Conan Exiles

Conan Exiles

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EmberStar Mar 22, 2023 @ 8:16pm
Golems seem kind of... useless. :(
I was kind of looking forward to the Golems. But as near as I can tell, they're basically kind of useless.

Stone Golems can't carry more than a basic thrall, and have worse harvesting rates than me, using stone tools on a build with no bonuses to harvesting. The damage they do is barely even worth mentioning, and they will die if basically anything attacks them.

Iron Golems carry barely more, still can't fight, and don't have much better survivability in combat.

I can't make an observation about Crystalline golems, because in the whole time since the update I've found one arm and one leg.

They aren't even good for fighting bosses - one skull minibosses wreck even Iron golems, and as near as I can tell any boss that seems to be holding Star Metal weapons does bonus damage on top of that. The Commander in the Nameless City can flatten stone golems in about five hits.

So... they can't harvest, they can't fight, and even if I could build a Crystalline Golem they would *still* be a worse follower than a T3 Bearer wearing heavy armor and carrying a Starmetal mace.

*Edit* And in exchange for all of that, they can't be healed. That's the worst part - they might actually be usable if you could repair them somehow. As is, if I want cheap, quick followers that are going to die... why wouldn't I just use zombies? Especially when zombies *can* actually be healed, and are surprisingly decent for anything but maybe dungeon bosses as long as you're using an Authority build. (Corrputed, normal, Well Trained *or* War Party.) *End Edit*

Am I missing something here, or do they just suck that much?
Last edited by EmberStar; Mar 22, 2023 @ 8:32pm
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Showing 1-15 of 35 comments
Evolvei Mar 22, 2023 @ 8:24pm 
Agreed, Built one to check it out, is sitting in base doing nothing now. Wasn't a bad concept, simply not much use after making them.
It would be a bad design choice to make each golem be able to replace you fully in a given task, like harvesting for example. That would further advance the problem of people with more resources and more time in the server being able to harvest even more resources in less time, and enter a cycle in which domination is a question of how long and how much you have to play.

For solo players, you can actually set how much your golem harvest but still, a golem is not "you", and should not replace you in a task on the game.

About the damage, I guess you have not assembled it very well then. They do carry a punch when they are well assembled.

The rest of the post hinges on assuming you are right about the premisses (which are not opinions. How much damage, or how much harvest are not), so nothing to talk about.

But if not "making the game not challenging" is a must, there are plenty of mods to that end.
Last edited by Estevan Valladares; Mar 22, 2023 @ 8:54pm
Furrycheezit Mar 22, 2023 @ 8:59pm 
Depends on the Golem parts used.
The Lotus Burner Guardian Torso, with the Radium Head... provides excellent light in the dark areas of the game, and at night time... and purify's corruption.
EmberStar Mar 22, 2023 @ 9:36pm 
Originally posted by Estevan Valladares:
It would be a bad design choice to make each golem be able to replace you fully in a given task, like harvesting for example. That would further advance the problem of people with more resources and more time in the server being able to harvest even more resources in less time, and enter a cycle in which domination is a question of how long and how much you have to play.

For solo players, you can actually set how much your golem harvest but still, a golem is not "you", and should not replace you in a task on the game.

About the damage, I guess you have not assembled it very well then. They do carry a punch when they are well assembled.

The rest of the post hinges on assuming you are right about the premisses (which are not opinions. How much damage, or how much harvest are not), so nothing to talk about.

But if not "making the game not challenging" is a must, there are plenty of mods to that end.

I'm not asking for "replacement for the player." I think it's also a bad design choice as they are, they suck. They can't carry much, they don't harvest much, they harvest very slowly, and they'll be attacked by anything nearby while they do it. (Chipping or slashing away at their limited pool of health and eventually killing them.)

The health and damage they do is listed when you construct them - stone golems are equivalent to un-upgraded iron weapons with about 5000 health and 5 inventory slots, and basically no armor. They are combat equivalent to a moderately decent Thrall with decent health, but garbage armor.

Iron golems are about equal to steel weapons, with about 15,000 health if you use all iron parts and about 550 armor. I'm not sure what that turns into for "effective health," but I know a one-skull corrupted sabertooth ripped my iron golem to shreds in a single battle, and pretty close to half killed it. In the same fight (War Party build) the *bearer* Thrall wearing heavy armor took far less damage, did far MORE damage, and could carry more stuff. And bearers are, by design, utter crap at doing damage.

As they are, it is a pretty objective observation that not only do the NOT replace a player, they do NOT replace even a non-named Thrall in even moderately decent armor. And given how hard it is to locate blood crystal (especially on Siptah, because you can't spam the dungeon) they aren't even all that much easier to get. By the time you can farm dungeons and 3 Skull bosses for *maybe* enough Cyrstalline parts to build one of those, you could also just, you know, fit a couple of T4 thralls in Redeemed Legion or other decent armor, with Starmetal or Legendary weapons.

