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But that was all a while ago.
I know how you feel though as that had happened to me.
But you are right, it is more complicated for solo players and very punishing to them.
But I play with and I play without .. running about 36 mods at this time.
yeah, the only problem is that if it's on a dedicated server then groups will have it to easy.
Too much to it, though. Faction stuff isn't even all that great. Warrior Mutator is better.
I have a friend who ran AoC on his server, but he said people quit cause it got too grindy.
But grindy does seem to be a pretty big turn off for most people.
The content is too much. You end up collecting so much crap you can barely sort it all. Very grind heavy crafting system, you basically feel like you're punching a clock to gather things to craft a new ingredient to go grind more things to make something out of the thing you just spent hours trying to grind.
It DOES NOT fit the theme of the original vanilla content. At all. One minute I'm happily living in the gritty world of Conan, the next minute you're grinding (again) and running around searching for quest items just so you can shoot magic spells out of your fingers, half of which will blind you in combat with ridiculous effects that look like the wet dream of a 15 year old's favorite anime.
Half of the "story content" is nothing more than "oh, you want to make magic? find these 7 books, then come back and join our club." That's it. When you find said books, there's no prompt or flavor text, just on to the next one. They totally mailed it in, just forcing you to run around clicking on something so you can do something else. MOST if not all of the crafting ingredients or items have NO item description other than a vague "This stuff is good for crafting" type of description.
It increases the load time of the game exponentially. You will easily spend twice the time as normal staring at loading screens with such inane flavor messages as "Hi Mom" or "is it magic, or science?" accompanied by eardrum crushing music that sounds nothing like the game you bought.
Big NAY. It's like the scope of Skyrim's Requiem mod but with 1 single person working on everything and getting lost half way through.
I enjoy the faces, hairs, armors etc that it adds.
One thing I don't like is the scaling of content compared to the base game, all of the new thralls make even named characters from the base game almost entirely useless. The more you go beyond 60 and access the mods more powerful items the more the world becomes easier, which would be fine but many of the new enemies are centered in one place making the rest of the world a complete pushover.
If I could change anything it would be to spread the contents of the mod out more across the world, scale back some numbers to make the transition less jarring and maybe place more super bosses outside of the unnamed city with lower spawn chances.
I think the only real way to save a lot playability would be to tune dungeons + rewards up and then make custom areas outside the wall with their own content. I just can't stand the fact that all of Funcoms content is made useless.