Conan Exiles

Conan Exiles

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ATYian Dec 24, 2018 @ 10:35pm
Front Gate, and an incredibly frustrating day
18 hours were wasted on an endevour that in the end resulted in me demolishing my entire compund to the ground.

For the past two weeks, I have been slowly building my fortress. Today, everything was nearly complete. All the thralls were in place. All the workstation was placed. The whole building looked really impressive.

Then I realized there was a piece of foundation wall missing, so I made one and expected it to fit right in. It wouldn't. I thought perhaps the front gate was overlapping it, so I demolished the fornt gate and put it in.

Now the front gate wouldn't fit back in. I thought perhaps I got the sequence wrong. The gate probably needed to go in first, so I demolished all the foundation wall fences.

The front gate still wouldn't go in. I thought perhaps the ceiling on top was blocking it, so I demolished the ceilings. Thig brought down the entire front section, and every thrall-filled workshops, plus my bed and other decorations, fell from the sky and disappeared.

The front gate still wouldn't fit.

I ended up demolished the entire base, leaving only three foundation blocks on the ground.

The front gate still wouldn't fit.

Any idea why my front gate is suddenly behaving as if it wouldn't fit anywhere in the game world? Please help. I literally destroyed two weeks worth of progress trying to solve this.
Last edited by ATYian; Dec 25, 2018 @ 12:21pm
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Showing 1-14 of 14 comments
BigBombz Dec 24, 2018 @ 11:35pm 
It's hard to say exactly what went wrong in your case, but generally I've noticed that if you have problems placing something around the gate, it's not the gate frame but the gate doors that are the culprit so removing them usually helps.
The other thing is that if you try to place the gates (or any other building part) and for some reason (it might be that you are standing too close or what ever) you fail and you get "failed to place building" notification you should immediately do a relog before trying again. When you fail to place the game somehow flags that place unbuildable and you can't place anything there even if it's otherwise legit place. Relog clears that flagging (usually)
IOBIZE Dec 25, 2018 @ 3:55am 
It may help to have a clan member try to place the building block you can not. For some strange reason it sometimes work.
Fast Johnny Dec 25, 2018 @ 5:05am 
What Bombz said about the doors. Also, the standing too close thing, especially with placement of large structure type things is something that we have run into now and then. It helps to build a small tower (3-4 high, single blocks) of foundations to climb up and stand on top of for placing things like a gate, maproom, etc....This way you can see clearly where you are placing something, be out of the way and be able to make those microadjustments that you really can't when the piece is constantly in your face.
Last edited by Fast Johnny; Dec 25, 2018 @ 5:06am
Wraith99 Dec 25, 2018 @ 8:52am 
If you're going to do renovations that include removing ceilings/walls, it's always a good idea to throw up a few sandstone columns. Large/complex structures are prone to having lynchpin pieces that, if removed, can cause a cascade failure that brings a good chunk of the structure down. Sandstone columns are cheap, and will help with building stability during renovations.

As for the gate, i've experienced that large building pieces can be very finicky about placement. Sometimes they can only be placed in THAT exact spot at THAT exact rotation. This is especially true when you place the big things first, and build around them. It sets up a whole bunch of invalid placement triggers unless it is placed EXACTLY where it was originally.

Admittedly, i have no idea why the gate still wouldn't fit if you've already razed the building to the ground. Maybe it needs more foundations to be placed? Can it be placed anywhere at all?
Gavener Dec 25, 2018 @ 7:04pm 
Stairs and Door ways are weird also, and I have had 9/10 pieces fit no problem then bam 10 nope nope, tear down walls it fixes then another doesnt fix...... logged out came back a few days later snapped in no problem.

I have restarted about 4 times with 50+ hours on each character its that kind of game, right now I am having a problem with abuilding message saying on my screen had to turn off "help building" thing to fix it for now.

Mods ? do you?
cattibria Dec 25, 2018 @ 9:07pm 
The gate frames are the odd part. they are trying to snap to the middle of the foundations when they need to line up with the edge. What i have done in the past is place items in the center of the foundations such as a clay pot. I can then snap the gate frame to the edge of the foundation. Alternatively, I have snapped the gate frame to fence foundations that will snap in place at the face of a foundation. Be sure that the outside of the fence foundation has a foundation against it before placing the gate frame. You will not be able to do that after the fact. The Gate frame extends below the top of the foundations and will prevent certain parts from snapping in that location.
Bump. Just came across this. It hasn't been very long since this has been reported, but after finding one thread from 2017 and then this one, this was the most recent mention of such a bug. Yes, it seems this bug has returned and you do need to rely on fence foundations, clever placement of such foundations and pieces placed on the sides of the gate frame in order to get a proper snap.

