Conan Exiles

Conan Exiles

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dr4296 Nov 29, 2023 @ 4:03am
Requirements for Purge are stupid
Just had our first of the NEW purges last night. I couldn't believe when I read on these forums (and others) that... in order for a purge to actually take place, you had to make sure you REMOVED any doors between the bad guys and the treasure. Makes zero sense.

It was only a level 3 purge, but the enemies were surprisingly tougher than I thought such a level would indicate. We're on Siptah, which, as you know, is rather empty... so we'd spread our base out a bit on a plateau above the forest floor. And, of course, that meant that the purge base spawned INSIDE our base, which rather surprised us. Which means, now we have to bring our outer wall INWARD. But hey, why bother? Apparently, if there's a wall or a gate in the way, the purge won't take place! How DUMB.

I guess this is supposed to simulate a Stygian raid on a base where the people stupidly built without gates or doors and then broadcast to the world that they had treasure!

Somebody said this was a "tower defense". I don't get it... how so? Walls and things like siege cauldrons are pointless (though, admittedly, siege cauldrons already were rather lame). Roll out the welcome mat instead!

And they REALLY should expand the distance that the game calculates in order to find a flat spot to plant the enemy camp. From what I can tell (and read about), it's WAY too short. Sure, maybe it's realistic for a crowded server. But if it's not crowded, why would the enemy build their base right under my arm pit?
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Showing 1-11 of 11 comments
Goldie Nov 29, 2023 @ 4:56am 
Yikes! I haven't activated a purge yet, but this is further discouragement. Based on what you had to say, I am rethinking doing one.
Jet Nov 29, 2023 @ 5:26am 
Originally posted by dr4296:
Just had our first of the NEW purges last night. I couldn't believe when I read on these forums (and others) that... in order for a purge to actually take place, you had to make sure you REMOVED any doors between the bad guys and the treasure. Makes zero sense.
Whoever told you that is completely wrong. The main thing the new purge checks for is that there is a viable path for the Purge enemies to reach the treasure. The Purge literally has an enemy that wields a battering ram, for the sole person of smashing down doors and gates.

If you're having trouble getting the purge to spawn now, just try moving the treasure guy around a bit, or clearing out a more open path from the entrance of your base, to the treasure coffer. Experiment a bit.
thurgond Nov 29, 2023 @ 5:58am 
Who ever says you have to remove doors to trigger a purge is likely a Stygian Invader. Doors are what slows the demolishers down long enough for you and your thralls to kill them.

I hadn't used archers for defense against the old purge in many years, but they are essential for defense against higher level purges.

Close purges are more dangerous, specially if you don't put your defenders on a short chase distance and they wander into the invader camp and take the entire blunt of a wave or two. The purge can spawn out at about the render range for mobs and you don't want it spawning further than that.

Unless you want to risk the purge destroying your crafting stations, a separate purge base is recommended.

Yes, defending against the new purge is a bit of a "tower defense" problem. Finding a purge base design that works for you and your location is a large part of the fun of the new system.
Akadai Nov 29, 2023 @ 11:42pm 
Had my first purge a couple days ago with the new system. Been away from Conan for a while. I ended up triggering a lvl 4 purge. Figured it would be small enough to test. I knew I should have tested a lower level one first

First of all, doors certainly work fine. They had no problem making their way to my gate and destroying it

The thing that surprised me is the camp spawned literally 10 feet from the door in a tiny space I hadn't built, right in the middle of my base. So much for walls and fortifications, they just completely bypassed everything and popped right next to my treasure building

Things worked out in the end, some dead thralls, repairs needed to be done and so on. I just really wasn't expecting the camp to spawn where it did. So with that now in mind, I'll be preparing things differently in the future to make that less likely to happen
dr4296 Nov 30, 2023 @ 6:28am 
Originally posted by Akadai:

The thing that surprised me is the camp spawned literally 10 feet from the door in a tiny space I hadn't built, right in the middle of my base. So much for walls and fortifications, they just completely bypassed everything and popped right next to my treasure building

Things worked out in the end, some dead thralls, repairs needed to be done and so on. I just really wasn't expecting the camp to spawn where it did. So with that now in mind, I'll be preparing things differently in the future to make that less likely to happen


I'm wondering what would be a cheap way to prevent that. Throw a couple of foundations around anywhere you have some space in your base? Hopefully, others here can respond to that.
thurgond Nov 30, 2023 @ 6:47am 
No need for foundations. A placable or 3 in front of your base will do. Stuffed bear, training dummy, random table, most anything will do. Save your chairs and benches though for your tavern.
Akadai Nov 30, 2023 @ 11:04pm 
I haven't tried yet as I've been occupied with other things. I figure anything placed there would prevent a camp spawning there. I have a couple spots though in my base where a camp might spawn, now that I know what kind of space they can spawn in. My worry is once I've addressed this, the purge will fail to spawn and I'll have to figure out a new treasure spot

Seems the best thing to do is, just test with lvl 1 purges before going all in. It's what I intended to do, but I couldn't be bothered moving treasure around to lower the purge level. So that was my fault really

I'll probably play around with it sometime tonight
thurgond Dec 1, 2023 @ 12:15am 
If you get the "can't find a spot" message, try proclaiming your wealth again before moving things around. The purge seems to pick a spot and if that spot doesn't work then it stops. It also seems to glitch more after the server has been up a while and other purges have run.
Akadai Dec 1, 2023 @ 1:44am 
As predicted, the purge failed after I built over the location it chose last time. I figured it might build in this other location somewhat close that was empty, but it didn't. I tried a couple times, but it kept failing

I moved the treasure to a different spot I was ok with, and it finally worked. Not only did it work, but the camp actually spawned a good distance away. The thralls crashed against my defenses and guards

What really surprised me was the amount of thralls that were sent. It was a massive zerg, even though it was just a level 1 purge. I couldn't really grasp how many there were the first time cause it spawned so close. It was way more fun than the old purges I would get, I'll tell ya that

I think part of me is still going to miss purges just happening, but I can see having fun with this. I'm looking forward to the future content
Goldie Dec 1, 2023 @ 4:40am 
I wonder if there is a mod where you can have purges back like they used to be. Does anyone here know of one?
Darkside99x Dec 1, 2023 @ 5:41am 
Originally posted by Goldie:
I wonder if there is a mod where you can have purges back like they used to be. Does anyone here know of one?
Was coming to ask the same thing.

As a returning player the changes just confuse me, what is even the point of having to manually trigger a purge?

Before they were a threat if you weren't prepared and something to actually prepare for, now.......?
Last edited by Darkside99x; Dec 1, 2023 @ 5:41am
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Date Posted: Nov 29, 2023 @ 4:03am
Posts: 11