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Using middle click while trying to place the larger pallisides on mountain edges works pretty well. Sometimes you can get away with not having to make a foundation ring.
Dont place any benchs next to your exterior layer, because its possible to interact with some of them if you place them close enough to a wall.
Plus having a hollow layer is just good base building practice.
Elevators can be used by anyone, so make sure you make elevator rooms and shafts, to stop people using them.
I wouldnt upgrade your religious altars untill you already have a arch priest of that type.
As soon as it hits t3(any altar) Your base gets marked on map and a giant light shines from your base.
Thralls should be placed anywhere possible. Mainly archers, in positions they can hit climbers or attackers, but some melee help in tight spaces.(you can now equip thralls)
Edit:P.S: Alot of players swear-by using caves and choke hold spots as base locations, Which is probably a decent idea and requires alot less anti climbing protection which can be funneled into many more mazes/door breaks etc etc. (Theres a few good cave spots if your into being in a hole/surrounded by rock)
Also you cant climb while dragging a thrall, So if you build up high, your going to need a way to get into your base while holding a thrall. (Unless you make wheels else-where)
Would you care to put that statement to the test?
Because I have never seen a base that couldn't be cracked, that was built without cheating.
Disclamer: I only normaly raid people who have proven themselves to be raiders.
Mostly to get whats left of my stuff back.
IMO the struggle is always not where you want to build, but where's left to build. Sometimes you have to work your way to steel just to knock down enough foundation spam to protect yourself. And conventional real-world constructs won't work simply for one reason: in the Middle Ages we had proper slits and murder holes. Once those are set up (somehow) we will again see the power of a garrison/keep forward base. To me that's where the disconnect arises, and it's due to a way the game works.
If you are building PVP, the big thing is tunnels under ruins. Look near The Tradeway. Another is atop tall, skinny objects. Finally, a big hit with Chinese players that is virtually ungoddable is the under-ruin base. Once you see this going to tier 3, you've got one choice: choke off their ichor and kill them when they come for black ice. Otherwise, this structure is endgame. Look for tall ruins and builld completely through them to the underside. Mitra stomp leaves all beneath intact.
Bravo Sir,
That is a defence I will acknowledge. As tried and true.
Make it difficult.
Don't put all your eggs in one basket.
Hide the baskets.
I salute you Sir.
Don't forget competent AI so archer thralls can't be easily picked off one by one and actually have a chance of fighting back. I've seen 40 of my archers utterly fail against two raiders who simply sidestepped the arrows while picking them off. Granted that was a year ago but not enough has changed to prevent that again.