Conan Exiles

Conan Exiles

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EmberStar 2023 年 3 月 22 日 下午 8:16
Golems seem kind of... useless. :(
I was kind of looking forward to the Golems. But as near as I can tell, they're basically kind of useless.

Stone Golems can't carry more than a basic thrall, and have worse harvesting rates than me, using stone tools on a build with no bonuses to harvesting. The damage they do is barely even worth mentioning, and they will die if basically anything attacks them.

Iron Golems carry barely more, still can't fight, and don't have much better survivability in combat.

I can't make an observation about Crystalline golems, because in the whole time since the update I've found one arm and one leg.

They aren't even good for fighting bosses - one skull minibosses wreck even Iron golems, and as near as I can tell any boss that seems to be holding Star Metal weapons does bonus damage on top of that. The Commander in the Nameless City can flatten stone golems in about five hits.

So... they can't harvest, they can't fight, and even if I could build a Crystalline Golem they would *still* be a worse follower than a T3 Bearer wearing heavy armor and carrying a Starmetal mace.

*Edit* And in exchange for all of that, they can't be healed. That's the worst part - they might actually be usable if you could repair them somehow. As is, if I want cheap, quick followers that are going to die... why wouldn't I just use zombies? Especially when zombies *can* actually be healed, and are surprisingly decent for anything but maybe dungeon bosses as long as you're using an Authority build. (Corrputed, normal, Well Trained *or* War Party.) *End Edit*

Am I missing something here, or do they just suck that much?
最后由 EmberStar 编辑于; 2023 年 3 月 22 日 下午 8:32
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正在显示第 16 - 30 条,共 35 条留言
--- 2023 年 4 月 7 日 下午 3:36 
引用自 EmberStar
I was kind of looking forward to the Golems. But as near as I can tell, they're basically kind of useless.

Stone Golems can't carry more than a basic thrall, and have worse harvesting rates than me, using stone tools on a build with no bonuses to harvesting. The damage they do is barely even worth mentioning, and they will die if basically anything attacks them.

Iron Golems carry barely more, still can't fight, and don't have much better survivability in combat.

I can't make an observation about Crystalline golems, because in the whole time since the update I've found one arm and one leg.

They aren't even good for fighting bosses - one skull minibosses wreck even Iron golems, and as near as I can tell any boss that seems to be holding Star Metal weapons does bonus damage on top of that. The Commander in the Nameless City can flatten stone golems in about five hits.

So... they can't harvest, they can't fight, and even if I could build a Crystalline Golem they would *still* be a worse follower than a T3 Bearer wearing heavy armor and carrying a Starmetal mace.

*Edit* And in exchange for all of that, they can't be healed. That's the worst part - they might actually be usable if you could repair them somehow. As is, if I want cheap, quick followers that are going to die... why wouldn't I just use zombies? Especially when zombies *can* actually be healed, and are surprisingly decent for anything but maybe dungeon bosses as long as you're using an Authority build. (Corrputed, normal, Well Trained *or* War Party.) *End Edit*

Am I missing something here, or do they just suck that much?
just that:

- crystal golem (poison) (sword or hammer)
- well training perk
- full skelos
- be happy
Shadow 2023 年 4 月 7 日 下午 8:45 
Something folks may be overlooking. I don't think golems bleed or get poisoned. Long as your enemy isn't using star metal weapons, they can be pretty tanky. Until they accumulate too much damage anyway.
最后由 Shadow 编辑于; 2023 年 4 月 7 日 下午 8:46
BurlsoL 2023 年 4 月 7 日 下午 9:16 
引用自 Shadow
Something folks may be overlooking. I don't think golems bleed or get poisoned. Long as your enemy isn't using star metal weapons, they can be pretty tanky. Until they accumulate too much damage anyway.
Doesn't help much. They don't heal and they move slow. The stone and iron ones also have fairly low armor values. It's easy for someone to just plink at them from the distance with a bow. Explosive arrows are also not that difficult to obtain.

People aren't likely to use golems when out adventuring because of the inability to heal, so usually these will be gatherers and base defenders.
最后由 BurlsoL 编辑于; 2023 年 4 月 7 日 下午 9:32
EmberStar 2023 年 4 月 7 日 下午 11:30 
引用自 Shadow
Something folks may be overlooking. I don't think golems bleed or get poisoned. Long as your enemy isn't using star metal weapons, they can be pretty tanky. Until they accumulate too much damage anyway.

