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First in the north, Skyholme. Second in desert, near Whispering Ruins/Arena area.
My base is at the location I always build first. And I got a purge there, last time I played (which is some years, now)... does the location matter?
While it didn't used to, location now matters. About a year back they added a no-Purge zone around most of the beginner river, except a portion of it on the eastern end towards the jungle. The borders don't match exactly, but pretty much from D4 eastward to I4 and south of that. Basically, the Darfari portions of the river. Once you've reached the Black Hand camps along the river, you are out of the zone.
Well, perhaps, this is the reason... I built on pretty near the river north of Hunamun Grotto. (relative exactly, I must say. But this is more a coincidence. I built more or less directly at a small cave, where Brimstone exists. (don't remember the name, Only Crocs there, with a monster-type at the end.) I discovered the Grotto, when I was looking for crystal and considered the wiki for that.
Perhaps I will build a new base in the North, where I'm a bit more near black ice sourcess. Although I'm already using a mod, which provides the old hardened steel recipe. The jungle is another option, especially because of Bucaneers Den (I don't know, if that is the true term. Near the shipwracks, because I need gold, and silver, and this is the easiest source, according to the wiki.)
Although I've got a feeling, that named NPCs are much more common, now, aren't they? It's realy been a while, since I last played, but according to my infomation, purges were a main source for named thralls... At least I didn't have a single one the last time I played. (but there were several at purges.. I just didn't manage to put them unconsous...) Now I have 2 meanwhile, and even had the opportunity for some more. (Sadly, I lost them on the way back to the base. Damn spiders!)
BTW: Is there a quick legitimate way to send thralls to a new base? (e. g. without admin-commands) There is the "return"-order, but how do I determine, what my current home is? And IS this even the option tu send Threalls to your base?
Of course you can simply move your worker-thralls through your inventory... but they're heavy. And I think. I will never unlock teleportation... at least, what I know is, thet unlocking the map-room is a relative ordeal...)
Sometimes, I realy miss the features, ARK has... (starting with the fact, that there is no limit, how much creatures are following you, through the fact, that flying is possible, ending with cryopots... And yes, meanhwile I have unlocked the flying demon. But this is only for a short distance, and it is realy slow... no comparison to ARK flying...)
Now I have another challenge: defeating a dragon solo... (I suppose I will try it exctly three times, and then just use an admin command to summon the dragon-horns I need for the next spell-tier...)
But if there is no simple way (not realy, like puttin your thing into tames/thrall and going there, while they are following.) to relocate your base, I consider to just using admin-commands for that...
I think, my location is the reason,, why I get no purge, according to your answer, so I marked it as answered. This doesn't mean, that this thread is closed...
The War Party perk in authority allows you to have two followers which would speed the process.
Of course if your thralls were recruited along the river from the Exiles faction, they may be too weak for your new location.
Keep in mind that the purge will activate as soon as your new base reaches the minimum number of building pieces (c. 94).
Don't bother trying to kill the big dragons for dragonhorn. The drop rate was nerfed but the hatchling dragons drop one every time. In the Unnamed City you can easily farm the red hatchlings without agroing the Red Mother and farm the green ones if you are careful.
You can do this most places, but not inside camps and dungeons.
A better way, if you don't want your horse to follow you into a camp, is to tell them to stop following. Clear the camp. Get back on your horse and they will be on follow again.
Yes, meanwhile, I found that out. Thanks for the info anyway.
I was in the unnamed city meanwhile. It's much less dangerous, than I feared. I didn't encounter any dragons, however. (but a 3-skull skelletton and a 3-skull scorpion. Killed both without much problems. alshough the scorpion damaged Tessa significantly...)
I'm looking for a new base to build at the moment, but that's no easy task. Especially reaching the North Grassland. The problem is, that it is bordered with huge clips... But I found an entrance. It was a long trip with my horse and a T3-bearer. (both hold very good on their own, I must say. The horse doesn't fight, but it runs if it is in danger and is not hit very often.) And it was also a good decision, since I encountered elefants, bears, tigers, rhinos and wolfs on the way. They all provide important hides. Once I found a suitable place, I will get some resources to build. (the raw ones aren't a problem. I have spell for that...^^)
Too bad, that Elefants aren't mountable... And I don't have a saddle for Rhinos (yet) since I don't own Septa (yet...)
Another question: do you remember which mob drops alchemistic base? I got plenty, but meanwhile I used them nearly up.. And for the epci armors you need hundreds of that... You need alchem. base for every other recipe... (at least this is the feeling, I have.)
And I got those from a mob, But I don't remember which...
Corrupted bosses (like the big shalebacks) have the possibility of dropping it, but its not guaranteed. Tier 3 bearers also have the possibility of dropping it, and you can get as much as 1000 from each one. But again, its random. You aren't guaranteed to get alchemical base from any mob.
The only guaranteed source is crafting it yourself. Gold from the obsidian nodes in the volcano, silver from the mine at Rhinohorn Ridge to the southeast of Sepermeru, and ichor (from spiders or salamanders usually). Gold and silver and also be found in chests a lot of the time.
Thx for the info.
There are no gold nodes on the Exiled Lands map at all. It comes from obsidian nodes instead, and it really isn't all that rare. On the Isle of Siptah, there are gold nodes you can mine.
As far as I have seen 3-skull-bosses don't drop it. (they gave only corpse-resources and some of them a skelletton key. (Even not all of them, For example, the skeletton in the unnemed city didn't drop a skeletton key. There was a chest, but this was a normal one...) so far.
So how do you recognize, what a "rich boss" is?
I don't intent to farm obsidian (yet). I just discovered an entrance to the north and first want to build another base... (but I consider to build near the dafari-capital, to be honest That's nearly exactly iin the middle of the map...)
Well at least, I got several hundreds by drops so far. But as I said, they are nearly depletted now.
Well, ok. The only sure source of chests with gold and silver I knew so far, was near the ship-wrecks in the east. (I found one there, but I was only at the first spot, I wasn't at the far end, where the pirate-base is... There are much more there. Without the need to fight bosses.
You never stop leraning... Thanks again.