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There's a book in the, now drained, acid pool once you kill it. I believe it teaches you a very unique reptile hide medium armor. Way back it used to be the best heat protection. Now I think it's more of a trophy.
Remember, get to the book as soon as possible. I made the mistake of not going for it soon enough. The acid pool fills up again. I had to swim in that and it's near impossible to see underwater.
I used a stack of bandages just to kill the abysmal remnant while running around in a circle to try and avoid his hits. I'm sure there is a more elegant way of doing it. I used daggers for the simple reason that they do bleed damage. This allows you to stack the bleeding while he's flopped on the ground, but still takes damage while you're dodging your ass off.
There is an armor recipe and two weapon recipes to be had. They are useable from level 20-30 if the initial ranges have been kept after the rework of combat. The armor is medium and increases grit/vitality, therfore encouraging the melee approach.
You harvest the corpse for the good stuff.
You can take the boss out .. at range .. with a decent bow and at least iron head arrows.and the boss won't even pay attention to you if you shoot from the base of the steps to it's pool.
It'll take a while, but you'll kill it. (Wouldn't hurt to poison the arrows).
When the boss is defeated, the pool it is in will drain and you'll find a folder near the grate.
Press E while looking at the folder. You'll learn new recipies along with those you learned at the begining of the dungeon.
Use an axe to harvest the corpse.
If you don't see a folder, the corpse is probably covering it, so harvest the corpse first and then look for the folder.
The armor you can craft from the recipie is Reptilian Armor and it provides cold protection now.
It's medium grade good class armor and it's a bit heavier than light armor but that can be compensated for at the armor station if you have the perk for it. It provides boosts to grit and one other attribute.
1. Stand at the edge of the pool and block the melee attacks and the spit
2. When he dives and lunges out - sprint sideways for a second and start attacking with a weapon of choice, dagger, polearm, sword, whatever
3. Pick the shield up and enter blocking stance when he returns to the pool.
4. Repeat till he dies.
You don't take a single point of damage this way.
Anyway I went back there and killed it. Got some recipes. Jumped onto the Feats window, saw Reptilian Armor, and as pre-reqs "Exile Epics", a level 60 feat, as well as an Improved Armorer's Bench which I won't get for some time either. I was kind of miffed, but back at the base I saw that I could already craft it in my regular Armorer's Bench.
BTW what use is it? The +grit sounded nice until I wore it. My current armor of choice is the standard heavy +encumbrance with weight reduction. The Reptilian cuts the Armor value in half, adds grit for like half a meter to climb as compared to naked climbing, a tiny bit of vitality not compensated by armor loss, and a tiny bit of cold protection. I am sure the latter is higher in better armor. It will look nice on thrall guards though :).
* The "The Dredger" feat at the blue wall at the entrance
* The "Reptile Leather Epic" feat after killing the Remnant
* Abysmal (typo intended) Dagger, Sword and Arrows recipes
Game is intended for multiplayer so all bosses are intended to be challenged by party of 3-4 player to take them down in reasonable time.
If you attempting solo bosses you needed to stock up on healing items and have good wepon , Dregs is starting dungeon lvl20+ mid lvl dungeon in swamp / desert and high lvl two dungeon in frozen north ,end game dungeon in volcano ...
Now about the armor: it's medium, meaning you can roll in it. Heavy armor dodge is a sidestep. It's short distance, and has the shortest immunity window. Light armor rolls you far with longest immunity, medium is in between but still lets you roll.
From my experience rolling works best for animals, while heavy armor and shields works best vs human enemies and undead.
This particular set has 2 versions (like most of the armors). One is endgame and requires level 60 and improved workstation, the other you can craft right now on regular station. They differ in armor value afaik, and possibly heat/cold resistance.
The bonus attribute is not an actual tradeoff. It's balanced towards your character build.
2 pieces give you bonus vitality (+2 total), other 3 bonus grit (+3 total). This means you have to spend 18 attribute points less for 3rd grit perk.
It's just an example. You can customize your gear towards desired attribute. If you want bonus +10 vitality, you wear all cimmerian armor with silent legion gloves and vitality warpaint. This way you'll have more points to spend for grit or str.
Adapt these stats to your needs.