It doesn't really matter. Crystal Golems are the only ones with even slightly decent armor, and the lack of healing is a huge drawback. Enemy NPCs in general can still hurt them, and "miniboss" or "world boss" class enemies totally wreck them. I had an iron golem with me and got pounced by a single skull Sabertooth, and the golem lost half its health in the time it took the three of us to kill the cat. (The other was a t3 bearer in heavy armor, who did way more damage and took way less.)

The golems are *way* overtuned, especially considering how many enemies seem to count as either using Star Metal or just ignore their armor. They *really* need the ability to eat rocks or iron or blood crystal and slowly heal out of combat. Right now, they're just decorative statues that chew up thrall limit. :(
Shadow 2023 年 4 月 8 日 上午 2:22 
To be frank, most of the time when I see people calling something useless, it's because they are expecting too much or they are not using whatever it is properly. That's the vibe I'm getting here. You guys are either expecting too much, not using them right, or both.

They're not supposed to be mass produced T4 fighters in godbreaker armor. They are an expendable tool that you use until it breaks, then replace. Somewhere between the cannon fodder that is zombies/demons and your permanent thrall/pet followers. You don't have to spend time training them and they can come with extra features like poison gas or a buff aura, but they cost some resources to produce and will eventually wear out and fall apart.

Could they use some adjustment? Probably. They're still a pretty new feature after all. They might need to be dialed in a bit. But don't go thinking you should be able to replace your army of Dalinsias with iron golems and not suffer any drawbacks.
Paprika 2023 年 4 月 8 日 上午 3:21 
they're good decorations for steampunk/dwemer theme. especially with robot dog in battle pass.
DarkFaceGlow 2023 年 4 月 8 日 上午 4:00 
引用自 EmberStar
引用自 LordGraham40
would like to point out THEY CAN HARVEST. and soon they will auto harvest without needing to be a follower. that is powerful
It's so powerful that it took the two I tested nearly four times as long to get *half as much* as I could with the same tier of tools. And the stone golem nearly got his damn arms gnawed off by a couple of hyenas. Meanwhile that character, *without even changing builds* can slap on the cursed Hyena skull helmet for ten seconds, cast Cull Resources *twice* and get TEN TIMES AS MUCH STUFF in less than two minutes. Then load all of that into a T4 bearer or *any cargo pet.* (And the cargo pets are at least NOT COMPLETELY USELESS IN A FIGHT. They can't hit for crap, but they can face tank anything smaller than a moon beast.)

Their harvesting ability is *IRRELEVANT,* because it's the LEAST USEFUL OPTION. Oh, and they *already* auto-harvest, sort of. Set one to guard but not to follow you with something in its collection inventory. It will wander around basically at random doing that until it can't see anything in range... or until a couple of hyenas gnaw its arms off. Bonus points since several of the golems are *also* bugged and can't hit reptiles or snakes even if they're set to defend themselves, and attack slowly enough that anything more than a single hyena *WILL* bite their ass off before they manage to start to fight back. (I'm being generous and assuming that "can't hit crocodiles" is a bug and not a deliberate design feature.)

I've tested them. They aren't powerful, they're junk. And if you say "PVP server," I'll point out that you can't protect them with walls (because buildings despawn resources) and anyone in PVP will just sit at max range and plink them with flint arrows until they die.

You don’t seem to be reading what people are saying. He never said they are powerful. He talked about how they may be able to harvest alone in the future. THAT would be powerful.
Bloodartist 2023 年 4 月 8 日 上午 5:42 
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AcidChalk 2023 年 4 月 8 日 上午 7:07 
What i find useful is they are constantly gathering while i'm doing other crap. I don't use them for anything but that. It doesn't matter how slow they do it if you just forget about them. After ♥♥♥♥♥♥♥ around and having fun out there for a few hours with my friends i come back to check and they have a couple stacks of everything just waiting for me that i did nothing for. I just build them as the parts accumulate and have them set to guard all over the place, they even keep my area clear of rocks and pebbles and bushes and ♥♥♥♥. Like little landscapers.
EmberStar 2023 年 4 月 8 日 上午 7:13 
引用自 ¯\_(ツ)_/¯
just that:

- crystal golem (poison) (sword or hammer)
- well training perk
- full skelos
- be happy

Or I could use the same setup with literally any other thrall in heavy armor and a couple bowls of gruel. At which point even a T3 follower would still be a combat upgrade. Doubly so since a follower can just, you know, hold a different weapon if I want to switch from "murder everyone" to "capture the T4."