Screenshot for context: https://steamcommunity.com/sharedfiles/filedetails/?id=1640337502

Edit: Once you've placed fence foundation down (which you can see where the door should be located) you can very carefully remove the fence foundation, however, if you screw that up you obviously risk losing a piece of foundation there. You may even have to rely on mods in order to deal with this until this can be addressed with a fix (if it'll be addressed at all).
Last edited by ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌; Jan 30, 2019 @ 8:08pm
Eternie Jan 30, 2019 @ 10:20pm 
All above are great suggestions I'd add one more ..if something is getting difficult to place
Select a different building piece on a different hot key so that the game starts trying to work out where that shape can fit. ( this is like a quick version of relogging )

Then before reselecting the part your having difficulty with making sure you are far enough away and can line it up perfectly from that point of view. then without moving select it.

With steitsch's idea of putting clutter where you don't want it to go can also help.
I thought this was about a gate frame bug that needs to be addressed at some point? Relogging does not help for this gate issue. Its a known issue by now. The context of the clutter is only in that in order to line up the gate piece you actually have to have something there to circumvent the positioning system's hiccup. A hiccupt that apparently isn't gone yet.

I have no idea when this bug came back because for a good while gates were behaving for me until now. A thread from 2017 brought up the fence trick which was to me one of the most reliable methods of shifting the position of the gate sideways so that it could sit between those two foundation blocks in the screenshot.

Good luck to anyone who comes across this bug and needs a non-mod method of positioning your gate. I had this bug pop up in one of my already made entrances and had a mini freak-out when I realized it wasn't going to sit in place unless I fidgeted with pieces to force the gate into its proper place.

This gate right here: https://steamcommunity.com/sharedfiles/filedetails/?id=1640399659

Edit: The reason I bumped a 35+ day old thread is because this issue is still relevant and a quick search for a solution led me to one thread prior to this one, and after finding the most recent one I figured I'd bump the newest one so that this bug can be squashed once more and to inform players who do not know how to handle this gate issue.
Last edited by ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌; Jan 30, 2019 @ 10:45pm
Saramis Jan 30, 2019 @ 10:47pm 
hate to say it but this bug has been around since the aquilonian building pieces were added and it drove me to quit the game. Logged in one day on my server and found a small wall pice missing, couldnt fit a wall piece back in so destroyed the roof and door trying to get it to work again and when rebuilding the door frames would not lock into the foundation no matter what. Just hours and hours of wasted time and frustration over something so simple to fix, not shocked to find its still not working
I'm aware it has been around, but it was handled once before. Honestly what surprises me is that it came back. I really, really, really wish I understood how a bug, specifically one like this, would return. Following a train of thought I just figure that at some point a change was made to placeables in order to improve a coming system and that players and or staff responsible for testing the changes did not notice this come back or if they did recognized it they didn't report it. That is an extreme level of oversight if it is what truly happened here. It seems to me the only way a bug like this could just dredge itself up again.

Seeing how we'll be receiving an update soon that 'improves' building mechanics I wonder if this bug came back because the bits and pieces of that system are being tweaked under the hood. It may be what brought this back. Still, if thats the case then something needs to change about how quality control is being conducted. I've seen too many bugs go and then suddenly pop up again.
Last edited by ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌; Jan 30, 2019 @ 10:55pm
Multigun Jan 30, 2019 @ 11:11pm 
Originally posted by 󠀡󠀡:
I'm aware it has been around, but it was handled once before. Honestly what surprises me is that it came back. I really, really, really wish I understood how a bug, specifically one like this, would return. Following a train of thought I just figure that at some point a change was made to placeables in order to improve a coming system and that players and or staff responsible for testing the changes did not notice this come back or if they did recognized it they didn't report it. That is an extreme level of oversight if it is what truly happened here. It seems to me the only way a bug like this could just dredge itself up again.

