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I mean, they kinda tell you up front on the DLC blurb on the steam advertisement tab.
I think this is a case of the developers rationalising the limited gameplay options for magic right now. I like the idea of paying a price for magic, the sacrifice etc. I am sure Conan Exiles will introduce more magic down the road.
provided people arnt so turned off by the battle pass and crappy magic now that they don't wanna play and start reviewing the game negatively.
One thing I notice is that most of the utility of this magic system can be had without really bothering with spell casting or corruption. So even if you go full on tanky meathead melee, you're still a wizard, Harry. Every player is now. You don't even have to spend knowledge points.
Plus you can't turn into a snake.
The world of Conan as in the books and stories. Not the video games which take liberties with the source material. The "flashy battle magic" stuff usually turns out to just be some alchemical trick (like demon-fire orbs), and not magic.
The true world of Conan does not actually have MMO style flashy battle magic where the wizard class would spam spells based on cooldown timers, but Age of Conan is an MMO and those are built around repetitive combat with such timers instead of a narrative driven combat like the books & movies.
Conan Exiles stands somewhere between these, and I think they managed to create a sorcery system that is much more respectful towards the mythos & genre than any MMO could. I like that it takes time to cast spells, that there is a great cost to the stronger ones, and none of them are spammed every X second.
I was just about to point this out the kind of flashy magic shown in AOC does not exist in Howards stories just the same as the kind of magic they show in LOTRO does not exist in Middle Earth lore. That being said the kind of magic that is shown does not fit well in a action video game format like an MMO however the real magic of the Conan Universe does lend itself to this game specifically and is something that been missing since launch because its a very important part of Howards work.
yea, i would have to agree, i watched a vid showing all the spells and lol ..im not taking that crap into a dungeon, XD seems more of a group support role at the moment but its early days.
Gimmie me bow, ..which actually feels pretty dam potent right now with the attribute changes.
In this case the developers should have avoided to implement call lightning ...
Yeah, the spells should be more powerful and should always require corruption to use.
Magic in Conan, while not being Elder scrolls level of awesome. Was still very powerful and vast, ranging from wizard taking on aspects of animals to boost melee powers to flinging fireballs and creating armies of the damned. {Read people of the black circle}
Howard was into Lovecraft and focused most of his magic around lovecraftian forces. So most of the big, big magic useres were other worldly forces. But it had plenty of avg to above avg people using magic. It wasn't common but it wasn't not common.