd try - the camp spawned 500 yards away, waves of mobs came at me, mainly trash with the odd 1 skull. 3 demolishers appeared inside my base (they did not go past me) and started removing the floor tiles. Killed everything, got the message the enemy commander wanted to fight, killed him, got 3 keys. Had 1 unlocked chest of trash, 1 locked chest of trash, 1 cage with a t2 dancer that had 2xx hp and a named mitra performer, the one from the Sinners Refuge.
So my treasury was in an enclosed walled base with doors, 1-2 tiles off the floor, and the purge happened each time. 1 they won for no reason, 1 I won for no reason and with no commander keys and 1 that worked properly with loot.
Read into that what you will.
The purge npcs will try to fight the 1st defender they come into proximity with, but when they are unable to hit them (because of the way you placed them inside the wall).
They will stand there, aggro'd to a target they cant reach.
This blocks the rest of the purge npc's who are running up to attack, and they cant pass, they stop and just stand around.
It still takes awhile to kill them all, about 10 minutes maybe?