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The other thing is that if you try to place the gates (or any other building part) and for some reason (it might be that you are standing too close or what ever) you fail and you get "failed to place building" notification you should immediately do a relog before trying again. When you fail to place the game somehow flags that place unbuildable and you can't place anything there even if it's otherwise legit place. Relog clears that flagging (usually)
As for the gate, i've experienced that large building pieces can be very finicky about placement. Sometimes they can only be placed in THAT exact spot at THAT exact rotation. This is especially true when you place the big things first, and build around them. It sets up a whole bunch of invalid placement triggers unless it is placed EXACTLY where it was originally.
Admittedly, i have no idea why the gate still wouldn't fit if you've already razed the building to the ground. Maybe it needs more foundations to be placed? Can it be placed anywhere at all?
I have restarted about 4 times with 50+ hours on each character its that kind of game, right now I am having a problem with abuilding message saying on my screen had to turn off "help building" thing to fix it for now.
Mods ? do you?
Screenshot for context: https://steamcommunity.com/sharedfiles/filedetails/?id=1640337502
Edit: Once you've placed fence foundation down (which you can see where the door should be located) you can very carefully remove the fence foundation, however, if you screw that up you obviously risk losing a piece of foundation there. You may even have to rely on mods in order to deal with this until this can be addressed with a fix (if it'll be addressed at all).
Select a different building piece on a different hot key so that the game starts trying to work out where that shape can fit. ( this is like a quick version of relogging )
Then before reselecting the part your having difficulty with making sure you are far enough away and can line it up perfectly from that point of view. then without moving select it.
With steitsch's idea of putting clutter where you don't want it to go can also help.
I have no idea when this bug came back because for a good while gates were behaving for me until now. A thread from 2017 brought up the fence trick which was to me one of the most reliable methods of shifting the position of the gate sideways so that it could sit between those two foundation blocks in the screenshot.
Good luck to anyone who comes across this bug and needs a non-mod method of positioning your gate. I had this bug pop up in one of my already made entrances and had a mini freak-out when I realized it wasn't going to sit in place unless I fidgeted with pieces to force the gate into its proper place.
This gate right here: https://steamcommunity.com/sharedfiles/filedetails/?id=1640399659
Edit: The reason I bumped a 35+ day old thread is because this issue is still relevant and a quick search for a solution led me to one thread prior to this one, and after finding the most recent one I figured I'd bump the newest one so that this bug can be squashed once more and to inform players who do not know how to handle this gate issue.
Seeing how we'll be receiving an update soon that 'improves' building mechanics I wonder if this bug came back because the bits and pieces of that system are being tweaked under the hood. It may be what brought this back. Still, if thats the case then something needs to change about how quality control is being conducted. I've seen too many bugs go and then suddenly pop up again.
Are any of the vanilla gates causing this issue, or just DLC ones?
Edit:
If vanilla gates have the same problems as the DLC's, I would like to do a dev kit analysis of it. I can't do that for the DLC gates since they aren't in the dev kit, but I suspect its the same issue for them all. I'm terrible at reading descriptions of a problem and really understanding, but if anybody would be willing to put together a video on:
1) What the problem is
2) The various work arounds and methods you use to get it to work
Then I can see about finding a solution via the back end route.
I have had this issue occur on both, but I'm currently working with the yamatai gate and can reproduce this with the khitan as well.
I figured that DLC items weren't accessible via dev kit, but this is global as far as I can tell and easily reproduced in SP as well as MP. Basically what is happening here is that on occasion the gate frame will not situate itself in your desired position parallel to pieces beside it. It will most often remain perpendicular to those pieces rather than connecting to walls or foundations beside it.
To answer the posted in order:
1. Gate snapping does not situate itself parallel to pieces beside it as it naturally should and sometimes overshoots to the left or right by one or several blocks. In some cases it remains perpendicular of your intended setting.
2. Fence foundations tend to fix this if you set one down one block ahead or behind the gate parallel to it. If you set this perpendicular to the gate it will not snap correctly.
The problem with reproducing this bug is that it will occur spontaneously-- sometimes after removing the piece and without any obstructions to merit the behavior. Sometimes the gate will bug once you've begun a fresh build. It is highly unpredictable, but still present.
If you conduct an analysis of this it may be fixed in the next patch with the improvements so it might be best to wait until it drops. For now the fence foundation trick does it for me, but it may not be ideal for everyone.
Edit: Images for context and testing in order to reproduce the bug.
Start off with something like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1640426078
When you attempt to place the gate you will sometimes be locked into this position:
https://steamcommunity.com/sharedfiles/filedetails/?id=1640424795
To fix the issue I have found that placing a fence foundation piece parallel to the gate will trigger the gate to position itself correctly:
https://steamcommunity.com/sharedfiles/filedetails/?id=1640424811
It will then finally position itself like so:
https://steamcommunity.com/sharedfiles/filedetails/?id=1640424825
Often you do not even need the initial foundation set up in the first screen shot. You simply need to attempt to attempt to set the gate frame down. The pillars made of foundation to the left and right of the gate are just there to ensure that the gate situates itself when the other pieces are set down. You can find this bug via the search function with numerous bugs dating back to 2017. I especially remember it.