Conan Exiles

Conan Exiles

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Is there a point to thralls on workbenchs?
Ok i been testing this game since it launched and recently got back into the game after long wait for updates, now that thralls are actually in the game i find little benefit from having them at workbenchs, i read they are suppose to use less resources but i have tier 2 plus crafters and they use no less then i would. now i don't know if online play is different but singleplay i don't see a reduction in the need for resources, only a few have extra recipe's which are usually pointless like blacksmith aprons that armorers create and crapy exceptional bows made by carpenters. Cooks offer little more at tier 3 and i still have to locate recipe's regardless of the level of the cook. So the main question here is do thralls actually do anything? I know in server settings you can set how quick they craft items but thats about it on workbenchs.

They also have no inventory so you can't put armor and weapons on them, im curious to know from the multiplay people do these thralls on workbenchs attack if attacked by players or are they just part of the furniture?
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Tambam 20 Des 2018 @ 2:03pm 
Diposting pertama kali oleh Cenobite:
The thralls don't reduce matrials is my whole point here.. they say it does but im watching them craft there is no reduction they don't add anything or speed anything up. The server settings speed craft times up
SHM. Well...if you say so. Even though everyone told you differently and I specifically said the thralls improve craft times and material use. Thralls reduce the base crafting time settings. Does not matter what crazy setting you have, the better thralls still reduce it by a flat 50% or w/e.

So, if you wanna be ignorant about it sure. And no, the wiki is not "some fakenews site that has out of date info or some made up crap". It's neither of those, it's actually very much up to date and accurate on most everything, this included. I've checked it a lot in the last few weeks, even regarding named thralls' locations. They ARE where they say and everything else I've ever looked up there has been on point as well.
:steamfacepalm:

Terakhir diedit oleh Tambam; 20 Des 2018 @ 4:18pm
@Cenobite Everything that TamBam has said is completely accurate. The t4 and t3 thralls do reduce the cost to make something, they never add anything to gear just reduce the cost to make it and the cost of time. You changing the speeds on the server side changes your personal settings which can make it seem you are faster at crafting then them. But thats only cause server settings affect you not the thralls which are hard coded to the base speeds only.
Hans Blitz 20 Des 2018 @ 8:00pm 
Yeah so higher level crafters have a quicker base multiplier, the server just multiplys what the base rate is set at which my point being can be nullified by server settings, I figure you would have to stuff with the config settings wherever they hide them in the file system to change the base rates, so yes i understand the speed may differ slightly but i see nothing exrta out of resource production unless that crafter makes exceptional items of one type or another or has a select few recipes. I see no extra mat's produced when baking bricks in the furnice with smelters i don't see carpenters produce more shapedwood from from a stack of 100. its the same adverages all round i don't see thralls having any impact there...
Multigun 20 Des 2018 @ 9:26pm 
Diposting pertama kali oleh Cenobite:
unless that crafter makes exceptional items of one type or another or has a select few recipes.

This was already explained. Yes, T3 and T4 Crafters have unique recipes that only they can make. And not all T3 and T4 crafters will make the same things either. Depending on the race and faction will and do alter the unique recipes available. A Tier 4 Stygian Armorer in Sepemereu can make different unique armors then a Tier 4 Black Hand Dafari Armorer.

Diposting pertama kali oleh Cenobite:
exrta out of resource production unless that crafter makes exceptional items of one type or another or has a select few recipes. I see no extra mat's produced when baking bricks in the furnice with smelters i don't see carpenters produce more shapedwood from from a stack of 100.

They don't produce more resources, it takes less resources to make things in certain situations.

This is directly from the dev kit. Not from a wiki source (that I still don't understand why you won't believe, our wiki community works very hard to provide accurate information). This is as accurate of information as you are going to get. Here are two examples.

Armorer Example
  • T4 Armorer Crafters craft faster and and takes less mats to produce then T3 or lower.
  • T3 Armorer crafts faster then T2, but has the same value for less mat production as T2.
  • T2-T4 will make it so it costs less resources to make then if you fired up a machine by itself without any Thrall in it
  • T1 the only advantage it offers is a speed bonus

Cook Example
  • T4 Cook Crafters craft Faster then T3 or lower cooks, but it's fuel consumption bonus (where it takes less fuel to produce items) is equal to T3
  • T3 Cook Crafters craft Faster then T2 and has a better fuel consumption bonus then T2
  • T2 Cook Crafters craft Faster then T1, but has the same fuel consumption bonus as T1
  • T1 has no speed bonus, but has better fuel consumption bonus then if you fire up the machine yourself.
Terakhir diedit oleh Multigun; 20 Des 2018 @ 9:26pm
A teir 4(level 4 or named) carpenter only requires changes the speed at which shaped wood is crafted at and lowers how much wood is used to make one shaped wood.

The base cost to make a single shaped wood without any thrall is 10 wood so you only get 10 shaped wood from 100 wood.

If you have a tier 3(level 3) thrall in the carpentry bench it reduces it by 3 wood making the price for a single shaped wood 7. This allows you take that 100 wood and get 14 shaped wood from it.

