Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Also, if the pike is "easy mode" to you, just pick a more challenging weapon. Try the hammer or axe for a change of pace.
Edit: Offline base raiding and PvP "chicken fights" don't really do the game concept or setting justice either.
With the amount of gamebreaking bugs and inaccuracies that this game has, I highly doubt nerfing the polearm is high on the agenda since it's the preffered weapons of the pedophiles, aka pvpers. Don't be surprised your thread is turning into a ♥♥♥♥ slingging contest while you're ♥♥♥♥♥♥♥♥ at the weapon that 99.9% of them uses.
All I'm saying is I wouldn't hold my breath. Try to get better at dealing with them and just don't expect to knock out a polearm as easily as you would with other thralls and you'll survive I'm sure. Same goes with shields.
GL!
Fix the animation so that all the frames that should be rendered actually are and you'll have likely fixed the problem. Doing so would slow them down and make sure they can't clip/glitch past your shields all the time.
Side note: I recall years ago someone deliberately hacked some FPS game or another by removing the animation sequence for reloading their weapon from their files (more specifically, the kept the first frame and the last frame only). Since the reload speed was tied to the animation playing, this meant that they instantly reloaded their weapon because there was no animation sequence to wait for. So there is a precedent for this kind of problem, in case anyone was wondering.
It's obvious you've all lost track of what the discusion was about. Hell, the author hasn't commented in an entire page! Move on with your lives, stop arguing over useless banter. It's a discussion about a weapon in a videogame, so treat it like that, like civilised adults. Not like someone stole your chocolate at the playground.
Polearm *Stun Time* is key, the thing is Polearm is OP because you can right click 2 hit combo OVER & OVER.
After first hit or 2 you get an advantage of +4 frames on whoever you are attacking.
Like, you never have to actually finish the combo, any creature or player can be killed by doing first 2 Hits and reseting while the stagger animation is playing.
Dagger are waaay more powerful than Pike, ...and with poison?? Get stabbed 3 times bleed out and poisoned to death.
(Exiles with daggers are much more dangerous than with pikes IMO)
1) Obviously you want to get the first blow on NPC, wichever weapon you are using, then get smaking on it untill it dies.
2) If you can't, polearms are among the easiest to avoid by dodging or simply walking aside, then flank and hit.
3) If you can't dodge properly becouse of heavy armor, block with shields and time an heavy attack that males you leap forward, closing distance. 1st sword heavy and first axe heavy make you do quite a long leap forward, if times you are going to interrupt NPC pole combo and cut through its death.
Of course if you technique is go in front of NPc at its distance and smash the left button, then polearms will keep you afar and give troubles, but this means you didn't study combat system at all.
Dancers piling bleed on you are WAY more difficult, not to mention axe wielders that can ignore your shied or club users that can sunder you. Against polearms is just a matter o block/dodge and time a close in combo.
As far you using polearm against mob and npc, they can be usefull for new character that didn't grasp how combat works, but their dmg is subpar and they work very well untill you meet someone that conunter you and you are done. Try to go with a polearm agains mister giant spider and tell me where your body is left.
Most cheese tactics always going good is shield and sword or axe if you use heavu armor, or daggers if you are super agile with a lot of dodgnign technique.
If you are faced by serveral NPS witha combination of weapons best bet is shield OR a lot of dodging. The advantage of blocking with shields is that you don regen stamina but neither consume it by blocking.
If you want to go solo against a group of NPCs or a giant creature you have to be porepared, and maybe with some help from server setting in completly solo server. Otherwise team up.
If you want to go solo your best bet is dodge + block, axe to ignore thei sihelds and a lot of grit.
Aparta giant spiders i learned to avoid, in cqc, it the best scenario,
So basically there's a sort of strategy in a sort of non linear combat system that you have to learn and use some skills to solo stuff. If you try ala skyrim your ass is going to kicked off very bad,
This beeing said, the system is far from perfect and i think we all mis a much more weel thought Age of Conan combat system.
Nerf to polearm? VEry bad idea. Implementing a combat skill that realies more on differences between weapond adn player skill: way to go.
OFC there will always be frustrated guys that come from skyrim and lament why the smashed the buttom 5 times and their opponent didnt'die, but for the sake of god, that's not the game we want.
:P