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That's really all I see happening for CE now. Just a cash shop used to fund their future projects.
The spells are useless outside PvP, and I could not care less about magic and sorcery anyway. So, pure decor for me.
Its like uh we got magma wall. You can summon your corpst to the circle for when you die in a bad spot or just don't want to go back for it. You can summon zombies, demons, cast a lighting storm spell, and make teleporters. Oh use a bat to carry you around fast. People "uh so no lighting bolt spam spell?"
Yet again most powerful sorcerer in entire Conan universe tried to shoot him with a bow, and missed. Reminding us they suck at combat. I mean best armor is the cultist for them its follower damage, and agilty damage increase lol. And said over and over they don't want to create a ranged damage class with sorcery. Every thinks it was gonna be lighting bolt spam like old ass clich with guy chucking tennis balls shouting it in some kind LARP lol
Its like not really. I like the summon demons and stuff with authority build and buffs you can take a demon and my thrall out and its just extra dps till I don't kill enough, and it turns on me. Or I leave it at base and it goes away. And not only that everything when new is geared towards pvp lol.
PVE is there in this game but people already freaking out about people using lighting storm, zombie surge spell, the magic clone and the darkness spells to mess with them. I just don't get while people thought you would be doing magic missle static attacks with your staff, its like no you gonna be weak and use a bow, and you can use the darkness spell in PVE on mobs in dungeons. And people thought it would be the new meta for everything, like thralls would be obeselet with zombies, and bows would be worthless compared to magic missile attacks lol.
Its like what no it would be you doing support spells, summing demons who are temp, and require you kill to keep them with you. All this sounds exactly like conan universe, but people are like "I know conana, but I want World of Warcraft warlock spells instead."
Dude, I literally never said I was familiar with it. I never claimed to know it either. I literally explicitly said I'm NOT familiar with it.
And dear lord, what is it with merely asking for a combat applicable spell or two, and suddenly 'EwWw it"lL beCoMe WoW'? Did you even read any of the post? I literally said I'm not asking for absolute destructions or fiery beams or ♥♥♥♥.
While simultaneously, I never heard or read any posts from the Funcom team about how they were gonna not make it a 'combat class'. Literally never saw even mention of it. All I heard was 'Sorcery is coming' and that was it.
Don't get me wrong, I like the franchise, but what a lot of 40 and over Cimmerian weebs who have longswords they bought that one time at the Asian gift store are missing is that adding questionable utility spells that sometimes bug out AND are gated is bad game design, whether it's "inline with the lore" or not. Imagine trying to integrate campy 1980's action movie standards as lore, LOL.
Personally, I gave up on it and went back to exploring the game as a Nordheimer barbarian because there's still a lot of stuff I haven't seen yet. The sorcery needed to bake some more, timers are usually a telltale sign of such things. Either that or Funcom only ever gave a ♥♥♥♥ about PVP from the beginning, and they've even managed to piss those people off, lol. Fingers crossed that modders will save us. Again.
Then there is room for added stuff. More "sorcery" in the form of alchemical items. Many of the sorcerers in the Conan world are more charlatan than sorcerer. Their fireballs or other effects are things like demon-fire orbs or flashpowder. Transformation is a thing as well - turning into a snake or man-ape. (Transformation could work similar to avatars, since that is a way to already control something that isn't your normal character.)
The spell system has more uses in PvP, but it is definitely not useless for PvE either. Just the portals alone enable great ease of transportation around the world map between multiple bases, without having to build them close to the obelisks like with the older, clunkier map-room system.
The bat demon spell gives great mobility and combining that with the resource harvesting spell, it becomes the best way to gain Star-metal and other similarly hard to get resources.
just don't expect much
June 21st Age of Sorcery announcement:
"Keep in mind that this is a dark, creeping kind of magic, requiring both preparation and a pinch of madness. You will not be slinging fireballs or magic missiles."
Sorcery is extremely potent for what it is.
Resurrecting a corpse isn't going to compete with a fully geared and leveled Thrall. However, replacing a zombie is as easy as knocking out and dragging a human NPC to the Shallow Grave. Their power lies in the fact that they are expendable and easily replaced.
Most of the spells are like that. They aren't designed to replace aspects of the game, just a different way of doing things.
Lightning storm is pretty effective in solo PvE in the events where you have multiple targets running around. It can work in boss fights, but it's not steady damage even though it will take a good chunk out of their HP when it hits them and it will hit them especially when you consider how long solo boss fights can last. This doesn't mean you can cast it and sit back while it kills everything though.
Overall, however, the entire sorcery system is very much a gimmick. It's there, it's kind fun to mess with at least once but it's far less practical than your melee builds. It is way more fun in Co-op than it is solo but I can't speak for PvP as I stopped doing that in games a long time ago. For solo players the corruption penalties are crippling, but then you always have admin mode and mods available.
That's my favorite use for sorcery too, nothing like a few occupied altars to spice up the place. Well, a bunch of zombies standing around can be kind of cool too if that's your thing, they look amusing in praying/laying/drunk/angry emotes around other decor.