If you have a teir 4(level 4 or named) carpenter in the carpenter bench they reduce the cost by 5. Making it only cost 5 per shaped wood. This will allow you to take that same 100 wood and allow you to make 20 shaped wood from it.

As for any smelter or tanner they do not reduce the cost of crafting, they only reduce the time it takes to smelt/tan a item.
Greg 21 Des 2018 @ 7:02am 
Get a taskmaster as soon as possible.
Hans Blitz 21 Des 2018 @ 8:33am 
does the taskmaster make crafting more effective because yeah im not seeing a reduction in the use of mats with my thralls upto 3rd tier, thats why i was wondering if they worked because as people have stated they are supposed to reduce mats needed to create objects. Everything you state i beleive would be true but i don't know if it's working correctly, one time i load the game the blacksmith uses coal to produce then the next it doesn't i just thought there was some live testing and implementation going on as i see some changes during playtime.
Well if the things aren't working like is stated by the us and the wiki for the thralls(which is actually acurate) then either a file was corrupted or your game is bugged.

Think you mean the forges when you said they use coal? The way the forges or really any of the items that "burn" a fuel work is they start with the thing that burns the quickest to the slowest. If you use two different fuels you will need to press the start button again cause they will not auto start on the next fuel. And if you have coal in it but then put wood in, the forge will use the wood once the last coal is burnt rather then the coal since wood burns faster(not increase the speed but each piece of wood doesn't last as long as coal does). With that said though the best fuel would be to either just use oil from squishing fish or just using the dried wood from a drying rack or from the white trees north of Galleon and through out the desert.
Hans Blitz 21 Des 2018 @ 2:54pm 
Coal never burnt anywhere before, i could only use it to make torchs and brasiers, today i find coal works in the furnace now and burns with a fuel time limit, i had my burn times on x1.6 before and now lowered it because coal is now working as a fuel source. the only things that burnt before were piles of wood, bark and oil. I see changes during play im pretty sure they are live updating and changing things while im playing. I always keep a pile of coal in the blacksmith/forge it doesn't burn but i think its required still to make some things.

Thanks for your help anyway it gives me some pointers on what the stats are supposed to be for thralls so i can judge if its my game bugged or not. The game updates alot so i don't know if wiki are upto date, last week we had a 1.6 gig patch and yesterday was around 80mb so things can change fast.
Terakhir diedit oleh Hans Blitz; 21 Des 2018 @ 3:06pm
Mringasa 21 Des 2018 @ 6:12pm 
If your server settings are not at the vanilla/♥♥♥♥♥♥♥♥ rates, your Thralls aren't going to function as expected. You can test everything and anything, and the results won't be what others are getting. I think you can adjust Thrall settings though somewhere. If you're crafting at 1.5, set them to that and check results again.

Using vanilla rates, with a 3x gather setting, Thralls are required to reduce the grind on my server. Just having a Tier 2 Carpenter and Blacksmith makes a major difference in base building times and materials gathered.

If you change materials being used as fuel in your Furnaces, it won't automatically switch over to them. You have to restart the Furnace with the new fuel for it to begin using it and then continue automatically to burn more stacks of the same. Or when you first put the new fuel into your Furnace, drag/drop it to the Fuel icon in the upper-left corner of object's inventory pane. That will set it to begin burning that fuel type.
Hans Blitz 22 Des 2018 @ 12:44am 
I've had a proper look at it and tested it across a few thralls now at different benchs, seems everything is working fine there is a reduction in mats now. Im sure my carpenter wasn't using skill properly because he was using more mats then now. but all seems to work correctly when i checked today. I changed my speed for thralls to match the players crafting speed and i notice a difference in the level aswell as the reduced cost for recipe creation. Maybe the patch yesterday fixed my issue i don't know but im pretty sure they were not working in my game properly before.
Tambam 22 Des 2018 @ 8:37am 
Recent patches haven't touched that so it's very unlikely.
Gavener 22 Des 2018 @ 9:00am 
Making me want to go smack some locals for my work benches now
Hans Blitz 22 Des 2018 @ 2:34pm 
well it wasn't working period. understand now it is, thanks for your help.. this game half of the crap doesn't then it does work.. just like the pyhsic's, one second the mob is being booted accross the map then the next it die's normally. one load in i get full direct x 12 with all it's effects other times it's a reload till they just suddenly work again.

So everytime i seem to load my game is different and i haven't added extra mods other then the mods i been using from the start that are only cosmetic changes and don't effect game mechanics.

Reason why i stopped playing was everytime i would load in they would add more stuff to the build tree and change the layout forcing me to respend my points in new skills.. thralls were not in the game the villages were vacant and half the towers and enviroment wasn't there! so yeah the game constantly changes and is constantly added too and wiki isn't always upto date so when i get a bug and i ask about it in these forums i expect to be treated with respect and not to be called a fool or a lier because im having an issue with my game..
Terakhir diedit oleh Hans Blitz; 22 Des 2018 @ 2:46pm
Tambam 22 Des 2018 @ 5:57pm 
Most (all?) of your issues might be caused by mods tbh. And yea, the wiki is actally very much up to date.
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