Conan Exiles

Conan Exiles

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Fuzzatron May 19, 2018 @ 5:47am
Thrall breaking time
Hi there, playing singleplayer and trying to speed up my thrall breaking a little with the server settings, "Thrall Crafting Time Multiplier" states that increasing this should "multiply the speed" at which the Thrall is crafted". The default is 1.0, but turning it up to 10, (the max) hasn't made any difference. Is it actually working? If anything it feels slower than before.

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Showing 1-13 of 13 comments
Yep, same here. Doesn't seem to do a thing.
LittleBallOfPurr May 26, 2018 @ 5:03pm 
Use a value of 0.1
Fuzzatron May 27, 2018 @ 2:51am 
Originally posted by ParadoxedHope:
Use a value of 0.1

So that speeds it up even though the phrasing of the setting implies that would actually slow it down by 90%?
Last edited by Fuzzatron; May 27, 2018 @ 2:51am
Invictus May 27, 2018 @ 3:18am 
The explication is wrong, the name of the setting is not. It actually multiplies the time taken to craft a thrall, not the speed.

Also, I think there is a bug with this, and only the crafting time multiplier is considered, and not this one. This should be confirmed by a server admin.
Last edited by Invictus; May 27, 2018 @ 3:20am
QC May 27, 2018 @ 3:44am 
Think of it this way, 1.0 = 100 and you can only Reduce/Make Quicker to a certain degree but you can make it take longer in a much larger degree. So reducing the value to a lower decimal point makes things quicker. Increasing the whole number makes things Last/Take longer. So 0.1 is nearly 10x Faster/Quicker and 10.0 is 10x Slower/Longer
Lyston May 27, 2018 @ 4:07am 
As someone who recently questioned the same thing, QC is exactly right, but there is one thing I'd add to it: The thrall currently being broken is unaffected by adjustments of the multiplier. I remember changing it to 0.1 and then 10 and seeing no change in the speed of the current thrall. I forget if stopping and restarting the wheel applies the settings change or not, but it definitely worked for the next thrall.
Zyana May 27, 2018 @ 4:09am 
i do have (singleplay) default 1.0 and most come in day. same in official pve.
Fuzzatron May 27, 2018 @ 6:56am 
Originally posted by QC:
Think of it this way, 1.0 = 100 and you can only Reduce/Make Quicker to a certain degree but you can make it take longer in a much larger degree. So reducing the value to a lower decimal point makes things quicker. Increasing the whole number makes things Last/Take longer. So 0.1 is nearly 10x Faster/Quicker and 10.0 is 10x Slower/Longer

I get what you're saying but the explanation of the settings says "multiplies the speed" not "multiplies the time it takes" two things completely opposite to each other, multiplying speed would increase, multiplying time would decrease the higher the setting, so they are using the wrong explanation for the setting.

I was merely asking for clarfication as to whether this was the case or not thank you though, it is infact an incorrect explanation on the server setting.
Last edited by Fuzzatron; May 27, 2018 @ 6:57am
RaderBad Aug 26, 2018 @ 2:55pm 
I think I found the server setting.

I am on single player so the File is under steamapps/common/Conan Exiles/ConanSandbox/Saved/Config/WindowsNoEditor/

The file name is ServerSettings

The variable is Named: ThrallConversionMultiplier.
The default is 1.00000

I played around with it. Nothing different at all until I realized if you use a taskmaster they override any settings you can input. I had the TharallConversionMultiplier set to 0.10000, I took off the taskmaster and every thrall instantly tamed. Mainly because I had way more time in the conversion of the Thralls already.

Added this on an edit.

I had a single low level wheel of pain and used it as a test base.
A level 3 thrall put it in and it tamed up in about 10 min.
Sorry but the time is approximate as I was doing other stuff.
This gave me the Idea to Take the TASKMASTER off the big wheel of pain.
Last edited by RaderBad; Aug 26, 2018 @ 3:00pm
Angelo Dante Aug 26, 2018 @ 4:46pm 
Perhaps you've discovered a developer oversight at the least, a bug at the worst. The taskmaster should act as a modifier on the conversion time regardless of the server setting. You should test it a bit more and give funcom a detailed bug report if it's consistently wrong.
Last edited by Angelo Dante; Aug 26, 2018 @ 4:47pm
RaderBad Aug 26, 2018 @ 10:44pm 
It isn't an oversight it is a Variable.
The Taskmaster has it's own breaking speed as a hard-line code, or a variable that is not user configured. They do not lower the ThrallConversionMultiplier variable at all, so I think it is hard coded.

One trick is that you need a taskmaster to get the wheel crafting cue started.
Without a Taskmaster there the wheels crafting cue won't start.
Put one in and the cue will start.
Then remove the taskmaster.
You can add thralls and they show up in the wheel of pain cue.
Last edited by RaderBad; Aug 26, 2018 @ 10:45pm
RaderBad Aug 27, 2018 @ 12:10pm 
Originally posted by RaderBad:
It isn't an oversight it is a Variable.
The Taskmaster has it's own breaking speed as a hard-line code, or a variable that is not user configured. They do not lower the ThrallConversionMultiplier variable at all, so I think it is hard coded.

One trick is that you need a taskmaster to get the wheel crafting cue started.
Without a Taskmaster there the wheels crafting cue won't start.
Put one in and the cue will start.
Then remove the taskmaster.
You can add thralls and they show up in the wheel of pain cue.

Seems I was mistaken! The Taskmasters do make a difference so they do take off a percentage of the time from the Variable ThrallConversionMultiplier.
I just wasn't seeing it because I had the taskmaster in place on reboot. It may be something about not loading in new variables when active? I really don't know the code behind the subroutine. It works great now.
I thought it was bugged but having a taskmaster in the wheel almost instant crafts up a new thrall They barely register in the crafting cue.
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Date Posted: May 19, 2018 @ 5:47am
Posts: 13