Conan Exiles

Conan Exiles

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Cocytus Oct 1, 2023 @ 6:25am
character sliding around like constantly walking on ice...
hey, just wanted to ask if anyone else is/was experiencing this crap and if there is anything the user can do to fix it instead of waiting for failcom to attemt fixing it and breaking even more without achieving anything...

like seriously, the game is unplayable right nnow since whenever i take a single step forward, stop all input my ccharacter simply slides/glitches away for like 1-5 seconds...
as in walk 1 step towards a tree, stop movement input and slide 4 meters past the tree due to that crap...
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Showing 1-15 of 15 comments
XaNaBeLL Oct 1, 2023 @ 6:52am 
I have the same problem. :/
RealLocutus Oct 1, 2023 @ 7:06am 
You play online on a server? What is your ping?
Cocytus Oct 1, 2023 @ 8:52am 
single player locally on a machine that easily triples the recommended specs so ping/fps issues aren't possible
Last edited by Cocytus; Oct 1, 2023 @ 8:52am
BigBombz Oct 1, 2023 @ 9:05am 
You need to limit your frames to 60 fps, going over that causes sliding issues.
Cocytus Oct 1, 2023 @ 2:06pm 
Originally posted by BigBombz:
You need to limit your frames to 60 fps, going over that causes sliding issues.

worked just fine at 120fps during january/february this year, so yea, is this something new they messed up?
anyway, will try it, thanks =)
Dreams of Fury Oct 1, 2023 @ 4:39pm 
My friend had the issue at 120 fps but didnt have vsync on, he did that and it works fine now.
Cocytus Oct 1, 2023 @ 6:03pm 
lol, vsync? that's literally the worst thing you could ever turn on if your machine is strong enough to reach the targeted fps since it causes all kinds of input etc lags, didn't have it on half a year ago where it worked and i didn't change the settings since so yea, in the end it's just failcom having to fix their crap again :steamdeadpan:
Last edited by Cocytus; Oct 1, 2023 @ 6:05pm
Cocytus Oct 1, 2023 @ 9:49pm 
update, limiting the game to 60fps fixed the sliding issue so yea, really something they failcom f*cked up recently, but honestly, i can't really call it a fix at all since now i'm getting a headache after just about 10 minutes, guess by now i'm really too used to 120+ fps and in the ennd i can really only hope they at least fix their mess... >_<

oh and as expected, vsync didn't change anything at all while the game was still capped at 120fps...
BigBombz Oct 2, 2023 @ 3:31pm 
Originally posted by ⛧Cocytus⛧:
update, limiting the game to 60fps fixed the sliding issue so yea, really something they failcom f*cked up recently, but honestly, i can't really call it a fix at all since now i'm getting a headache after just about 10 minutes, guess by now i'm really too used to 120+ fps and in the ennd i can really only hope they at least fix their mess... >_<

oh and as expected, vsync didn't change anything at all while the game was still capped at 120fps...
Not really recent, sliding issue above 60 frame rates have been since the beginning. It's not really Funcoms fault, I understand it's a engine limitation.
You've managed to avoid sliding before for some reason, and I know others have too, but still it is been a limitation since 2017, that's why there is a button for it.

What comes to seeing a difference between 60fps and 120 fps, yeah..

But of course your experience is your experience. Perhaps there is some kind of sync issue when you feed 60fps into your expensive high refresh rate monitor that causes your headache.
Xevyr Oct 2, 2023 @ 3:50pm 
Originally posted by ⛧Cocytus⛧:
lol, vsync? that's literally the worst thing you could ever turn on if your machine is strong enough to reach the targeted fps

Other way around :) Actually v-sync is for computers that can reach high FPS as the main purpose is to avoid screen tearing by limiting your fps to your monitor refresh rate, the part where the "lag" comes in is if your computer falls below that locked limit, since it immediately lowers it down to half.

Active sync monitors however remove the need for v-sync, since the hardware is capable of adjusting the actual monitor refresh rate to your fps (so if you have freesync / gsync active, you don't need software v-sync)

Regardless of this and the physics issue though, you should always lock your game FPS for ANY game to something reasonable that's slightly below the max capabilities of your hardware. Why?..

