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The Battlepass as currently implemented is perfectly fine. I don't think the Bazaar items represent good value nor is the storefront a good design, but ultimately it's all optional.
Player numbers and length of time played are reportedly higher now compared to any time other than the first launch of the game. Only Funcom knows whether that's led to better revenue. I wouldn't be surprised by either an increase or a decrease. My own expenditures on this game have decreased.
Unlike Age of Sorcery, I think Age of War is exactly what this game needed. Ultimately though it comes down to how well the gameplay concepts they described are implemented.
As for overall game quality, we've seen some welcome quality of life improvements but there have also been some inexplicable bugs that have crept in - some things that previously worked have somehow contrived to be broken. It does frustrate me that bugs that have been in the game for literally years have still not been fixed. Obviously artists and 3D modellers are not coders but I do think that significantly more effort should have been put in to bug fixing along side new content.
Generally I am optimistic about the future of Conan, but FOR THE LOVE OF (insert belief system here) please do some bug fixing along side developing new content.
Im not sure of the question. I dont remember DLC costs being increased. Instead there is now the battlepass, which you need to buy only ONCE, and when you finish it, you have enough crom coins to buy the next one, and then the next one, and so forth. And theres a ton of stuff in the battlepass. I think that is a very fair system.
Bazaar... you dont need to buy those things if you dont want.
The sorcery feels like the best update since, well, forever. It certainly changed my game a lot.
In terms of content system, yes.
the bazaar on the other hand, don't get me started on that, its completely shady and scumy if you ask me, they whent from dlc packs that had 70-90 items for the fair prize of 10 bucks, to bazaar item packs of 6-10 for 10 bucks and some even more. this is tencent written all over, in no way the devs of this game are really ok whit that. every time i see them on stream you see passion, so a system like that was 100% told to them by tencent to add.
in short,
ages = super good,
battlepass = is ok if use the reward coins for next pass,
challanges to level pass = needs rework if you ask me, they are boring and lame, make you run all over the map, they actually feel like work "no game should feel like work, i have my real job to do that for me"
bazaar = HELL NO, GET THAT POOP OUT OF THE GAME, go back to dlc packs i own all old packs and was 100% going to buy the new "old style" packs, so funcom and tencent you should know, you lost money fom me. i'll NEVER BUY FROM BAZAAR with them prizes.
Considering the amount of stuff you get for small purchase, the battlepass in Conan is an extremely good deal.
No. It's worse than ever before. I've never seen more disconnects, bugs, and general issues as there have been since AoS came out.
* Has the improvement, provided that there has been any, been proportionate to any increase in the costs of DLC?
Since there has not really been any improvement the only answer to this question can be no. I'd prefer to go back to the old DLC system, I hate the idea of predatory microtransactions and the "free" steps along the battle pass are basically just a lure to get you to pay.
* Have the levels of quality for subsequent updates been consistent to the start of Age of Sorcery?
Since the quality of the initial Age of Sorcery was low to begin with it's hard to answer this one, too. I'm going with a big no, though, since I have disliked nearly every single thing they've done since AoS launched and I think they're headed in the wrong direction.
* Are you optimistic toward the future of Conan Exiles with the new content system?
No. They're just putting more nails in the coffin lid on a game that could and should have been great. I think they need to roll the game back to pre Age of Sorcery, scrap everything since then, and just focus on bug fixes for a while. Get a new project lead that will take the game in the direction it needs to go instead of further down the "soon to be pay to win" path that it's on now.
the bugs are worse now then ever before.
the building system change is nice and the magic is ok.
BUT the events are crap.
skull wagons that are everywhere destroying the progression of the game.
kill a few npc and you get the best thrall or the best stuff in the game........................totaly insane.
At least from the sampling here, there's a tendency toward positivity for the future of the game, which is good for the game's sake. The generally-positive perception of the BPs are (at least to me) surprising, though by structure it was likely to be the more popular of the two between it and the shop, which appears to be somewhere between tolerated and disliked. [My question about quality in proportion to price of DLC was admittedly confusing.]
The consistency of updates appears to be appreciated, and the quality also seems to be sufficient for most people, but Funcom may still need to do some more bug-squashing both in their updates and in the released game.
Given that, and keeping in mind the more negative feedback as well, I may give the game another try once I carve out the drive space for it.
Are the events optional, in the sense that they can be disabled from occurring on private servers / singleplayer, or is the only option to avoid them when they pop up?
"Skull wagons" aka Khitan exile camps were part of the Age of Sorcery, and will be gone when Age of War arrives. At least in all other places except possibly Mek-kamoses spire.
Currently on testlive sorcerers still dropped sorcerer skulls, but I have no idea what Im supposed to do with them now without the khitan merchants.