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Regardless, I'm wondering if there is a way in-game to see what mod is adding an item.
If the mod author happens to list an ID range that they use to add the new items, you could probably take an educated guess via that, as when you are in admin mode it will list the item's ID in-game.
No. Maybe (probably?) Funcom has some sort of automated system, but us modders have to hand input ID's and create them manually. I am unaware of any way to load up a .db into the dev kit either. In other words, the DB isn't assigning ID's to various items, modders are.
ugh... right. Still... There's *got* to be something that says this thing is part of that thing or when you remove mods things would just stay and not work or crash your game... Well... I'm aware that that does happen but you get what I mean...
Many great mods have also a discord server, where you can ask info, talk about some eventual issues, or whatever.
Of course in ther workshop there are plenty of mods, but many are also outdated. Modders are players like you, and they create mods in theyr sparetime, mostly at first for the own use.
Each mod has a release date, and a date when it was updated for the last time. So yes, is bit the job of any admin to hunt down the new update each day, install them properly on server (best with a good old FTP). Also testing the modlist first in singleplayer is still a good advice.
Good luck !