Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can take a thrall... level it fully for Agility... give it Agility bonus damage armor..
Even if it has 0 Strength.. you take away their katana and hand them a mace... without changing their gear or attributes.. and they will already outdamage the katana...
The gap ofc widens a lot more if you actually try to feed them Gruel to get some str points as well while leveling and give them str damage armor..
So while Agility thralls are "viable", neither of their weapons are comparable to a mace.
Currently though you can have a compromise as some Legendary weapons use the alternate stats.. while unfortunately there is no mace that uses Agility, there IS however a couple of 2h Swords, which is their second best weapon. And I guess if you want an Agility weapon, then that will be the "real" answer to your question.
Baal-pteor's Razor (but also Blade of the Adventurer at 1 less damage)
This information is very useful. Thank you.
The test is from AoS ofc, but the mechanics all remained the same and the weapon damage changes are somewhat proportional, so it still should hold true, ofc you have those 2 greatswords I mentioned now that scale off Agility, those will obviously turn the tides massively
https://www.youtube.com/watch?v=WJu7X9WSVO8
Much appreciated, just made the changes. My thralls are way more helpful now ^_^