Because first of all you're not murdering your hardware for no reason... your system will run much cooler even if it's something close to the max potential and most of all, it actually provides a better game experience, because the changes in FPS are less sudden anytime you look at something that would slightly reduce an uncapped fps.

You could try a slightly higher value though if 60 isn't really pleasant for you. For example I have mine capped at 75, because that's something my system can very reliably reach in most situations and I find that when quickly panning my camera, it feels much smoother on my eyes than 60 :P The game ofc doesn't allow you to set inbetween values, only 60-90-120 etc. but ou can so so from the config file ConanSandbox\Saved\Config\WindowsNoEditor\Game.ini and add the line maxFPS=75 under [Settings.Video]
Cyonden Oct 2, 2023 @ 7:21pm 
lmao 120fps at 1080p, anyone can do that now in days lol
Solomon Hawk Oct 2, 2023 @ 8:31pm 
If you folks ever knew how they multiply frame rates.
Cocytus Oct 3, 2023 @ 9:16am 
Originally posted by Xevyr:
Other way around :) Actually v-sync is for computers that can reach high FPS as the main purpose is to avoid screen tearing by limiting your fps to your monitor refresh rate, the part where the "lag" comes in is if your computer falls below that locked limit, since it immediately lowers it down to half.

you know there's a FPS CAP option for a reason?
that cap prevents your hardware from going above said FPS and in turn will prevent screen tearing from too many FPS, v-sync on the other hand messes up quite a lot of stuff compared to the mentioned fps cap, especially when you cap the FPS below what your monitor can handle (165hz g-sync monitor but limited fps in the system-wide driver settings to 120 since that's basically my comfort zone and anything beyond that is just wasted energy)

seriously, with the hardware and driver settings i'm using there's simply no benefit from v-sync, since only the negative side effects are kicking in, as in input lag due to the extra layer of process gating.


Originally posted by BigBombz:
Not really recent, sliding issue above 60 frame rates have been since the beginning. It's not really Funcoms fault, I understand it's a engine limitation.
You've managed to avoid sliding before for some reason, and I know others have too, but still it is been a limitation since 2017, that's why there is a button for it.
if that really were the case, then i'd be curious about why there's ingame settings to cap at 120 or even above, no matter how you twist and turn it, it is failcoms fault, since guess what, engine limitations aren't exactly a user error, they're a developer choice and in return fault if they mess things up this badly

Originally posted by BigBombz:
But of course your experience is your experience. Perhaps there is some kind of sync issue when you feed 60fps into your expensive high refresh rate monitor that causes your headache.

na, it's mostly the flickering that starts at 60fps, at 90fps it's mostly gone and at 120 i don't feel any of it when moving the camera at medium-high speeds or with fast animations etc, might be because of me playing at 2k because i never had any issues with 60fps on 1080p in the past, but yea, can't exactly go back now that i'm used to it
Last edited by Cocytus; Oct 3, 2023 @ 9:35am
Xevyr Oct 3, 2023 @ 10:28am 
Yea okay, have fun with your monologue there :P
Why do you need to make a public post just to ignore everybody else and have a conversation with yourself where you can validate your random ideas? People were trying to help, if you don't want that and just want to complain, then by all means start a blog or something :D

Cheers
Cocytus Oct 3, 2023 @ 12:25pm 
listen here man, you seem to consider what you wrote there as "trying to help", i simply consider it stating the obvious, i've dealt with PCs for almost 30 years now and know my way around how to setup a system and what settings are beneficial and which are simply obsolete/contra-productive, the others at least tried to help by pointing out the cause for it even tho it didn't apply to me in the past for some reason.

what i've been looking for is a solution to fix the game going haywire like it does after the recent updates compared to how it used to work just 7 months ago with the same hardware and settings.
but since there apparently is no such solution that works for me it's "fine" in a way...
i'll simply drop the game for good now due to it being completely broken in it's current state, already blacklisted failcom for pulling this stunt and literally breaking a product i bought years ago (one could even call it stealing in a sense since they won't let me access the version that worked) and will make this the last reply to this topic.
Last edited by Cocytus; Oct 3, 2023 @ 12:26pm
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Date Posted: Oct 1, 2023 @ 6:25am
Posts: 15