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The OP wants a VR World of Warcraft clone but set in the Conan lore.
Also the OP seems unaware that it will begin in Early Access, or they assume there is a good chance it will be abandoned immediately.
Also they throw in some philosophical stuff about vikings colonizing North America (which actually didn't work out for them, they eventually left)
I gotta say, kentbrockman, your Conan VR MMO sounds like a pretty awesome game. I know I'd play it. :D At the moment that's not the game we're making, but I think you'll like Conan Exiles as well. Keep in mind that it's not an MMO, though, it's a surival game like ARK or Rust, but set in the Conan universe.
We're releasing in Early Access in January, so we will obviously be supporting the game as more and more stuff is added to it in the following months. Feedback from the players will be incredibly important once we launch the Early Access build. :)
The fact is that people are sick of WoW and its way of doing things. And trying to compete with them on content alone is a lost cause. I've always admired Funcoms decision NOT to follow in anyone else's footsteps. AoC and TSW are very unique entries in the MMO genre, both in terms of content and mechanics. It's exactly that kind of out-of-the-box thinking that will lead to the "next" WoW.
And i don't think you need to worry about them dropping CE shortly after launch. Last i checked Anarchy Online was still active.
Dude, ESO has not failed. Its thriving and only getting better.
Wow is still very much King and will be until THEY finally pull the plug.
ESO switched from a subscription based model to a B2P model within a year of release. The reason was that they failed to get the required number of subscribers to maintain it. Why did they fail? Because it wasn't different enough from what people were already getting from WoW. It seems a lot of these MMORPG developers fail to realize that if you're going to throw your hat into the ring, you better damn well bring something new to the table.
As for WoW, you are absolutely right. It is the king of MMORPGs, but to assume that it will always be the king is unrealistic. They went from 12 million subscribers in 2010 to 5.5 million in 2015. They are losing roughly a million subs every year. Which is my point. If the king can't generate enough interest to maintain its sub base, why would anyone want to copy it?
haha it hasn't failed. lol
Switching payment models is not failing its called adapting which they have done successfully. 2015 mmorpg of the year, increase to 7 million users speaks for itself.
I know very well, I believe ESO could have been GTA5 kind of success, but thats what you get when you let amateurs do your product.