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How is it messed up? It was a game design choice. Maybe it makes no sense to you but I can see why they made that decision.
Well, I guess the idea that you need two armor's benchs seems a little redundant to me in game design. If a bench has the ability to make high quality armor, making any armor underneath that would be easily crafted.
Yes, it makes little sense to me, but I am certainly glad you are good with it.
But I hate it too... specially the fact that I have to move my precious thralls from bench to bench to be able to craft stuff...
I wish they would solve the recipe bloat issue making the UI more user friendly at the same time, like...
There are a number of options I can think of, and ANY of them would be better than the current scheme::
1. add tabs, add presets to filter recipes, like: allow to toggle recipes on/off and save that with a name.
2. Allow for a favorites bar at the top, and let the recipes placed there be remembered and restored, possibly also allowing them to be saved as presets with a name.
3. Make the search box persisten and with an HISTORY of used search terms. But for this to be useful, recipe names needs some kind of rationalization... some kind of scheme so you can filter them.
4. Allow us to create new floating panels/bars and assign stuff there... something like you do in Secret World (from what I could saw...) for inventory slots.
5. Make the recipe list hierarchical like a folder tree.
6. Split the view in two panels (variation of 5) and right panel shows the item from the group selected on left panel.
7. Allow us to DELETE/HIDE stuff we don't care in each bench separately (not permanently ofc.) that way, we can have multiple benches each of one personalized to the type of crafter assigned to them... like, why I would want to have Darfari armor in a bench where I placed Zoara of the marshes?
8. Make the crafting process like a "wizard" with steps, where each step has a limited selection of stuff... like A. make armor, B. base/dlc, C. race, and D. light/medium/heavy, E. each piece of armor corresponding to all the previous selections. In step A, you would be able to chose, for example, between Armor, Tool, Lining/Padding, or Material.
And there's more options probably that I could think of just using, you know, common sense :P
I hear you on that.
Or just a favorite crafting menu like an inventory box that you can drag and drop or tag certain items to be in or remove when they become obsolete.
Because every other improved crafting station completely replaces the one that comes before it, making them irrelevant and thus you can tear them down to make more room in your base.
The improved armor workbench is the only crafting station that requires you to keep the old version running next to it in order to function.
And Funcom has no plans to change it as it's meant to be like that, get over it or stop playing.
"Messed up" is an opinion, not a fact.
Dam good suggestions Leeux.
The armorer bench is the only one that has appropriately named recipes. Such that the same names may get sorted together.
However still all crafting stations are just badly designed with the same sorting heading which are totally irrelevant for most crafting recipes ... for those that have recipes.
If the Devs actually had to use crafting stations they may design them way better. As is they only seem to use their favourite tool ... the Admin Panel. Which is well designed and very useful for anything I need.
\What's up with you? We are discussing the functionality or lack thereof the improved armorers bench. If you want to discuss what you think about it, then fine, but why be a combative ♥♥♥♥?
Most of us that has bloated recipe lists it's because we use mods that allows us to have access to all recipes at once, and/or also add more recipes to the mess, and yes, that's on us... maybe.
I don't think the devs intended for anyone to have a list of recipes like the one most of us modded users have :)
BUT... they started breaking their own rules when they started added mandatory non-hideable items to the recipe lists in the form of ALL the DLC items unlocked at once whether we wanted or not, whether we can craft them or not... and they are present in ALL recipe lists, hand crafted, armorer's bench, blacksmith, etc.
If they keep adding stuff DLC after DLC, then... at some point they'll need to do something about the bloat.
I really hope they stop adding DLC items in mass... or at least, REMOVE them from our craft by hand list and just add them to their own (I mean, the DLC's own) Artisan benches... they have ones, why they don't use them for that?
They just expect everyone playing their game to have to grind endlessly with buggered stations that barely work because it's supposed to be a challenge! What a crock.
Sorry for the negative attitude, you have great ideas Leeux .... they would do well to listen to you!
Buggered is like a portmanteau between buggering and bugged... it's perfect, because the stations keeps buggering us due to their buggedness :P
ARK that Conan Exiles seem to copy frequently is way better in having actual recipes in all stations. No half baked splash screens as a cover for a failed crafting station, that you can add a Thrall to and not know what it does.
The best crafting system in game, that I have played would have to be in Novus Inceptio with a search function for all possible items you can craft. If that item needs a certain crafting station it tells you if that station needs fuel you can select that and select which fuel, how much to use which tier level that fuel has. All from the one menu quick and easy ... once you understand it.
With leevels of complexity or a basic system whichever the player prefers.
Novus Inceptio is still in EA but is way ahead of Conan as far as crafting goes. Our crating is still as if it's in the concept stage and never left it. Would be great if fun com could develope a concept for crafting!