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Your health and stamina are to low. I have been jumping off cliffs that are at least 3+ meters high an no damage. 10+ meters and i do take damage, but I still live. 15+ I pray I can catch the cliff on the way down... Those are killers for me. i know this due to falling to often.
K, now do so when you're carrying as much as your character in Conan is doing and then let us know how the fall down the stairs goes. People who claim realism and say things like this make me chuckle. I've fallen down 20+ feet in conan and not died. I had about 20% of my HP left, so I'd say you and OP are exaggerating just a tad.
I'm sorry, but I'd have to disagree with you. I don't believe I'm exaggerating the very apparent issues with fall damage. The OP is exaggerating a little bit, but I'm sure it's for inflection. I'm glad I gave you a chuckle, but I believe a survival game should have some sources of realism in place.
My character is level 25 with 10 strength, 10 grit, 10 encumbrance, and the damage taken from jumping (purposefully) off of stairs two levels high deals the same amount of damage as a couple of hits from an NPC's weapon.
Now, I fully agree that your encumbrance should have different affects on falling, but most of the time, my character is only at about 30% encumbered. I believe that falling should logically inflict a stun and/or a slow as opposed to inflicting damage on a sliding scale based on height, encumbrance, and landing. Please note that falling and landing should in essence be separate.
As you stated, if I were to wear the same armor and carry the same gear as my character in real life, having a fall would have more of an effect on my person than falling without the extra weight. However, if you purposefully jump down to land, that isn't exactly the same as falling without purpose.
Since additional movement has been added to the game (e.g. climbing), I believe the devs should add some more advanced movement options. Rolling on a short fall to prevent a stun/damage comes to mind. This could be easily implemented by tying the roll to the dodge hotkey. Adding a way to "stick" a landing from a jump would be nice as well.
The fall damage taken before the Frozen North update was very acceptable. It may need to have been tweaked some in favor of more damage from above a certain height, but there were plenty of times I died from falling before the update and had no problem with it as it made perfect sense.
That stated, I haven't personally died from falling from the shorter heights after the update, but the damage taken is certainly much greater than before the update. Prior to the update, I could jump off of 4 - 5 height foundations and take the same amount of damage that jumping off of half that height now.
Please continue the conversation and constructive criticism as I believe everyone's feedback is paramount in the dev's ability to create the best survival game possible.
I'm so confused why they add these mechanics but make them cumbersome and lame. I dont even want to bother trying to do some cool ♥♥♥♥ jumping around and dropping off small cliffs and grabbing on half way down because the fall damage is stupid. I've died many, many times playing around with the climbing mechanic and it's just lame. Or just running away from OP thralls and accidentally tripping up and dying from falling 3 feet.
It's somewhat comical how bad it is, I'm confused as to how it got past testing. How did none of the people testing these mechanics think that falling off a large boulder and losing half your health was silly? No one pointed this out? It's hard to believe
While were at it, stamina drain is way too much climbing. Lets actually have some fun climbing around the map
I also agree that the stamina drain is quite high now. It certainly needs to be tweaked a bit. It would probably be helpful too if there were more numbers that you could find in the game. Such as exactly how much additional stamina is awarded per point of grit and if there are any base increases from simply gaining a higher level. I think the numbers shouldn't necessarily be front and center, but there are things the devs can do to improve the quality of life for players (the new timers on food and torches are lovely additions, btw).
Okay... All yall are a bunch of whimps. Yes encumberance does increase the amount of fall damage you will take. I know, I do it a lot unintentionally while building carrying a ton of building parts. I have died from a fall of 6 meters. Each foundation in the game is one square meter so always keep this in mind. At some point you will be high enough up to die from a fall with no encumberance. Secondly, a one meter fall with you over encimbered will kill you. Yes, the game now allows you to move while over encumbered.
Even with my stats that high, i can still die from a fall. When your health hits 0 your stamina automaticlly drops to 0 and you die, its that simple. I have fallen while climbing and survied due to my high health. Took a lot of damage (lost 75 to 80% health), but i lived to fight on.
In a fight, your stamina can hit 0, but if your health is high enough you can recover and fight on. This is a game of survival. You have to be able to outsmart, out manuver, and overcome your enimies.
Its fairly realistic cos 5 metres dont sound like alot but it is...
Deal with the fall damage.
I have... Fallen off a roof when i was young and out of a tree. Both were in that height range. Was lucky I did nto break any bones. Freind of mine jumped out of the same tree a week later and broke his wrist.
A fall from which a child can walk away from could very well kill an adult.
We were in high school, senior year. The tree was old and we were looking for missile toe to pick. Was to high for a saw on a pole (kind arborists use)