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FPS above 60 doesn't require anything extra and on a game this old any modern system will get much more than 60 fps unless vsync is enabled to cap it at 60.
Enabling vsync and/or capping your FPS at 60 will make CE run smoother and cooler. It doesn't matter if your CPU and GPU can crank out 120 FPS if your monitor runs at 60 Hz. In any case, human eyes can't distinguish anything above 60 FPS (OK, some studies say 72 FPS).
If you are running an FPS monitor in the corner of your screen and constantly watching it, you're watching an FPS monitor not playing the game.
people still write this ♥♥♥♥ about your eyes cannot see above XYZ fps... FPS is not only about vision. Each frame has to be delivered to your screen and this causes input lag depending on your FPS, higher fps less input lag.
A game at 120 fps will always provide smoother gameplay than 60fps.
Why dont you actually go do some real research instead of listening to your friends and influencers that just spew crap that you believe, with no real knowledge behind it.
It's a human biological limitation, and if any of you bother to ask your optometrist or ophthalmologist they will tell you the same thing. It is a known and measured thing, even if it varies a bit by the individual and/or age of the person.
You're wasting computational power if you push a system above those biological limitations.
This is known as a fact, your feelings on the subject be damned.
EDIT: Also, the 'runs smoother' bit is a bad joke. It only 'runs smoother' if your game can't even handle 60-72 FPS and drops below that mark. Otherwise, again, your eye literally can not tell the difference so it doesn't matter. Your BRAIN is the bottleneck, genius.
https://fpstoms.com/
Yes, thats fine, but you have ignored the fact that the game engine cant run that fast without errors trying to load everything.
If your system is 'skipping frames' at 60FPS it's because your hardware has issues and won't be able to display higher than 60FPS either, so it's a moot argument to make.
If your hardware can handle 120FPS, then limiting it to 60FPS shouldn't 'skip frames'.
And in either scenario, 120FPS is massive overkill.
I didn't comment on the game engine, I was only addressing the "your eyes cannot see xyz fps" part.