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the armor value of light just seems to be far too low to be of any worth in the later game simply due to the dmg values of weapons.
For example the full set of an epic light armor is only euqal to say the legs of medium armor.
MAYBE if stealth was actually implemented into the game light armor would be worth using but as it is right now...use medium if you are wanthing the "light" armor because the actual light armor is not armor but rather clothing.
medium if not want.
heavy never wanted to try, after medium's stamina costs while climbing.
However you barely will get any dmg in when wearing decent heavy armor. Last time I fought a locus queen in medium she is able to kill me in 3-4 hits. In heavy armor she will need twice of that if not more.
But a few must have atrributes if you want to use heavy is 40 agility, and roughly 15-20 encumberance if you want to run around with it at least.
Light - Very long roll
Medium - Long roll
Heavy - Shuffle step
If you use daggers, you can backflip regardless of armour class, I even take daggers as a second hotbar weapon and will switch to them for a planned evasion.
There is also the climbing impact, there is a perk to lower the class impact by one level, though as said, you can just get naked in most situations if you need to.
What weapon set you use, your tactics, combined with your build type will probably have a big impact on what armour is best for you.
I,m quite new to the game aswell.
I didn't know about this....you learn something new every day
Out of curiositity
"What weapon set you use, your tactics, combined with your build type will probably have a big impact on what armour is best for you."
Excuse me for asking about your expertise, but do you know what a good (or the best) combo (weapon / armor ) might be.?
I play solo all the the time (since i don't have anyone to play with) so and i haven't ran any dungeons yet because i,m busy with building a base currently, but i like to know what,s best to gear at and work towards a good weapon and armor combo to eventually run those dungeons.
So what,s something good to work towards with, i like to explore everything eventually.
Together with some one (or some more people, or alone)
If anyone has some nice tips and tricks, please share them if possible i appreciate them anyhow, yes there's a wiki, but i also like to hear individual experiences, i think those matter aswell.
Thank you.
There will definitely be people with a lot more knowledge than me and to be fair the weapons system (excluding bows) is really well done, to the point that each type have their own advantages and feel. I can list a few of my favourites and tie them in with what armour weight I would take;
Daggers
Pros - Incredibly fast attack and causes 'Bleed', Bleed can be stacked up to 20 times and slowly causes ongoing health loss. They are the only weapon that swaps out Kick/Block for a lengthy backflip, the only fast evasion technique for heavy weight armour.
Cons - Poor durability, very short range
Armour - Heavy, be sure to map 'Block' keybind for frequent use, as your backflip/evasion.
Pike/Spear
Pros- Great for targetting a specific enemy in a crowd. Excellent range for keeping larger enemies at bay.
Cons - Not the most exciting weapon.
Armour - Medium, you'll need the roll to keep distance and maintain weapon advantage.
Sword + Shield
Pros - Same for all one handed weapons, the ability to raise a shield and defend most attacks has a lot of advantages. Makes healing easier, replaces a lot of the need to dodge.
Cons - Not a massive damage output as this technique tends to spend a lot of its time on the defense. Both you and the enemy get stunned when they hit your shield, it takes good timing to rally back first.
Armour - Heavy, since you don't need to roll
Perhaps others can give you feedback on their favourite setups and why, it really is subjective and I highly recommend you try them all out. There is no reason you can't run with multiple setups too, one of my favourite combos is Heavy armour, with a spear, secondary daggers to let me backflip.
If you like the idea of daggers or sword, early game I highly recommend you run The Dreggs dungeon first. When you kill the boss, get the recipe book from his pool. Take a bow for puzzles and a cleaver to harvest his meat (some of the best health food ingame)
There are a few differences.
Temperature protection changes depending on which SET you wear, not just the TYPE (light, medium heavy)
Light armor obviously provides the least in armor protection but also weighs the least, while medium and heavy armor provides considerably larger armor values (physical damage reduction, you can see it in the Stats tab) yet their effect on your encumbrance increases and allows you to carry less when gathering or exploring.
Different armor SETS (again, not just TYPE) provide different attribute bonuses. Some will provide encumbrance, some agility, etc. You'll have to find the attribute you're lacking in, or need/want more of to really pick a set.
Heavy armor removes the full-roll style dodge, instead changing it to a sort of 'hop' that covers less distance. But the significant increase in physical damage reduction by the armor points more than makes up for it.
I personally recommend heavy armor all around. It's absolutely amazing. With a high enough agility (which currently effects armor value), you can even get 75%+ physical damage reduction which is absurd.
