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Stop being a coward, face the purge. Also, get some damn combat thralls you little savage.
They want to smash things, they can't go into water, they stupid and might not walk 5miles to get around a long narrow path to your base. Don't build a 200ft bridge that leads your base nearly across to the other side of a river.
Visualise some of the biggest idiots in the world that can't even get a light switch working. You want them to flick the light switch, so be smarter then them.
Also, curse that the game has put pathetic small camps of NPCs owning nearly every great location. I mean, like ... FFS!.
Situated within geography that narrows down to one choke point, or that can be modified by building to be limited to a single direction of approach.
Exactly what I'm trying to do! If I wanted to exploit the mechanics, I'd just have stuck to one of those bases that the purge just runs in circles around. I want them to be able to attack me! And I have combat thralls! I just want to be able to keep those thralls in a single location instead of having to guard each and every square inch of my base at at once.
You could always try building in "The Crevice".
No nice view?
https://steamcommunity.com/sharedfiles/filedetails/?id=2383063626
Ill give you the bit about weather though.
EDIT: Actually no...I wont give you the weather. It snows in and around The Crevice, not rain. I love snow.
They only attack stuff built on pillars to get to foundations.
In SP mode they attack the foundations closest to you when the purge is triggered.
If there is no land route to your foundations they might spawn on top of your foundations.
A land route must start outside your claimed land. So filling almost all land on top of a mesa
isn't good.
If the land route is too long or too complicated they might freeze or just mill around.
For a fun purge you need t3 buildings.
How I do it: build a gatehouse on foundations in a place with easy access. Build the rest of the base on pillars in an inaccessible spot. Connect the gatehouse with bridges, drawbridges or whatever.
The purge will attack the gatehouse - google gatehouse or barbican for layout inspiration.
Hope this helps.
I just don't like how the fog works in CE. The higher up you are, the less you can see - so I like to stick to as close as I can to ground level while still getting a peek of the horizon.
Examples:
Starting River: You get a nice view of the sun rising over the desert ruins in the south.
Near the Mitra statue: You have a view of the aqueduct, the nameless city, fingerbang rock, and the den.
North of Sepermeru: You can look over the oases in the east and over the dunes in the west, plus another nice sunrise view.
But go higher up, and all you see is fog.
Do I understand correctly that the purge will just walk straight towards whatever foundation they're targeting, and attack whatever's in the way, but they will not even try to pathfind around obstacles?
Correct.
The Purge spawns, draws a line to their target, and will attack anything en route.
What if they run into water?
What if there's a pit or chasm in the way?
Will they attack Tier 3 walls?
And will they just shoot arrows at walls even when it has zero effect?
First 3 questions: Long/complicated route -> freeze or milling around.
T3 walls: They attack them, but before they are destroyed you should be able to kill them.
Arrows: They will target your guard tralls or you - also they may well have arrows that CAN damage t3 walls - afair it requires steel arrows or better (Dogs, Black Hand, relic hunters, the northern tribes).
Eventually battle was meet on the walls, the defenders sallied out and prevented the ramps, or they surrendered. Though in one siege which I can't remember the defenders of the city actually built a curved section of wall behind the outer wall that was higher then it while the attackers built their ramp. After the attackers got to the top of the outer wall saw this and gave up rather then have to do it all over again.