Conan Exiles

Conan Exiles

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minihans Jul 28, 2022 @ 1:05pm
character sliding on higher FPS settings
anyone else loving the fact that the super awesome and neat bug where your character slides indefinitely in random directions if your FPS is set to higher than 60 is STILL IN THE GAME ALL THESE YEARS LATER? its amazing. I'm loving that Funcom is focusing on their pathetic 'gamepass" scheme instead of fixing age old bugs.
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Showing 1-15 of 34 comments
ƎϽ∀ƎԀ Jul 28, 2022 @ 2:57pm 
You need to understand how the game is programmed. Its not a bug. Its a game engine limitation. Game is designed for 30 fps, increased to 60 fps for computers. Go above that and all sorts of scripting problems happen. You play at 120 fps and the game engine doesnt have enough time to draw the scene and load the proper physics. So instead you slide because you didnt give the game enough time to load the programmed walking graphics.
thurgond Jul 28, 2022 @ 4:23pm 
2
Boy,, talk about predatory business practices. The gaming community needs to do something about the companies that have convinced gullible gamers that they can distinguish frame rates above 60 Hz. Those poor guys who paid a huge premium for their monitors and video cards because 120 FPS is better than 60 FPS are due a refund.
johnathon007 Jul 28, 2022 @ 10:48pm 
Originally posted by ƎϽ∀ƎԀ:
You need to understand how the game is programmed. Its not a bug. Its a game engine limitation. Game is designed for 30 fps, increased to 60 fps for computers. Go above that and all sorts of scripting problems happen. You play at 120 fps and the game engine doesnt have enough time to draw the scene and load the proper physics. So instead you slide because you didnt give the game enough time to load the programmed walking graphics.
The game was not designed for 30fps. It was made for PC and later ported to console.

Originally posted by thurgond:
Boy,, talk about predatory business practices. The gaming community needs to do something about the companies that have convinced gullible gamers that they can distinguish frame rates above 60 Hz. Those poor guys who paid a huge premium for their monitors and video cards because 120 FPS is better than 60 FPS are due a refund.
FPS above 60 doesn't require anything extra and on a game this old any modern system will get much more than 60 fps unless vsync is enabled to cap it at 60.
Last edited by johnathon007; Jul 28, 2022 @ 10:50pm
thurgond Jul 29, 2022 @ 8:00am 
Originally posted by johnathon007:
FPS above 60 doesn't require anything extra and on a game this old any modern system will get much more than 60 fps unless vsync is enabled to cap it at 60.

Enabling vsync and/or capping your FPS at 60 will make CE run smoother and cooler. It doesn't matter if your CPU and GPU can crank out 120 FPS if your monitor runs at 60 Hz. In any case, human eyes can't distinguish anything above 60 FPS (OK, some studies say 72 FPS).

If you are running an FPS monitor in the corner of your screen and constantly watching it, you're watching an FPS monitor not playing the game.
johnathon007 Jul 29, 2022 @ 8:57am 
Originally posted by thurgond:
Originally posted by johnathon007:
FPS above 60 doesn't require anything extra and on a game this old any modern system will get much more than 60 fps unless vsync is enabled to cap it at 60.

Enabling vsync and/or capping your FPS at 60 will make CE run smoother and cooler. It doesn't matter if your CPU and GPU can crank out 120 FPS if your monitor runs at 60 Hz. In any case, human eyes can't distinguish anything above 60 FPS (OK, some studies say 72 FPS).

If you are running an FPS monitor in the corner of your screen and constantly watching it, you're watching an FPS monitor not playing the game.
The problem with that is that you get 60 fps but the time between frames is not equal. So you get a burst of 10 frames really fast, then a pause, then 10 more, ect. What that means is that even at 60 fps you are experiencing frame rates below 30 that show as stutters. The reason you actually can perceive above 60 is because what you really perceive is the slowest portion of the frames and not the per second average which is what is normally measured.
minihans Jul 29, 2022 @ 9:28am 
Originally posted by ƎϽ∀ƎԀ:
You need to understand how the game is programmed. Its not a bug. Its a game engine limitation. Game is designed for 30 fps, increased to 60 fps for computers. Go above that and all sorts of scripting problems happen. You play at 120 fps and the game engine doesn't have enough time to draw the scene and load the proper physics. So instead you slide because you didnt give the game enough time to load the programmed walking graphics.
this game was made for PC... and later ported to console. it was not designed for 30FPS. if the game provides the option to play at 60FPS or above and doesn't function properly at those settings then there should not be an option in game to do so. its ridiculous.
Rokalm Jul 31, 2022 @ 2:16pm 
Originally posted by thurgond:
Originally posted by johnathon007:
FPS above 60 doesn't require anything extra and on a game this old any modern system will get much more than 60 fps unless vsync is enabled to cap it at 60.

Enabling vsync and/or capping your FPS at 60 will make CE run smoother and cooler. It doesn't matter if your CPU and GPU can crank out 120 FPS if your monitor runs at 60 Hz. In any case, human eyes can't distinguish anything above 60 FPS (OK, some studies say 72 FPS).

If you are running an FPS monitor in the corner of your screen and constantly watching it, you're watching an FPS monitor not playing the game.


people still write this ♥♥♥♥ about your eyes cannot see above XYZ fps... FPS is not only about vision. Each frame has to be delivered to your screen and this causes input lag depending on your FPS, higher fps less input lag.

