Conan Exiles

Conan Exiles

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CHOO CHOO Feb 3, 2021 @ 4:59am
Purge Behavior
Playing solo here.

My first base got wrecked by the purge breaking down my back walls because I, lacking experience, expected them to come to the front gate.
My second base was on a narrow strip of land but had a large garden enclosure and the purge spawned in there. Bad.
My third base was on a pillar of rock connected to the rest of the world via a natural rock bridge. The purge just sat under that bridge like a bunch of hobos. Trivial.
My fourth base was built on a small rocky outcropping, and I hadn't even gotten around to building a staircase before the purge appeared and...circled around the rock in a procession until their timer ran out. Trivial.
My fifth base was built as a tower in an oasis, with a bridge connecting its gate to walkable land. The purge spawned on the other side of the oasis, dipped their toes into the water and proceeded to shoot arrows at my walls until their timer ran out. Trivial.

Is there any way to deal with those ♥♥♥♥♥♥♥? Any way of building that allows them to attack in a reasonable way, but that's still reasonable defensible?
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Showing 1-13 of 13 comments
Warm Fuzzies™ Feb 3, 2021 @ 5:52am 
Define "reasonably defensible".
Vexov Feb 3, 2021 @ 5:52am 
The game is kind of bad. Stop trying to abuse its game mechanics, which are pretty touchy.

Stop being a coward, face the purge. Also, get some damn combat thralls you little savage.

They want to smash things, they can't go into water, they stupid and might not walk 5miles to get around a long narrow path to your base. Don't build a 200ft bridge that leads your base nearly across to the other side of a river.

Visualise some of the biggest idiots in the world that can't even get a light switch working. You want them to flick the light switch, so be smarter then them.


Also, curse that the game has put pathetic small camps of NPCs owning nearly every great location. I mean, like ... FFS!.
CHOO CHOO Feb 3, 2021 @ 6:08am 

Originally posted by Warm Fuzzies™:
Define "reasonably defensible".
Situated within geography that narrows down to one choke point, or that can be modified by building to be limited to a single direction of approach.

Originally posted by Vexov:
The game is kind of bad. Stop trying to abuse its game mechanics, which are pretty touchy.
Stop being a coward, face the purge. Also, get some damn combat thralls you little savage.
Exactly what I'm trying to do! If I wanted to exploit the mechanics, I'd just have stuck to one of those bases that the purge just runs in circles around. I want them to be able to attack me! And I have combat thralls! I just want to be able to keep those thralls in a single location instead of having to guard each and every square inch of my base at at once.
Warm Fuzzies™ Feb 3, 2021 @ 6:17am 
Originally posted by CHOO CHOO:
Originally posted by Warm Fuzzies™:
Define "reasonably defensible".
Situated within geography that narrows down to one choke point, or that can be modified by building to be limited to a single direction of approach.

Originally posted by Vexov:
The game is kind of bad. Stop trying to abuse its game mechanics, which are pretty touchy.
Stop being a coward, face the purge. Also, get some damn combat thralls you little savage.
Exactly what I'm trying to do! If I wanted to exploit the mechanics, I'd just have stuck to one of those bases that the purge just runs in circles around. I want them to be able to attack me! And I have combat thralls! I just want to be able to keep those thralls in a single location instead of having to guard each and every square inch of my base at at once.

You could always try building in "The Crevice".
CHOO CHOO Feb 3, 2021 @ 6:24am 
Nah, I don't like the weather up there. Not enough sunshine getting through, and no nice view to enjoy.
Last edited by CHOO CHOO; Feb 3, 2021 @ 6:25am
Warm Fuzzies™ Feb 3, 2021 @ 6:30am 
Originally posted by CHOO CHOO:
Nah, I don't like the weather up there. Not enough sunshine getting through, and no nice view to enjoy.

No nice view?

https://steamcommunity.com/sharedfiles/filedetails/?id=2383063626

Ill give you the bit about weather though.

EDIT: Actually no...I wont give you the weather. It snows in and around The Crevice, not rain. I love snow.
Last edited by Warm Fuzzies™; Feb 3, 2021 @ 6:39am
Michael2870 Feb 3, 2021 @ 6:42am 
They attack foundations.
They only attack stuff built on pillars to get to foundations.
In SP mode they attack the foundations closest to you when the purge is triggered.

If there is no land route to your foundations they might spawn on top of your foundations.
A land route must start outside your claimed land. So filling almost all land on top of a mesa
isn't good.

If the land route is too long or too complicated they might freeze or just mill around.

For a fun purge you need t3 buildings.

How I do it: build a gatehouse on foundations in a place with easy access. Build the rest of the base on pillars in an inaccessible spot. Connect the gatehouse with bridges, drawbridges or whatever.
The purge will attack the gatehouse - google gatehouse or barbican for layout inspiration.

