Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you feel your computer can handle being able to render the whole world and play the game, you can use the Dedicated Server Launcher[forums.funcom.com] and host your own free private server. That will result in tether going away, but you should have a more then adequate PC to handle those responsibilities.
Direct IP works better, I never could figure out finding the server in the list thing (or really bothered to really figure it out). Not sure why saving changes doesn't work though. I've been using it for months, never had any issue with that.
....I give up. You all believe whatever it is you want to believe, it's still not going to magically poof into existence.
(Thread necromancy but eh it's still relevant to the issue so..)
Let me explain this a different way. You're not wrong in that you technically *can* program around this to give you a tethering distance of half the map if you wanted?
However the game engine itself (on a non dedicated server) only renders a certain portion of the world map at a time. So if you were to increase the tethering distance beyond the maximum default limit you would basically be able to walk "off the world" and would either enter a empty area where the world and enemies are no longer rendered, or enter an area before this where the terrain is still visible, but the physics for it are not active, where in you would fall through the world to your doom.
Yes, technically, you could program the game to render more of the map than it does currently, but without doing this as a dedicated server you'll run into lag and performance issues that make the game unplayable. In short, while you can in theory do such, it wouldn't work out in a way that's playable, so you're better off just going with the free dedicated server option instead.
Oh ya, there is. It is called writing your own game that doesn't use a tether. I'm sure since you know so much about how this works, that should be no problem for you
You find the Server Launcher within the Funcom Forums. Its really easy.
Dont waste time with tethering.
The reason for Arks size (and removeable tether distance technically) is because the whole map isn't compressed.
Your main option is just to host a private server from G-Portal since people on officials have like 10 bases everywhere and took all the good spots.
When I set up my single player/coop game, that "52000" was what the tether distance slider defaulted to. You can reduce it with admin rights or increase to that number (not beyond).
Additionally, the added lag of more things spawning in. Officials are laggier than SP because of that, if I understand that right.