Conan Exiles

Conan Exiles

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Rome Jul 4, 2018 @ 10:52am
Where is the derketo priest, the missing armor maker and the missing smith´s???
Unbelievable since the release funcom want one dlc after the next one and still the game isnt complete yet. We all miss some npc´s like the derketo priest, some armor maker for the other flawless armor´s and some smith´s to craft the legendary weapon kit for all the legandary weapons (repair). Funcom wake up and do your job!!!
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Showing 1-14 of 14 comments
SteelFire Jul 4, 2018 @ 10:56am 
The priests and blacksmiths aren't missing (can't say for sure about the armorers), just rare spawns during purges.

Right or wrong to have them locked behind purges like that is another issue, but they're not missing.
luZk Jul 4, 2018 @ 11:00am 
Derketo priest spawns in a rare jungle purge according to this conan youtuber.

https://youtu.be/KUnP9ZtyuPM?t=31
psychotron666 Jul 4, 2018 @ 11:18am 
We got the darketo priest on a private pvp server with my clan, from a purge (they had purges active obviously)
luZk Jul 4, 2018 @ 11:36am 
Originally posted by psychotron666:
We got the darketo priest on a private pvp server with my clan, from a purge (they had purges active obviously)

Do you know what level of purge setting is needed to spawn the priest?
Rome Jul 4, 2018 @ 12:15pm 
The problem is, the purge is broken. We had 20 purges...18 of them defeated without any help, we dont saw any npc attacking us. We defended 2 purges wow.
Hrukk Jul 4, 2018 @ 1:32pm 
Rome what is the base you have like if I may ask?
Leeux Jul 4, 2018 @ 3:15pm 
It seems that the testlive patch has a new spawn for a Derketo priest... someone found him/her in the campfire that's near the Pagoda.
Lace Black Jul 4, 2018 @ 3:26pm 
Originally posted by SteelFire:
The priests and blacksmiths aren't missing (can't say for sure about the armorers), just rare spawns during purges.

Right or wrong to have them locked behind purges like that is another issue, but they're not missing.
okay, but purges don't even work right.
Leeux Jul 4, 2018 @ 3:47pm 
Purges work... I've had personally 12 purges in my game, Hyenas several times, Imps several times, Locusts several times and just yesterday my first jungle purge, Grey Apes.

Problem is there are several conditions that have to be met in order for the purge to work, and some of them are imcompatible with the way people build bases, it seems.

First, you base HAS to be in contact with the ground level surface somehow, through stairs... the AI needs to be able to PATH from their starting points to their target destination (the red swords in the map.)

Adding to this one, if the target is on a different Z level than their spawn point (say, you've built on a hill and there's a slope to access it, but also a cliff from the other side) they MIGHT get stuck trying to access that red point through a path that doesn't work, so you NEED to activelly search for them in all the vecinity when the purge triggers.

(Example, in the Grey Apes purge that I had yesterday, I've built my base in a cliff overlooking the sea shore near the pagoda in the jungle. It has an accessible path through the other side, a sort of road that goes down in a sort of roundabout way. Several times the apes spawned below in the shore and couldn't path properly towards my base using the roundabout road, and instead got stuck on the mountain side trying to get to the destination, even if there was a cliff in their way.)

Second, the default settings have the time restriction enabled by default and that might be getting in the way of the purges for many people, depending on schedule. (They did for me, had to disable time restrictions.)

Third, AFAIK there's only 1 purge per tick, and there's <PURGE FREQUENCY> ticks per day per server... so, if you're not lucky enough to be chosen for purge at that tick in your server, you'll have to wait for next tick... Using default settings, there are 24 ticks per day (1 per hour.)

Fourth, Purges may be targetting dead clans (if on MP servers).

Fifth, if you built all over the map, the purge can chose any place to target you, so if you're waiting for that specific purge to get the NPCs you want, you may be waiting for a loooong time.

Sixth, ALL structures count as purgable, even stuff that doesn't matter, like isolated foundations, bridges over the river, anything... not only your bases that have spawn points in them.

Seventh,

((EDIT: Forgot about this)) In single player mode purges can only spawn in close vicinity to the player character due to how the world loads, so IF you're on about your business and aren't near some building when the purge triggers, it may be well that the purge can't trigger because the system can't find anything (loaded) to target.

All of this is what need to align to get "the right purge" in order to get the NPCs that are purge only and that is extremely difficult to happen, unless you play the game for months, you'll never ever see those NPCs.

This is something Funcom needs to address at some point IMO.

EDITs: grammar, typos and all the good stuffs
Last edited by Leeux; Jul 4, 2018 @ 3:54pm
SteelFire Jul 4, 2018 @ 4:37pm 
As Leeux pointed out, there's a lot factoring into purges, especially on MP. Which was my point. Saying certain NPCs are missing is incorrect and it's not feedback that's going to go anywhere.

Saying purges need adjustment in how and when they trigger and questioning why the NPCs are locked behind purges are the issues. Feedback needs to focus on the right issues or it's not going to do any good and not going to result in changes.
Rome Jul 5, 2018 @ 9:07am 
we are on a official server and we cant set anything!!!
Huntress Jul 5, 2018 @ 6:53pm 
The patch Today added Lemurian Priests tot he Pagoda at a increased spawn rate, but I still have not seen one spawn there yet and been farmign it for a while since patch released saying all this.
Huntress Jul 5, 2018 @ 10:03pm 
Okay, found the Derketo Priests they spawn at the Bonfires to eithre side of the actual Pagoda building it's self. They seem to share the spawn points with certain crafters like Tanners and Carpenters I've seen spawn in these places.
rharwell62 Jul 6, 2018 @ 12:45am 
Originally posted by Huntress:
Okay, found the Derketo Priests they spawn at the Bonfires to eithre side of the actual Pagoda building it's self. They seem to share the spawn points with certain crafters like Tanners and Carpenters I've seen spawn in these places.
I can confirm
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Date Posted: Jul 4, 2018 @ 10:52am
Posts: 14