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For solo players, you can actually set how much your golem harvest but still, a golem is not "you", and should not replace you in a task on the game.
About the damage, I guess you have not assembled it very well then. They do carry a punch when they are well assembled.
The rest of the post hinges on assuming you are right about the premisses (which are not opinions. How much damage, or how much harvest are not), so nothing to talk about.
But if not "making the game not challenging" is a must, there are plenty of mods to that end.
The Lotus Burner Guardian Torso, with the Radium Head... provides excellent light in the dark areas of the game, and at night time... and purify's corruption.
I'm not asking for "replacement for the player." I think it's also a bad design choice as they are, they suck. They can't carry much, they don't harvest much, they harvest very slowly, and they'll be attacked by anything nearby while they do it. (Chipping or slashing away at their limited pool of health and eventually killing them.)
The health and damage they do is listed when you construct them - stone golems are equivalent to un-upgraded iron weapons with about 5000 health and 5 inventory slots, and basically no armor. They are combat equivalent to a moderately decent Thrall with decent health, but garbage armor.
Iron golems are about equal to steel weapons, with about 15,000 health if you use all iron parts and about 550 armor. I'm not sure what that turns into for "effective health," but I know a one-skull corrupted sabertooth ripped my iron golem to shreds in a single battle, and pretty close to half killed it. In the same fight (War Party build) the *bearer* Thrall wearing heavy armor took far less damage, did far MORE damage, and could carry more stuff. And bearers are, by design, utter crap at doing damage.
As they are, it is a pretty objective observation that not only do the NOT replace a player, they do NOT replace even a non-named Thrall in even moderately decent armor. And given how hard it is to locate blood crystal (especially on Siptah, because you can't spam the dungeon) they aren't even all that much easier to get. By the time you can farm dungeons and 3 Skull bosses for *maybe* enough Cyrstalline parts to build one of those, you could also just, you know, fit a couple of T4 thralls in Redeemed Legion or other decent armor, with Starmetal or Legendary weapons.
I *like* trying to RP and use weird systems - my Exiled Lands character still has a castle full of legacy undead followers, and *those* were pretty garbage too. (Although with the revamped stats system, they're actually almost decent with Well Trained, even if they do take about ten times more XP to level up.) And at the moment, I'd rather try to use the basic, legacy skeletons than the golems. Because with Well Trained, the weakest of the old skeletons have comparable health to a stone golem, and at least I can *heal them* if they don't die outright in a given fight. And the golems don't hold a candle to the summoned demons, which are *vastly* more powerful and way, way easier to get. Even if you start from *scratch* and have to level up the Sorcery book first.
I don't expect "make the game not challenging." I would appreciate "don't make a big deal out of a mechanic that is a complete waste of time and resources." The moment they add harvesting to normal Thralls, golems will be *completely* useless.
Their harvesting ability is *IRRELEVANT,* because it's the LEAST USEFUL OPTION. Oh, and they *already* auto-harvest, sort of. Set one to guard but not to follow you with something in its collection inventory. It will wander around basically at random doing that until it can't see anything in range... or until a couple of hyenas gnaw its arms off. Bonus points since several of the golems are *also* bugged and can't hit reptiles or snakes even if they're set to defend themselves, and attack slowly enough that anything more than a single hyena *WILL* bite their ass off before they manage to start to fight back. (I'm being generous and assuming that "can't hit crocodiles" is a bug and not a deliberate design feature.)
I've tested them. They aren't powerful, they're junk. And if you say "PVP server," I'll point out that you can't protect them with walls (because buildings despawn resources) and anyone in PVP will just sit at max range and plink them with flint arrows until they die.
If you could build like a wood golem out of very simple early game parts, it might make a difference. Maybe blood and not the crystals?
Just a thought.
Or maybe a soul suck spell to make our own crystals when an enemy is low on health?
Whene i put iron in his farm spot, why is he hitting rocks?
Is he realy farming ALL rocks for a small chance of getting iron?
or does AOC jumpes in there somwhere?