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That being said, the more placeable objects you have in an area, the more it will impact your game, and can cause lag. Some objects, like torches, impact it more than others.
No more then any other building piece out there. This is one of the worse false rumors that has persisted for way too long. There is ZERO evidence to support this claim. If you break it down logically, it makes the rumor (I'm putting it very nicely) look even worse. Anybody with actual game dev background or even an IT background involving SQL database can explain why (I'm not going to, because I've done it far too many times).
No, no, and no. Anybody who tells you to build with MORE building pieces that a foundation would cover is flat out wrong and is causing far more performance costs.
Pillars are definitely the way to go if you want to reduce performance drain. Now days I dont even use foundations at all. Just 1 pillar as the starting point then build floors and add more pillars as you go.
If you dont believe me because you cant find a reddit post telling you so, try it out for yourself. Build a 10x10 foundation house and monitor your FPS when walking around it in render distance. Then try it with pillars.
The top 3 things that destroy FPS:
1. Lighting (I recommend standing tiki torch, you need less of them to light more of your base.)
2. Furniture (Especially animated assets. Avoid placing down cups and plates on tables, each one kills FPS)
3. Foundations (Always use pillars and if your build's stability allows it, add spaces between pillars. The less pieces you use that connect your base to the terrain, the less performance drain. Obviously not optimal for PVP.)
(Facepalms). As I said, this is one of the worse false rumors that has persisted for way too long. And this is why.
I would explain the differences between client performance, and server performance, and how the "test" Princess believes is 100000% ironclad is stupidly subjective based on a bunch of factors (number of materials and render calls, number of polygons and how every ceiling and foundation in conan have a different number and is not AT ALL even remotely possible to be identical in every scenario like Princess's ironclad test suggests, whats in view and what isn't, how buildings in conan use instancing and how that benefits both client and server performance, and on and on).
And most importantly, their ironclad test is extremely confirmation bias based (and a very typical type thing to say. This happened, so therefore, my reasoning is right. No need to actually dig into it and learn something.) But I know better not to try. Cause they would rather plug their ears then listen to actual hard evidence.
At the end of the day, if you want to INSIST, despite all the evidence in the world, "foundations cause the most lag out of anything in the game" and make your build more complicated and hurt your own performance, go for it I suppose.