Conan Exiles

Conan Exiles

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TrashGamer May 26, 2023 @ 6:58pm
Punching Daggers vs Daggers
I've tried to wrap my head around this a million times. Curious on folks thoughts on Punching Daggers versus regular daggers.

I can't seem to put damage tinker upgrades on them, the iron punching daggers seem to do less base damage than the regular iron daggers and even less than the balanced iron poniard.

The only real difference I see is when I right click with daggers I do a back flip away. Punching Daggers I do a front flip attack.

Punching daggers also don't really seem to have a "combo", you can just attack until you run out of stamina but don't have any combo benefits.

Curious on others thoughts on the difference between these two weapon styles.
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Yaorenmao May 26, 2023 @ 11:10pm 
Since I love to play almost exclusively with a bow, and a melee weapon only for RP reasons and in case 2 or 3 enemies really get too close to me, I experimented a lot with the different agility weapons.

And for me, the normal daggers are in all aspects (at least a little) better than the punching daggers.
The only thing against the regular daggers would be if you don't like the back flip. Or RP reasons. But then, from a damage perspective, a short sword or katana would still make more sense than the punching daggers.

What remains would be the consideration of giving it as a weapon for a thrall. Since the lack of back flip is very desirable for a thrall.
But from a damage perspective, strength-based weapons would make more sense here. And a cripple weapon would also make a lot more sense than the bleeding of the punching daggers. Because cripple pulls the agro of NPC opponents much more effectively.
Unless your thrall is actually a dancer that you're bringing in for the entertainment and want to keep him out of combat Because of his few life points. Then you don't want the thrall pulling the npc agro. And then bleeding really makes more sense than crippling.
But right then, you'd probably also want the Thrall do back flip, just so he's constantly retreating from combat. So again: the normal dagger makes it more useful than the punching daggers.

What I want to get to the point with the many explanations is: punching daggers are not bad, but from a combat point of view, they are also not optimal. Only RP reasons or if you really like the style would speak for them.
Last edited by Yaorenmao; May 26, 2023 @ 11:28pm
Jaq May 27, 2023 @ 1:52am 
Punching daggers and claws were added later in the game's development than most weapons and seem to have been coded in a quirky manner, so you can't modify them, they don't have a sheathing animation, the original map has no legendary versions of them, and the religious claws even have an expiration timer despite not being a good weapon. I think the weapon class is long overdue for an overhaul like katanas got. Or maybe a second overhaul, I think there may have been an older version that was even worse than what they're like now.
TrashGamer May 27, 2023 @ 8:59am 
Originally posted by Jaq:
Punching daggers and claws were added later in the game's development than most weapons and seem to have been coded in a quirky manner, so you can't modify them, they don't have a sheathing animation, the original map has no legendary versions of them, and the religious claws even have an expiration timer despite not being a good weapon. I think the weapon class is long overdue for an overhaul like katanas got. Or maybe a second overhaul, I think there may have been an older version that was even worse than what they're like now.

Cool good info thank you. I think making them even more similar to daggers but maybe making them a strength weapon. The dual wielding options for strength weapons is extremely limited to almost non-existent and it makes a kind of sense since they are for punching.

Thanks again!
Paprika May 27, 2023 @ 2:02pm 
punching daggers are just for wolverine / ninja fantasy.
Xevyr May 27, 2023 @ 4:15pm 
Actually, there's nothing quirky about the way they were added.
They're just fine... except for the tiny fact that a developer either misclicked (since it can be done with a single click) or deliberately overwrote the upgrade function with a completely empty one :P Thus removing the upgrade implementation that otherwise would've worked just fine.

The "bug" can be fixed by highlighting said function with the mouse... and hitting the delete key.. so not exactly rocket science :D
I think I saw it in the beta patch-notes though that they finally "fixed" it.
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Date Posted: May 26, 2023 @ 6:58pm
Posts: 5