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Build at least 12 fish traps. You may want more than that but I find 12 is sufficient for a solo player once this method starts to work. Build twice as many compost bins as you have fish traps. Make sure you have at least one compost in each compost bin. Each bin will slowly generate grubs, up to a single stack of 50, as long as you keep 1 compost in each bin. Build a couple fluid presses. I like to have two or three presses so you can toss all the low quality fish in one press, and the exotic fish in another, ideally you want at least three presses - one for each type of fish.
Once the bins each have a stack of 50 grubs collect all the grubs and put two stacks in each fish trap. Go do whatever. Log out, go hit up a dungeon, go exploring. When you come back to the base collect all the fish and toss them in your presses. Collect all the grubs and bait the traps again. This method is faster than harvesting grass and pressing seeds, and much easier than only using bugs you collect from harvesting grass to bait fish traps.
Why build more than one press? More presses speeds things up and prevents significant loss due to fish decay timers. If you have a big fishing operation you will easily fill one press and have fish left over.
While both methods can be a bit boring this one won't have you running around for 20 minutes at a time just to produce a tiny bit of oil. Prior to a Funcom mistake that ruined the stability on one of my fishing operations, and thus caused the loss of that entire base, I had amassed over 15,000 oil in a fairly short amount of time. No, that's not a mistake. I had over 30 full stacks of oil. I was using it for fuel in everything that needed fuel because i had so much. This method will produce all the oil you will ever need and if you have a large enough fish farm set up it should eliminate the need to use coal, dry wood, wood, etc. for fuel which cuts down on the most boring part of the game - hitting static objects with a tool.