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So that speeds it up even though the phrasing of the setting implies that would actually slow it down by 90%?
For better explanations.
Also, I think there is a bug with this, and only the crafting time multiplier is considered, and not this one. This should be confirmed by a server admin.
I get what you're saying but the explanation of the settings says "multiplies the speed" not "multiplies the time it takes" two things completely opposite to each other, multiplying speed would increase, multiplying time would decrease the higher the setting, so they are using the wrong explanation for the setting.
I was merely asking for clarfication as to whether this was the case or not thank you though, it is infact an incorrect explanation on the server setting.
I am on single player so the File is under steamapps/common/Conan Exiles/ConanSandbox/Saved/Config/WindowsNoEditor/
The file name is ServerSettings
The variable is Named: ThrallConversionMultiplier.
The default is 1.00000
I played around with it. Nothing different at all until I realized if you use a taskmaster they override any settings you can input. I had the TharallConversionMultiplier set to 0.10000, I took off the taskmaster and every thrall instantly tamed. Mainly because I had way more time in the conversion of the Thralls already.
Added this on an edit.
I had a single low level wheel of pain and used it as a test base.
A level 3 thrall put it in and it tamed up in about 10 min.
Sorry but the time is approximate as I was doing other stuff.
This gave me the Idea to Take the TASKMASTER off the big wheel of pain.
The Taskmaster has it's own breaking speed as a hard-line code, or a variable that is not user configured. They do not lower the ThrallConversionMultiplier variable at all, so I think it is hard coded.
One trick is that you need a taskmaster to get the wheel crafting cue started.
Without a Taskmaster there the wheels crafting cue won't start.
Put one in and the cue will start.
Then remove the taskmaster.
You can add thralls and they show up in the wheel of pain cue.
Seems I was mistaken! The Taskmasters do make a difference so they do take off a percentage of the time from the Variable ThrallConversionMultiplier.
I just wasn't seeing it because I had the taskmaster in place on reboot. It may be something about not loading in new variables when active? I really don't know the code behind the subroutine. It works great now.
I thought it was bugged but having a taskmaster in the wheel almost instant crafts up a new thrall They barely register in the crafting cue.