Remember to factor in encumbrance, environmental temperature protection, attribute bonuses, and how expensive an item is to repair (and what materials it requires), actual armor values, and just your general style of play, or your actual PURPOSE for leaving the base at that time.
(example: don't leave the base in full heavy armor that has no benefits to encumbrance if you're just trying to gather materials. Wear light gear that boosts encumbrance in that scenario, etc)
Currently, I wear the heavy armor (Silent Legion Armor) provided from the Kinscourge recipes as it adds a massive amount of attributes. +3 to multiple stats as well as being the best, or close to heat resistant armor in the game. You can use it and a drink of water to achieve the "maintain normal temperature in the volcano" journey. This is the armor I'd recommend to everyone unless you're going to be in a cold environment for extended periods of time.
ParadoxedHope neglected to mention the war axe + shield combo
It's similar to swords, however axes in general deal more damage and have a pretty large area of effect on heavy swings and none of those PRECISE stabbing actions which can cause you to miss your target, sometimes one heavy combo can take out 4+ humanoids if you get into such a situation (as I normally do lol)
Daggers feel incredibly weak on bosses. Even stacking the bleed to 20 seems to have a very negligible effect (although somehow even a few stacks of it from enemies on you is enough to murder your face in.. annoying). I loved daggers as a new player, absolutely hate them now that I've cleared all content.
Pikes (namely the steel trident, an exceptional or flawless one preferred if you can get it crafted) are extremely strong. You can attack any humanoid long before it can reach you, and is honestly the 'safest' way to play out side of 1h weapon + shield. It IS boring, but it's also safe and effective.
I personally do not like maces. 1h or 2h, they're slow and clunky, giving tons of opportunities for enemies to attack you in between combos.
As for armor, I recommend heavy 99% of the time. Just run with a fairly high grit & agility, you'll definitely need the stamina for evasive maneuvers. And when in doubt, you can also carry daggers in a different quickslot and switch to them and use your backflip (block) to evade which is what a lot of end-game players do.
Also, I prefer to play single player most of the time as I haven't always had the most enjoyable experience in a group on this game.. Just bad luck I think. But, if you play solo, I would highly recommend a Boss HP mod from the workshop to lower boss hp to a more 'solo' level. Not needed, but definitely helps a lot.
They aren't the highest damage dealing weapons, but nothing beats their penetration and that makes them formidable weapons.
With a shield and mace, you can block arrows, javelins, swords and maces. Get in close and personal then deal high damage. (useful with strength, grit and agility).
You don't have that luxury when you're weilding a two handed weapon because you're still vulnerable.
But, that's just my thoughts on weapons.
I reserve heavy armor for boss fights.
I've never actually rolled with the axe and shield, my current playthrough is the first time I'm using a shield. So great advice here that I'll be trying myself, loving the sword and shield playstyle but it does struggle when you're facing 3 or more humanoid enemies. I'll be picking up an axe as my secondary to try out on this shield playthough, thanksies :)
Oh, about daggers and their usefulness on bosses; One thing I would say is that later game I primarily use them (outside of heavy armour backflips), to apply bleed then switch out to my main DPS weapon to take advantage of;
Salting the Wound - You now deal 25% increased damage to enemies affected by negative status effects (ie. cripple, bleed, sunder)
Every weapon applies a negative status effect though, in that scenario your core weapon would also benefit Salting the Wound. And for real I seriously recommend an axe over a sword after using them! I loved sword & board, but the aoe potential of the axe greatly outweighs the sword's 'single file line' stabbing attacks, plus the first heavy combo attack is a sort of a leap-slam that closes in on your target much like the sword's heavy combo stab, but has a much more generous aoe than the stab. If you normally play on a dedicated/official server, I recommend spawning in an axe on single player to play around with for a bit and see if you like it!
The backflip from daggers IS extremely useful though, the 'hop' dodge in heavy armor isn't very convenient but it's understandable that you can't be an acrobatic while weighed down to that extreme.
Hmmm, I got the impression and it was purely anecdotal personal experience and not much of it, that the Cripple (Never really seen an enemy "suffer" from this) and the Sunder (To be fair I never use slow hammers and stuff), don't guarentee applying unlike a heavy knife attack which stacks a Bleed every time? So is my one hand sword actually applying a completely non functioning cripple to my enemies?
I'll defo give the Axe a try, I was out on a long adventure yesterday (ending up killing the Witch Queen with an Iron Cleaver and her minion with a pickaxe lol), when I get home I'll build the best I can. I have a private dedicated server I play SP on but I'm happy earning it to try :)
Haha yeah, to be fair, I kinda feel like the dagger backflip being permitted in heavy armour, is an oversight xD Looks so frickin cool though lol