Hope this helps.
CHOO CHOO Feb 3, 2021 @ 6:44am 


Originally posted by Warm Fuzzies™:

No nice view?


Ill give you the bit about weather though.

EDIT: Actually no...I wont give you the weather. It snows in and around The Crevice, not rain. I love snow.

I just don't like how the fog works in CE. The higher up you are, the less you can see - so I like to stick to as close as I can to ground level while still getting a peek of the horizon.

Examples:
Starting River: You get a nice view of the sun rising over the desert ruins in the south.
Near the Mitra statue: You have a view of the aqueduct, the nameless city, fingerbang rock, and the den.
North of Sepermeru: You can look over the oases in the east and over the dunes in the west, plus another nice sunrise view.

But go higher up, and all you see is fog.
Last edited by CHOO CHOO; Feb 3, 2021 @ 6:45am
CHOO CHOO Feb 3, 2021 @ 6:46am 
Originally posted by michael_joergens:
They attack foundations.
They only attack stuff built on pillars to get to foundations.
In SP mode they attack the foundations closest to you when the purge is triggered.

If there is no land route to your foundations they might spawn on top of your foundations.
A land route must start outside your claimed land. So filling almost all land on top of a mesa
isn't good.

If the land route is too long or too complicated they might freeze or just mill around.

For a fun purge you need t3 buildings.

How I do it: build a gatehouse on foundations in a place with easy access. Build the rest of the base on pillars in an inaccessible spot. Connect the gatehouse with bridges, drawbridges or whatever.
The purge will attack the gatehouse - google gatehouse or barbican for layout inspiration.

Hope this helps.
So anything built on pillars is purge-safe unless it's en route to a foundation the purge happens to want to attack?

Do I understand correctly that the purge will just walk straight towards whatever foundation they're targeting, and attack whatever's in the way, but they will not even try to pathfind around obstacles?
Warm Fuzzies™ Feb 3, 2021 @ 6:57am 
Originally posted by CHOO CHOO:
Originally posted by michael_joergens:
They attack foundations.
They only attack stuff built on pillars to get to foundations.
In SP mode they attack the foundations closest to you when the purge is triggered.

If there is no land route to your foundations they might spawn on top of your foundations.
A land route must start outside your claimed land. So filling almost all land on top of a mesa
isn't good.

If the land route is too long or too complicated they might freeze or just mill around.

For a fun purge you need t3 buildings.

How I do it: build a gatehouse on foundations in a place with easy access. Build the rest of the base on pillars in an inaccessible spot. Connect the gatehouse with bridges, drawbridges or whatever.
The purge will attack the gatehouse - google gatehouse or barbican for layout inspiration.

Hope this helps.
So anything built on pillars is purge-safe unless it's en route to a foundation the purge happens to want to attack?

Do I understand correctly that the purge will just walk straight towards whatever foundation they're targeting, and attack whatever's in the way, but they will not even try to pathfind around obstacles?

Correct.

The Purge spawns, draws a line to their target, and will attack anything en route.
CHOO CHOO Feb 3, 2021 @ 7:08am 
What if they run into indestructible obstacles like rocks?
What if they run into water?
What if there's a pit or chasm in the way?

Will they attack Tier 3 walls?
And will they just shoot arrows at walls even when it has zero effect?
Michael2870 Feb 3, 2021 @ 9:48am 
Originally posted by CHOO CHOO:
What if they run into indestructible obstacles like rocks?
What if they run into water?
What if there's a pit or chasm in the way?

Will they attack Tier 3 walls?
And will they just shoot arrows at walls even when it has zero effect?

First 3 questions: Long/complicated route -> freeze or milling around.

T3 walls: They attack them, but before they are destroyed you should be able to kill them.
Arrows: They will target your guard tralls or you - also they may well have arrows that CAN damage t3 walls - afair it requires steel arrows or better (Dogs, Black Hand, relic hunters, the northern tribes).
Cragger Feb 3, 2021 @ 11:18am 
Walls both in game and in real life are merely there to delay an attacker and multiply the effectiveness of the defenders. If you don't have an active defense any walled position will fall. In ancient times due a great many factors the much larger army sizes compared to medieval, allowed attackers to build long earthen ramps to get over walls.

Eventually battle was meet on the walls, the defenders sallied out and prevented the ramps, or they surrendered. Though in one siege which I can't remember the defenders of the city actually built a curved section of wall behind the outer wall that was higher then it while the attackers built their ramp. After the attackers got to the top of the outer wall saw this and gave up rather then have to do it all over again.
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Date Posted: Feb 3, 2021 @ 4:59am
Posts: 13