I *like* trying to RP and use weird systems - my Exiled Lands character still has a castle full of legacy undead followers, and *those* were pretty garbage too. (Although with the revamped stats system, they're actually almost decent with Well Trained, even if they do take about ten times more XP to level up.) And at the moment, I'd rather try to use the basic, legacy skeletons than the golems. Because with Well Trained, the weakest of the old skeletons have comparable health to a stone golem, and at least I can *heal them* if they don't die outright in a given fight. And the golems don't hold a candle to the summoned demons, which are *vastly* more powerful and way, way easier to get. Even if you start from *scratch* and have to level up the Sorcery book first.

I don't expect "make the game not challenging." I would appreciate "don't make a big deal out of a mechanic that is a complete waste of time and resources." The moment they add harvesting to normal Thralls, golems will be *completely* useless.
Evolvei Mar 22, 2023 @ 9:59pm 
They seem a bit clunky to me also. I like the thralls and some of the pets more.
Meowser has not Mar 23, 2023 @ 12:11am 
in their current state theyre simply worse than other alternatives, their ability to resource gather is meager and the fall well below a regular thrall in terms of combat output, which is a shame because its an incredibly cool concept.
Last edited by Meowser has not; Mar 23, 2023 @ 12:11am
LordGraham40 Mar 23, 2023 @ 1:42am 
would like to point out THEY CAN HARVEST. and soon they will auto harvest without needing to be a follower. that is powerful
EmberStar Mar 23, 2023 @ 2:59am 
Originally posted by LordGraham40:
would like to point out THEY CAN HARVEST. and soon they will auto harvest without needing to be a follower. that is powerful
It's so powerful that it took the two I tested nearly four times as long to get *half as much* as I could with the same tier of tools. And the stone golem nearly got his damn arms gnawed off by a couple of hyenas. Meanwhile that character, *without even changing builds* can slap on the cursed Hyena skull helmet for ten seconds, cast Cull Resources *twice* and get TEN TIMES AS MUCH STUFF in less than two minutes. Then load all of that into a T4 bearer or *any cargo pet.* (And the cargo pets are at least NOT COMPLETELY USELESS IN A FIGHT. They can't hit for crap, but they can face tank anything smaller than a moon beast.)

Their harvesting ability is *IRRELEVANT,* because it's the LEAST USEFUL OPTION. Oh, and they *already* auto-harvest, sort of. Set one to guard but not to follow you with something in its collection inventory. It will wander around basically at random doing that until it can't see anything in range... or until a couple of hyenas gnaw its arms off. Bonus points since several of the golems are *also* bugged and can't hit reptiles or snakes even if they're set to defend themselves, and attack slowly enough that anything more than a single hyena *WILL* bite their ass off before they manage to start to fight back. (I'm being generous and assuming that "can't hit crocodiles" is a bug and not a deliberate design feature.)

I've tested them. They aren't powerful, they're junk. And if you say "PVP server," I'll point out that you can't protect them with walls (because buildings despawn resources) and anyone in PVP will just sit at max range and plink them with flint arrows until they die.
MagicCat Mar 23, 2023 @ 6:32am 
The only issue I see is they seem mid to late-tier.
If you could build like a wood golem out of very simple early game parts, it might make a difference. Maybe blood and not the crystals?
Just a thought.
Or maybe a soul suck spell to make our own crystals when an enemy is low on health?
Last edited by MagicCat; Mar 23, 2023 @ 6:35am
Patersuende Mar 23, 2023 @ 9:24am 
I said it before. They should have reworked/fixed the Thrall-system and add new features to it.
Xenomorph Mar 23, 2023 @ 9:39am 
guard duty is the job i give them. they do a war dance after a good fight :)
pizzabandit Apr 1, 2023 @ 12:11pm 
They make funny dancers. It would be hilarious if they could do the robot.
Wolf Apr 7, 2023 @ 2:46am 
Agreed. They could have spent all this time they spent working on useless stuff and worked on bugs.
Draxas Apr 7, 2023 @ 4:31am 
im wondering...
Whene i put iron in his farm spot, why is he hitting rocks?
Is he realy farming ALL rocks for a small chance of getting iron?

or does AOC jumpes in there somwhere?
Meowser has not Apr 7, 2023 @ 1:01pm 
Originally posted by Draxas:
im wondering...
Whene i put iron in his farm spot, why is he hitting rocks?
Is he realy farming ALL rocks for a small chance of getting iron?

or does AOC jumpes in there somwhere?
farming allegedly scales with the tier of arm used, so crystal farms the best
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Date Posted: Mar 22, 2023 @ 8:16pm
Posts: 35