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Just east of the brimstone cave, go straight on north and you should find coal nodes. Maybe a bit hidden among spider webs. They're realy not that hard to find. It's more efford to get a decent amount of iron, imho. (it's also straight north. Go through the spider webs. You should come to a big flat mountain-top. Beware: there's a boss spider there. (the aggro range is pretty low, however, so you should be safe.) It's about 50 times bigger than normal spiders, so you shouldn't oversee it.. :)
Go straight on and leave the boss-spider to the left. You should come to a Dafari-camp-entrance (and probably see a fight between a spider and dafari.) Among this cliff is plenty of iron and also plenty of coal.
That's all not that hard. Wait, until you need hardened steel. The receipt for that was changed long ago! You need black ice now, And THAT is realy hard to find... (I even found some star metal first, that was a drop, however. )
I use a mod, however, which provides the old receipe... (just steel and brimstone.)
The nodes I found were due north, but far enough that I didn't go there first. Actually, the ones I found are the ones Migromul mentioned "Just east of the brimstone cave, go straight on north and you should find coal nodes." The path uphill there didn't seem like a good way to go at the start, which was why I went east first. I circled around back to west further north, and was on my way back to the center south when I found those nodes.
I can't help but compare the game to ARK: Survival Evolved, that I also played recently at last. There's a lot less diversity so far, but what is there seems more complex. I like it.
That said, I've also since found out that you can 'start' in different parts of the desert, so the starting point also differs when you get to the more livable parts of the exiled lands. ^.^;;
There are basically only two sources of SULFUR:
1. Caves in the desert biome
2. The huge alkali lake at C8, easily visible on the map (called "Shattered springs" ingame). There are large pillars of sulfur growing out of the lake which give you all the sulfur you could possibly need, but the lake emits poison gas iirc so you need a sandstorm mask or be immune to poison. There is also a world boss in one area of the lake.
There is basically only one main source of SILVER ore:
1. The silver mine south of the city of Sepermeru, near Jawbone (C6) and its neighborhood outside the cave. This mine will get you all the silver you need if you mine it regularly.
Additionally there is silver ore nodes in the jungle around Descent of Dagon, but since the area is less defined than the silver mine, I find the mine to be the go-to spot.
There is one main source of GOLD:
1. The obsidian nodes inside the volcano will drop gold as a byproduct. You need to mine a lot of obsidian nodes (I just drop obsidian straight to ground) but it will get you all the gold you need. I get couple thousand gold coins worth per trip with my starmetal pick. The volcano is a very inhospitable place. You need to eat ice while inside or die to heatstroke.
Additionally you can find gold and silver coins and bars in lootchests around various bosses and dungeon areas (also chests just lying around in Sepermeru, or sunk in the sea in the eastern coast), but these are so few in number they aren't a sustainable income imo.
RESIN is collected from northern trees with a pick, or you can put wood and bark into a drier to produce dried wood and resin.
On some level I was avoiding looking things up or asking questions while I was looking for the coal, because I'm stubborn I guess? I also generally like exploration. I just think that most people I know would have given up after searching much less than I did, so that might be a problem for new player onboarding. XD
Really they should have made gold and silver as a rare resource from mining standardish rocks in certain parts of the jungle. This would create secondary locations for it and give reason for the player to even explore the jungle. Or made the alchemical base recipe not dependent on these minerals.
Meanwhile coal feels like it doesn't have any special usage, it should have probably been swapped with brimstone in the recipe to make steel. Brimstone still used for explosives. And let us get ashes as a byproduct of burning wood in a furnace or campfire.
I get that part of the point of putting these things where they are is to force the player to slowly head to the northern and western part of the map, but it does that pretty poorly.
You'll begin finding nodes in more places than you might imagine.