Conan Exiles

Conan Exiles

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MrBeans Mar 7, 2018 @ 1:21am
Base design meta?
Anyone have any tips? Things have changed a lot since I first bought the game. How should I protect my loot? Build high up? Use thralls? Build a pyramid? Avatar defense?
I've noticed lots of the youtube videos for base designs are a year old and not built for protection/ rather for looks and RP. I'm at a loss really, anything would be helpful. Thank you.
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Renjimaru Mar 7, 2018 @ 1:37am 
Play any ark? Basically you want to be as high as possible with as many foundation rings/spike walls/pallisides setup below to stop climbers from slow crawling thier way up.(swap to a foundation and crenelated fence/wall at t3)
Using middle click while trying to place the larger pallisides on mountain edges works pretty well. Sometimes you can get away with not having to make a foundation ring.

Dont place any benchs next to your exterior layer, because its possible to interact with some of them if you place them close enough to a wall.
Plus having a hollow layer is just good base building practice.

Elevators can be used by anyone, so make sure you make elevator rooms and shafts, to stop people using them.

I wouldnt upgrade your religious altars untill you already have a arch priest of that type.
As soon as it hits t3(any altar) Your base gets marked on map and a giant light shines from your base.

Thralls should be placed anywhere possible. Mainly archers, in positions they can hit climbers or attackers, but some melee help in tight spaces.(you can now equip thralls)

Edit:P.S: Alot of players swear-by using caves and choke hold spots as base locations, Which is probably a decent idea and requires alot less anti climbing protection which can be funneled into many more mazes/door breaks etc etc. (Theres a few good cave spots if your into being in a hole/surrounded by rock)

Also you cant climb while dragging a thrall, So if you build up high, your going to need a way to get into your base while holding a thrall. (Unless you make wheels else-where)
Last edited by Renjimaru; Mar 7, 2018 @ 1:42am
Minlantius Mar 7, 2018 @ 1:46am 
Want the best base defense, look up medieval siege defences and base them off that. I have yet for anyone to break through mine without resorting to cheating.
@Minlantius

Would you care to put that statement to the test?
Because I have never seen a base that couldn't be cracked, that was built without cheating.

Disclamer: I only normaly raid people who have proven themselves to be raiders.
Mostly to get whats left of my stuff back.
Minlantius Mar 7, 2018 @ 8:15am 
Originally posted by droch-aon:
@Minlantius

Would you care to put that statement to the test?
Because I have never seen a base that couldn't be cracked, that was built without cheating.

Disclamer: I only normaly raid people who have proven themselves to be raiders.
Mostly to get whats left of my stuff back.
I should actually state people have broken into my city (because it isn't a single building) but through traps misdirection and the materials needed to break down every house while quite literally needing to fight a couple hundred thralls proves to be not really worth it for most. The best part though is the fact once you fight though all that there is no loot because I move everything to a secure vault when I log off. The way I look at it, the hours of grinding needed to actually level my base for material gathering and fighting just isn't worth it to most. That's why they resort to cheating and why I have a vault and no base on the official sever I was playing on. The reason I know it was cheaters because most people won't destroy every single block of a huge tier 3 base when it also has god defences.
Barnes Mar 7, 2018 @ 8:57am 
Originally posted by droch-aon:
@Minlantius

Would you care to put that statement to the test?
Because I have never seen a base that couldn't be cracked, that was built without cheating.

Disclamer: I only normaly raid people who have proven themselves to be raiders.
Mostly to get whats left of my stuff back.
True dat. With all your time on regular testlive I know you've (about) seen it all.

IMO the struggle is always not where you want to build, but where's left to build. Sometimes you have to work your way to steel just to knock down enough foundation spam to protect yourself. And conventional real-world constructs won't work simply for one reason: in the Middle Ages we had proper slits and murder holes. Once those are set up (somehow) we will again see the power of a garrison/keep forward base. To me that's where the disconnect arises, and it's due to a way the game works.

If you are building PVP, the big thing is tunnels under ruins. Look near The Tradeway. Another is atop tall, skinny objects. Finally, a big hit with Chinese players that is virtually ungoddable is the under-ruin base. Once you see this going to tier 3, you've got one choice: choke off their ichor and kill them when they come for black ice. Otherwise, this structure is endgame. Look for tall ruins and builld completely through them to the underside. Mitra stomp leaves all beneath intact.
Last edited by Barnes; Mar 7, 2018 @ 8:58am
MrBeans Mar 7, 2018 @ 10:18am 
Wow that was a lot of info :P Thanks all! o7
Originally posted by Minlantius:
Originally posted by droch-aon:
@Minlantius

Would you care to put that statement to the test?
Because I have never seen a base that couldn't be cracked, that was built without cheating.

Disclamer: I only normaly raid people who have proven themselves to be raiders.
Mostly to get whats left of my stuff back.
I should actually state people have broken into my city (because it isn't a single building) but through traps misdirection and the materials needed to break down every house while quite literally needing to fight a couple hundred thralls proves to be not really worth it for most. The best part though is the fact once you fight though all that there is no loot because I move everything to a secure vault when I log off. The way I look at it, the hours of grinding needed to actually level my base for material gathering and fighting just isn't worth it to most. That's why they resort to cheating and why I have a vault and no base on the official sever I was playing on. The reason I know it was cheaters because most people won't destroy every single block of a huge tier 3 base when it also has god defences.

Bravo Sir,
That is a defence I will acknowledge. As tried and true.

Make it difficult.
Don't put all your eggs in one basket.
Hide the baskets.

I salute you Sir.
Minlantius Mar 7, 2018 @ 11:16am 
Originally posted by droch-aon:
Originally posted by Minlantius:
I should actually state people have broken into my city (because it isn't a single building) but through traps misdirection and the materials needed to break down every house while quite literally needing to fight a couple hundred thralls proves to be not really worth it for most. The best part though is the fact once you fight though all that there is no loot because I move everything to a secure vault when I log off. The way I look at it, the hours of grinding needed to actually level my base for material gathering and fighting just isn't worth it to most. That's why they resort to cheating and why I have a vault and no base on the official sever I was playing on. The reason I know it was cheaters because most people won't destroy every single block of a huge tier 3 base when it also has god defences.

Bravo Sir,
That is a defence I will acknowledge. As tried and true.

Make it difficult.
Don't put all your eggs in one basket.
Hide the baskets.

I salute you Sir.
Why thank you. Now all we need is the ai to be better so this is more viable.
Socrates Johnson Mar 7, 2018 @ 1:36pm 
Originally posted by Barnes:
IMO the struggle is always not where you want to build, but where's left to build. Sometimes you have to work your way to steel just to knock down enough foundation spam to protect yourself. And conventional real-world constructs won't work simply for one reason: in the Middle Ages we had proper slits and murder holes. Once those are set up (somehow) we will again see the power of a garrison/keep forward base. To me that's where the disconnect arises, and it's due to a way the game works.

Don't forget competent AI so archer thralls can't be easily picked off one by one and actually have a chance of fighting back. I've seen 40 of my archers utterly fail against two raiders who simply sidestepped the arrows while picking them off. Granted that was a year ago but not enough has changed to prevent that again.
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Date Posted: Mar 7, 2018 @ 1:21am
Posts: 9