Seeing how we'll be receiving an update soon that 'improves' building mechanics I wonder if this bug came back because the bits and pieces of that system are being tweaked under the hood. It may be what brought this back. Still, if thats the case then something needs to change about how quality control is being conducted. I've seen too many bugs go and then suddenly pop up again.

Are any of the vanilla gates causing this issue, or just DLC ones?

Edit:

If vanilla gates have the same problems as the DLC's, I would like to do a dev kit analysis of it. I can't do that for the DLC gates since they aren't in the dev kit, but I suspect its the same issue for them all. I'm terrible at reading descriptions of a problem and really understanding, but if anybody would be willing to put together a video on:

1) What the problem is

2) The various work arounds and methods you use to get it to work

Then I can see about finding a solution via the back end route.
Last edited by Multigun; Jan 30, 2019 @ 11:15pm
Originally posted by Multigun:
Originally posted by 󠀡󠀡:
I'm aware it has been around, but it was handled once before. Honestly what surprises me is that it came back. I really, really, really wish I understood how a bug, specifically one like this, would return. Following a train of thought I just figure that at some point a change was made to placeables in order to improve a coming system and that players and or staff responsible for testing the changes did not notice this come back or if they did recognized it they didn't report it. That is an extreme level of oversight if it is what truly happened here. It seems to me the only way a bug like this could just dredge itself up again.

Seeing how we'll be receiving an update soon that 'improves' building mechanics I wonder if this bug came back because the bits and pieces of that system are being tweaked under the hood. It may be what brought this back. Still, if thats the case then something needs to change about how quality control is being conducted. I've seen too many bugs go and then suddenly pop up again.

Are any of the vanilla gates causing this issue, or just DLC ones?

Edit:

If vanilla gates have the same problems as the DLC's, I would like to do a dev kit analysis of it. I can't do that for the DLC gates since they aren't in the dev kit, but I suspect its the same issue for them all. I'm terrible at reading descriptions of a problem and really understanding, but if anybody would be willing to put together a video on:

1) What the problem is

2) The various work arounds and methods you use to get it to work

Then I can see about finding a solution via the back end route.

I have had this issue occur on both, but I'm currently working with the yamatai gate and can reproduce this with the khitan as well.

I figured that DLC items weren't accessible via dev kit, but this is global as far as I can tell and easily reproduced in SP as well as MP. Basically what is happening here is that on occasion the gate frame will not situate itself in your desired position parallel to pieces beside it. It will most often remain perpendicular to those pieces rather than connecting to walls or foundations beside it.

To answer the posted in order:

1. Gate snapping does not situate itself parallel to pieces beside it as it naturally should and sometimes overshoots to the left or right by one or several blocks. In some cases it remains perpendicular of your intended setting.

2. Fence foundations tend to fix this if you set one down one block ahead or behind the gate parallel to it. If you set this perpendicular to the gate it will not snap correctly.

The problem with reproducing this bug is that it will occur spontaneously-- sometimes after removing the piece and without any obstructions to merit the behavior. Sometimes the gate will bug once you've begun a fresh build. It is highly unpredictable, but still present.

If you conduct an analysis of this it may be fixed in the next patch with the improvements so it might be best to wait until it drops. For now the fence foundation trick does it for me, but it may not be ideal for everyone.

Edit: Images for context and testing in order to reproduce the bug.

Start off with something like this:

https://steamcommunity.com/sharedfiles/filedetails/?id=1640426078

When you attempt to place the gate you will sometimes be locked into this position:

https://steamcommunity.com/sharedfiles/filedetails/?id=1640424795

To fix the issue I have found that placing a fence foundation piece parallel to the gate will trigger the gate to position itself correctly:

https://steamcommunity.com/sharedfiles/filedetails/?id=1640424811

It will then finally position itself like so:

https://steamcommunity.com/sharedfiles/filedetails/?id=1640424825

Often you do not even need the initial foundation set up in the first screen shot. You simply need to attempt to attempt to set the gate frame down. The pillars made of foundation to the left and right of the gate are just there to ensure that the gate situates itself when the other pieces are set down. You can find this bug via the search function with numerous bugs dating back to 2017. I especially remember it.

Last edited by ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌; Jan 30, 2019 @ 11:57pm
Commander Tom Jan 31, 2019 @ 7:45am 
so glad better voip is in and not a fix to this gamebreaking and frustrating issue ....
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Date Posted: Dec 24, 2018 @ 10:35pm
Posts: 14