Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Bows have their uses, with special arrows you can do all kinds of damage from concussive damage to poison and explosion. I wouldn't use a bow as my main weapon though.
At the highest skill level, a headshot is deadly. Also shooting in the legs slows the approach of enemies towards you. Really usefull to shot again and kill.
However in close combat you will need better protection otherwise you will suffer too much damage.
Personally I always opt for the ax and the shield. The shield is very useful to protect against archers.
But daggers are also an interesting option, especially if you have distributed your points in agility and precision and if you're good at dodging.
Daggers? Basic dagger types tend to be a mediocre at best. Top tier and unique daggers can be excellent, especially dagger types that apply poison or other status effects. The attack speed is extremely high with daggers which enables you to jump in, get in a few attacks and then dodge away again before you take too much damage in return.
Depends on your preferred fighting style I guess.
Some people find them underwhelming but it depends on your expectations. I recently made a bow build and I am really enjoying it. Keep in mind that many of the strength perks also affect bows and other ranged weapons. The 15% bonus damage to crippled enemies you gain at strength 20 (Salting the Wound) is nice to have with the bow because it's quite easy to cripple with a leg shot and keep shooting the legs with power shots for 15% bonus damage on each shot.
Using daggers that cause a DOT bleed (and poison damage if you add that to your daggers or have a rare dagger that also poisons) that doesn't depend on base damage output or strength bonuses works well as a backup to the bow. I also like to use the one handed mace with no shield and no offhand item. It's usually my go-to but I'm trying to force myself to try other weapons more often.
Strength will increase dagger damage, strength increases all melee damage. No, bleed is static but stacks up to 20 times. You get the same with stone daggers, starmetal daggers, and the bleed from other weapons like the axe, katana, or spear is identical. It's a stacking Damage Over Time (DOT) effect that doesn't depend on weapon quality, strength, or other buffs/bonuses. It interrupts item healing when it processes (procs) every 1 second. It also ignores armour. As long as you add a new bleed before the stack runs out, which takes 8 seconds, then it adds a stack and refreshes the timer back to 8 seconds.
From the wiki:
Bleed deals 1.35 damage per stack each second for 8 seconds and can stack up to 20 times, for a total of 27 damage per second or 216 total bleed-only damage over 8 seconds.
The problem I see with daggers is their big benefit is bleeds. Much of the endgame content in the Exiles Lands is against the undead which don't bleed. On Siptah the Grey Ones bleed, but as glass cannons either they or you will be dead before stacked bleeds will have much of an effect on them. Since all the damage they do including kick has a bleed effect, you will get to experience stacked bleeds if you are not careful.