A game at 120 fps will always provide smoother gameplay than 60fps.
ƎϽ∀ƎԀ Jul 31, 2022 @ 2:29pm 
Originally posted by Rokalm:
Originally posted by thurgond:

Enabling vsync and/or capping your FPS at 60 will make CE run smoother and cooler. It doesn't matter if your CPU and GPU can crank out 120 FPS if your monitor runs at 60 Hz. In any case, human eyes can't distinguish anything above 60 FPS (OK, some studies say 72 FPS).

If you are running an FPS monitor in the corner of your screen and constantly watching it, you're watching an FPS monitor not playing the game.


people still write this ♥♥♥♥ about your eyes cannot see above XYZ fps... FPS is not only about vision. Each frame has to be delivered to your screen and this causes input lag depending on your FPS, higher fps less input lag.

A game at 120 fps will always provide smoother gameplay than 60fps.

Why dont you actually go do some real research instead of listening to your friends and influencers that just spew crap that you believe, with no real knowledge behind it.
Mosey Jul 31, 2022 @ 6:16pm 
Originally posted by thurgond:
In any case, human eyes can't distinguish anything above 60 FPS (OK, some studies say 72 FPS).

It's a human biological limitation, and if any of you bother to ask your optometrist or ophthalmologist they will tell you the same thing. It is a known and measured thing, even if it varies a bit by the individual and/or age of the person.

You're wasting computational power if you push a system above those biological limitations.

This is known as a fact, your feelings on the subject be damned.

EDIT: Also, the 'runs smoother' bit is a bad joke. It only 'runs smoother' if your game can't even handle 60-72 FPS and drops below that mark. Otherwise, again, your eye literally can not tell the difference so it doesn't matter. Your BRAIN is the bottleneck, genius.
Last edited by Mosey; Jul 31, 2022 @ 6:34pm
johnathon007 Jul 31, 2022 @ 10:30pm 
Originally posted by Mosey:
Originally posted by thurgond:
In any case, human eyes can't distinguish anything above 60 FPS (OK, some studies say 72 FPS).

It's a human biological limitation, and if any of you bother to ask your optometrist or ophthalmologist they will tell you the same thing. It is a known and measured thing, even if it varies a bit by the individual and/or age of the person.

You're wasting computational power if you push a system above those biological limitations.

This is known as a fact, your feelings on the subject be damned.

EDIT: Also, the 'runs smoother' bit is a bad joke. It only 'runs smoother' if your game can't even handle 60-72 FPS and drops below that mark. Otherwise, again, your eye literally can not tell the difference so it doesn't matter. Your BRAIN is the bottleneck, genius.
That again assumes that the spacing between all of those 60 frames per second are equal. The point of going above is to remove the stuttering that occurs when several frames are skipped for one reason or another. 60 perfectly spaced frames might be the human limit or at least near it but 60 frames grouped sporadically throughout the second can appear much lower and be very noticeably choppy.
Rokalm Aug 1, 2022 @ 10:27am 
Originally posted by ƎϽ∀ƎԀ:
Originally posted by Rokalm:


people still write this ♥♥♥♥ about your eyes cannot see above XYZ fps... FPS is not only about vision. Each frame has to be delivered to your screen and this causes input lag depending on your FPS, higher fps less input lag.

A game at 120 fps will always provide smoother gameplay than 60fps.

Why dont you actually go do some real research instead of listening to your friends and influencers that just spew crap that you believe, with no real knowledge behind it.

https://fpstoms.com/
ƎϽ∀ƎԀ Aug 1, 2022 @ 1:27pm 
Originally posted by Rokalm:
Originally posted by ƎϽ∀ƎԀ:

Why dont you actually go do some real research instead of listening to your friends and influencers that just spew crap that you believe, with no real knowledge behind it.

https://fpstoms.com/

Yes, thats fine, but you have ignored the fact that the game engine cant run that fast without errors trying to load everything.
Last edited by ƎϽ∀ƎԀ; Aug 1, 2022 @ 1:29pm
Mosey Aug 1, 2022 @ 5:42pm 
Originally posted by johnathon007:
That again assumes that the spacing between all of those 60 frames per second are equal. The point of going above is to remove the stuttering that occurs when several frames are skipped for one reason or another. 60 perfectly spaced frames might be the human limit or at least near it but 60 frames grouped sporadically throughout the second can appear much lower and be very noticeably choppy.

If your system is 'skipping frames' at 60FPS it's because your hardware has issues and won't be able to display higher than 60FPS either, so it's a moot argument to make.

If your hardware can handle 120FPS, then limiting it to 60FPS shouldn't 'skip frames'.

And in either scenario, 120FPS is massive overkill.
Rokalm Aug 2, 2022 @ 3:46pm 
Originally posted by ƎϽ∀ƎԀ:
Originally posted by Rokalm:

https://fpstoms.com/

Yes, thats fine, but you have ignored the fact that the game engine cant run that fast without errors trying to load everything.

I didn't comment on the game engine, I was only addressing the "your eyes cannot see xyz fps" part.
hades Aug 2, 2022 @ 7:54pm 
Originally posted by ƎϽ∀ƎԀ:
Yes, thats fine, but you have ignored the fact that the game engine cant run that fast without errors trying to load everything.
Literally everything you posted in this topic is just wrong on so many levels.
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Date Posted: Jul 28, 2022 @ 1:05pm
Posts: 34