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It's all about building and retreating inside what people have built. Raids are frowned upon by many and generally people are hostile towards pvp play once they have put in the time to build up what they own. A weird catch-22 present in many survival pvp games.
Have you actually seen these or are you assuming it's not improtant because you haven't actually witnessed a hotspot?
You have to take more than 1 water skin, and again, its all up to you, risk vs reward, if there is no reward in there, then yeah, why go in, but if there is reward in there, is it worth the risk?
That's what makes games memorable, risk vs reward.
The nice thing is you can set your options on your own server if you want one, but would be nice to see some hardcore official servers where risk vs reward really comes into play
They should have went in a diffrent direction and the weather system little too harsh they should just make it less as harsh other then that i do like the weather systems its kinda neat make building a home feel more cozy like sadly alot of the wall blazors and blazors dont give off heat maybe a bug.
But over all they need to make alot of adjustments and rework the black ice system to be diffrent its not fun and not worth making the new tier 3 stuff and the new gear all needs black ice and its just not worth it in 2 hours all i got was like 3 pieces of black ice from the amount of effort it too to farm that stuff and thats with resource multiplayer at x5 instead of the default x1....=(
Because dying to imps every 10 seconds to imps in starter areas is a little extreme.
Sandstorms still are nonlethal eye candy. After 8 months in , one of the very basic main features of the hype campaign still is not working.
Harsh unforgiving world my ass.
And btw: maybe unforgiving and hardcore if you count server lag, bugs and glitches which get you killed. But that has nothing to do with a game being difficult. It is just amateur devs at work.
While I agree that there are some issues, and that the game seems to be on Easy mode for the most part, please never call Devs amateurs unless you can point to your completed project you were paid to create.
They are paid professionals, you may not agree with their decisions, and you may feel the bugs/crashes should be easy to correct, but till you can point to your own work that does it better, or hell, even a game that does the same thing and doesn't have these bugs, be nice.
Speaking of sandstorms ... north of the river it will damage you now especially when you see that sandstorm icon popup on your screen (same place where the shelter icon kicks in).
That is what I experienced this time around. Yes, I lost health during that segment and fortunately for me I had a tiny bit of shelter next to the base of a sheer rock face. I lost 45% of my health by the time the sandstorm had finally passed.
I've encounted three more sand storms in the main river area, but I didn't stand around to find out if I took damage again. I went into my shelter.
Bugs happen and they do their best to fix them. This game is only a few months old. Do you know how long it takes to make a AAA title? On the average at least 5 years.
Brew your hot and cold drinks and wear the correct armor for each zone.
Seriously this isn't wow.