The golems harvest tiny amounts of stuff, very slowly, and unless it *is* a crystal golem they have the same inventory limits as a bog standard shaleback. Or less.
EmberStar 2023 年 4 月 8 日 上午 7:27 
引用自 DarkFaceGlow
You don’t seem to be reading what people are saying. He never said they are powerful. He talked about how they may be able to harvest alone in the future. THAT would be powerful.

I read exactly what he said. They'll harvest on their own NOW, at least as long as you are in render distance. It's USELESS, because they move even slower when they aren't following a player. At double default resource rates, an Iron Golem harvest about 10 rocks from a boulder, and is too stupid to prioritize iron ore nodes even if that's the only thing it's been told to harvest. And they need a whole squadron of thralls placed around them set on "kill everything" and with max aggression radius, because they SUCK at fighting and any damage they take is permanent.

I've watched them harvest. They prioritize picking up individual rocks and sticks. They wander all over the place, so if *anything* spawns pretty much in LOS of where you left them, they *will* eventually get close enough to be attacked by it, and they SUCK at defending themselves. And lets not forget that if you're letting them run on their own, they'll eventually be attacked over, and over, and over as the NPC respawns.

And they are NOT a good option for harvesting, because casting Cull Resources *ONCE* will get easily as much basic resources in TEN SECONDS as the golem harvest in half an hour. Pair with a caravan pet (or two for War Party) or flying home via Air Bat or just doing it myself if I've switched to a harvest build (and don't move slower when encumbered.) I can go to the resource patch next to the Tower of Bats, hand mine pretty damn near *ALL* the iron and use Cull Resources to fill up on stone, wood and fiber in about half an hour, and have nearly enough iron and stone to fill a sixty slot "Unamed City" brand kiln. Meanwhile, the TWO golems I have outside my base, where NOTHING spawns that will eventually kill them, take TWO HOURS to fill their measly 15 slots of inventory each.
Bloodartist 2023 年 4 月 8 日 下午 2:12 
引用自 ¯\_(ツ)_/¯
- crystal golem (poison) (sword or hammer)
- well training perk
- full skelos
- be happy

Something Ive wondered but not tested: does well-trained perk do anything on Golems since they can't be healed? With other thralls their health bar increases but they don't gain health (have to heal) when you put them on follow.
最后由 Bloodartist 编辑于; 2023 年 4 月 8 日 下午 2:13
BurlsoL 2023 年 4 月 8 日 下午 4:33 
引用自 EmberStar
They were never intended to be anywhere near as capable as a player at gathering. A higher tool level does help, but you can't treat them as a way to be anything more than a slow trickle of extra resources.

They were intended more for server play where player resource gathering is at 1x. On a server they will continue mining even when players are not around because the whole server is being loaded. In this context, even 1 stack of stone or logs per hour is perfectly reasonable since the golem will be functioning while the player is offline. Provided you're on a PvE server with reasonable people and aren't exploiting major resource areas, or are on a PvP server with a bunch of clan members who are claiming parts of the map, they work decently well.

Even in single player, if your base is near a resource field, you can get a decent amount of extra resources now and then from the time you spend tinkering around your base. It is still stuff that you aren't having to harvest yourself, made easily with parts that you just collected as loot while clearing camps.

It is not a replacement for thralls, it is not a replacement for player harvesting. It is just a disposable passive way to obtain basic resources.
Bloodartist 2023 年 4 月 8 日 下午 4:57 
引用自 BurlsoL
They were never intended to be anywhere near as capable as a player at gathering. A higher tool level does help, but you can't treat them as a way to be anything more than a slow trickle of extra resources.

Sure, but even a slow trickle makes a difference if they could harvest independently, without having to be on follow. The devs said they want to introduce this in their dev video.
Muu 2023 年 4 月 8 日 下午 5:50 
引用自 LordGraham40
would like to point out THEY CAN HARVEST. and soon they will auto harvest without needing to be a follower. that is powerful
This.

I was kind of under the assumption this is how they would have worked when first implemented. It was a big let-down to see they don't function this way yet... if ever.
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发帖日期: 2023 年 3 月 22 日 下午 8:16
回复数: 35