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Zgłoś problem z tłumaczeniem
Not that I know of, but if you're in a SP game when you load your save you can always use the admin console to set the time of day to whatever you want, so you could simulate time passing continuously.
ok, but somone would like to continue playing where they left off, if they logout at night, the game should start you off at the same time you logoff right.
i know the game reset the time, but why there is zero reason for, why does it not save, it can't be that hard. anyways personally i does not fade me, but i can see why other like it saved.
You're probably right, if I recall correctly "Catch Up Time" starts you at noon every time you log in unless it's been disabled.
I've already got that it starts the clock over every time, thank you.. But WHY?!! I mean is it so hard to store the current time on exit?
Well, if it was catch up time it used to start you at 12 noon by default. If it's not starting you at noon then something's been changed, maybe the default is now 10:00 a.m. and I've seen a few posts indicating this may be the case. It also shouldn't be re-setting to "on" every time if you've turned catch up time off.
https://conanexiles.fandom.com/wiki/Server_Configuration#Day_/_Night_Cycle
This wiki entry talks a bit about catch up time but it still mentions 12:00 not 10:00, however when I checked my config file it seems to default to 10, not 12.
I guess you could go through your config files and make sure the set up time is set to false in each one. Before doing that may be verify your game files to ensure something isn't messed up. I'd also check your config files and make sure they aren't set to read only, if a config file is read only then your changes wouldn't save properly and that could be what's going on.