Conan Exiles

Conan Exiles

View Stats:
AshaMarie Jan 5, 2023 @ 4:58pm
The supplies that you can buy for Ancient Obolus is quite busted
I just turned in bunch of coins and got me a legendary bow as well and started to open the supplies.... next thing I know, I have over 2000 steel bars, over 1000 iron bars, 1000+ beery seeds, and like.... tons of other things, usually resources I would otherwise spend hours on just by murdering poor sorcerers. Funny thing is they respawn quite quickly so you end up swimming in so many resources that even a follower bearer that holds significant amount of loot can't hold it all lol.

Not that I should be complaining or anything but it really does eliminate lot of grinding and wonder if all this intended or something.
< >
Showing 1-10 of 10 comments
Rokalm Jan 5, 2023 @ 8:39pm 
they tossed the entire game away to focus on the pvp aspect at the max level

you need to gather materials fast if your base gets raided
Solomon Hawk Jan 6, 2023 @ 4:56am 
You're the second person who seems to be complaining at something like this.

smh
Chill°bucket Jan 6, 2023 @ 5:38am 
Originally posted by Solomon Hawk:
You're the second person who seems to be complaining at something like this.
smh

for PVE it is not necessarily a good thing
AshaMarie Jan 6, 2023 @ 6:33am 
I only play solo for time being. I have no interest in PvP whatsoever and usually avoid it, though I made exception for one specific game I used to play heavily.
Malthar Jan 6, 2023 @ 10:28am 
Novel concept, just dont use it
BigBombz Jan 6, 2023 @ 11:20am 
It means that the game is getting old and all the hard core grinders have moved on to other games. They are showering casual players with in game resources and try to get them to stay so that they can squeeze their monies by selling battle pass and bazaar items.
AshaMarie Jan 6, 2023 @ 11:39am 
I have yet to bother with battle pass or the bazaar. I don't know how much time it has left either on battle pass or will they change it all out. My 2nd week or so.
dot Jan 6, 2023 @ 12:21pm 
I`ve heard that too, that the rewards are quite busted but I don`t know myself, I play for roleplay no matter if I`m playing mp or sp. Since they are followers of some other lord dude and some of them attack me, I can`t think a justification for me to handle them anything unless I wanted to become another ♥♥♥♥♥ for that dude. All the sorceries thingies for me and my collection.
Last edited by dot; Jan 6, 2023 @ 12:22pm
Jaq Jan 6, 2023 @ 1:00pm 
Originally posted by Solomon Hawk:
You're the second person who seems to be complaining at something like this.

I'm glad some people are finally starting to notice the negative gameplay impact of the past couple updates, instead of endlessly whining about the ultimately harmless battlepass.

I do not agree that these changes were made for the benefit of PVP. I believe they were done under the MMO and Modded server theory of player retention, which is to hand out the good stuff and make progress easy early on to create a false sense of investment. This is because it's much more difficult to walk away from the massive (yet mostly empty) castle you built with the resources that were dumped on you than a sandstone hut.

The way in which you now go directly from stone tools to black blood tools is just like all those MMOs that have tons of basic and green gear in the game that nobody uses because somewhere along the line the decision was made that new players would now start with blue gear. Iron, steel, hardened steel, star metal and obsidian tools serve zero purpose now except as unlock requirements. Same with the weapons.

I think this game is in a dangerous place right now, and I don't think the dev team has it in them to walk this back, increase the difficulty and turn it into a survival game again. And if they're only looking at the numbers, things probably look good to them. On the remaining official PVE server I still play on, Noob River is now nothing but castles as far as the eye can see. None of the people who built them are actually playing anymore, but the decay timers keep getting reset so the login numbers probably look good. The dev team can tell the higher ups with a straight face that they've improved player retention. Yet I'm on the verge of disassembling my base, loading my inventory with the few remaining things that aren't easy to instantly replace (mainly a few specialty crafters), and going into hibernation mode with nothing left to decay. The game isn't worth playing like this, except maybe to see how much of the map can be carpeted with buildings before the server explodes.
Pyromaiden Jan 6, 2023 @ 1:14pm 
Originally posted by Jaq:
Originally posted by Solomon Hawk:
You're the second person who seems to be complaining at something like this.

I'm glad some people are finally starting to notice the negative gameplay impact of the past couple updates, instead of endlessly whining about the ultimately harmless battlepass.

I do not agree that these changes were made for the benefit of PVP. I believe they were done under the MMO and Modded server theory of player retention, which is to hand out the good stuff and make progress easy early on to create a false sense of investment. This is because it's much more difficult to walk away from the massive (yet mostly empty) castle you built with the resources that were dumped on you than a sandstone hut.

The way in which you now go directly from stone tools to black blood tools is just like all those MMOs that have tons of basic and green gear in the game that nobody uses because somewhere along the line the decision was made that new players would now start with blue gear. Iron, steel, hardened steel, star metal and obsidian tools serve zero purpose now except as unlock requirements. Same with the weapons.

I think this game is in a dangerous place right now, and I don't think the dev team has it in them to walk this back, increase the difficulty and turn it into a survival game again. And if they're only looking at the numbers, things probably look good to them. On the remaining official PVE server I still play on, Noob River is now nothing but castles as far as the eye can see. None of the people who built them are actually playing anymore, but the decay timers keep getting reset so the login numbers probably look good. The dev team can tell the higher ups with a straight face that they've improved player retention. Yet I'm on the verge of disassembling my base, loading my inventory with the few remaining things that aren't easy to instantly replace (mainly a few specialty crafters), and going into hibernation mode with nothing left to decay. The game isn't worth playing like this, except maybe to see how much of the map can be carpeted with buildings before the server explodes.
AFAIK the headhunting activity was always meant to be temporary and will end in February. It doesn't make sense to implement it and the rewards associated with it in order to maintain player retention and then put a stop to it so soon afterwards.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Jan 5, 2023 @ 4:58pm
Posts: 10