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I have had the game for years.
It was fully updated.
60 GB yesterday
66.8 GB today
5 Hours of download yesterday, left it running the install at 5 pm, by 10 pm PC had shut down so I presumed it had finished.
Except it hadn't
6 hours of download today and 90 mins of installing and still ongoing.
I have zero interest in the new DLC .
The actual map isn't that much data. Maps don't exist as a 3d model but a data set that tells the game engine 'tree 00a2 here' 'rock 3b4e here' 'collision mesh boundaries.' etc.
Even if you have 0 DLC like myself the game installation has exploded to 106GB give or take and for no real reason. Since the two maps are separate and there is no cross play there is 0 reason for me to have any of the textures and models for any new or reskinned mobs on Sipta, or any unique vegetation or items.
I'm hoping that someone just messed up because the only other option is either incompetence or laziness.
You should only have had 2 updates. The 66gb update yesterday, and a 46mb update today.
They could just say screw everyone that doesn't have the DLC, and force them to make DLC specific servers on their own. But instead they chose a method that lets everyone play togeather. It seems you can never make somepeople happy, people would be crying they got dlc locked out of offical servers.
It has nothing to do with the new DLC(it's only about 20GB worth of data or so) but everything about how the -engine- of the game had to be rewritten in part likely to make way for the CPU optimization they wanted to undertake... which is the sort of invisible under-the-hood stuff that specifically might require entire swathes of the code, files and even assets to be retouched and rewritten.
So a lot of that update is not "downloading data for a DLC you do not care about" but "downloading the new version of data you already have because there's no other ways to overhaul the code on such a massive scale".
Many games have no problems of not supplying models for things that you do not own. I can name a number of games I have currently installed that you can play on any server with only the base game and any DLC related content you don't own uses a generic relevant base game model.
So no excuse there. And then you have people like myself that has never played CE on anything but self hosted. And it would be very simple to have DLC relevant content if they are incapable of figuring out how 5 studios off the top of my head have figured out how to do it be an optional download.
Also the Steam client bug mentionned by Warmachine here is one that's starting to be widely documented now. There's indeed only one update of about 60gb. If it's being downloaded "twice", it should be Valve that should be criticized for this bug as stated here because that's a bug with the Steam client itself rather than one Funcom has anything to do.
(this is at people reporting the update downloading multiple times and blaming Funcom, not at anyone in specific)
Because you're not downloading "an expansion you do not own" but entire rewrites of the game engine for CPU optimization that just happened to land at the same time than the expansion.
The expansion itself is about only 20-25gb at the most give or take. Everything else is coding, assets and files rewrites to the base game for this optimization to happen.
So if the update is 65gb, then at least 35-40gb of that alone is 35gb-40gb of the 80gb already on your disk being rewritten to make way for new optimization to the game AS A WHOLE(caps for emphasis, not anger or admnonishment).
That's what happen when the game was already large to start with. When rewrites have to happen over large swathes of the code/etc for higher performance or under-the-hood stuff, it thus involve that much of a large download. Because we're talking about 30-50% of the base game's own engine being rewritten meaning you need to redownload entire chunks of the base game.
The expansion has nothing to do with it. Even the bits for the DLC compatibility(new armors sets, new building sets and gear/creatures which can technically show up even in the Exiles Lands for non-expansion owner playing online) are ultimately only but a tiny portion of that whole.
Yeah after that last big Ark update I was forced to uninstall Ark because of constant redownloading of the same data over and over. Steam also has a tendency of growing updates beyond the size they should be. If you report it to them though they will inform you that it is your hardware and you should replace it or learn to deal with it. So now I am just gathering information on the issues Steam refuses to address and will be filing a lawsuit for breach of contract in the coming year.
Also guys if you go to your CONTENT folder in the install you will see most of what was updated yesterday had NOTHING to do with the DLC. So much like the hate for Ark people are wrong about how they are forced to download things they have not bought.
Fact finding is important and it took me under 5 minutes to see that the update changed a lot in the core game. Looks like a lot of it was texture updates which would be big. You got about 20GB of additional data. Go look for yourself though and just order the folders by when they were updated.
Too bad steam hasn't figured this out yet