Conan Exiles

Conan Exiles

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Motz-OH-rella 29 DIC 2017 a las 15:43
sorcery, and why is it not being talked about
While i enjoy this game and have supported it from day one i need to know more about sorcery. that is my main toon type. i always play a spellcaster, and while i am on a tyrade about not being informed about sorcery, why is alchemy so limited and building so costly, i can understand trying to make the game dificult, or some items like walls or finale teir armor, but you need 50 iron bars to make a single firebowl cauldren? its almost not worth the cost and if it wasnt needed to make steel it wouldn't be.
my main goal in making this post is to see if there is enough interest in these subjects to form a group and try to bring these ideas to light with the devs. this is not a post to bash devs and/or the game or a post that needs any defeatist comments with no real point. please contribute your oppinion if you would like these ideas or like ideas to grow in the game we have a few more months of early access so now is the time to share.
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Mostrando 1-15 de 31 comentarios
Warmonger (Bloqueado) 29 DIC 2017 a las 15:57 
Of course there is interest. FunCom had high ambitions and then had to face reality, so some content was put on the back burner, it will be brought out for cooking soon enough.
Motz-OH-rella 29 DIC 2017 a las 16:16 
i agree they promised us the world and kinda hit the ground, but they havent even told us anything no posts no youtube vids not even a cool promo or teaser. i mean they anounced a full release before one of the main components of the game, we don't even know one spell or ritual, and to be honest after all the bad moves other game companies have made lately im getting a little nervous that they may actually drop the idea all together, and i want to spark interest in the subject.
Última edición por Motz-OH-rella; 29 DIC 2017 a las 16:17
Agnusthemagi 29 DIC 2017 a las 16:23 
Dont know how much you know of the Hyborian Age and acording to Joel himself there is not going to be fireball nor lightining bolts like magic in this game. Spells are mostly the kind of dark domination spell that the common folk fear: necromantic, imprisioning spells, charms and curses, and of course demon summoning.

What we going to get for sure is some form of demon summoning and probably some kind of necromantic spells death touch like (how effective that would be instead of wielding a hammer is questionable, but sorcerers are feared for their dark powers - however in sword and sorcery stories sword normally gets the upper hand).

In fact did you notice there is a bunch of magic already in the game? Potions of various kinds, turning snakes into magical arrows, even fireball hurling can be acoplished with the orbs. All of those are not the barbarian everyday weapon, but a magic user repertorie.

Also, the priests of Set are aways sorcerers, so it makes sense snake magical arrows are craftable by those.

The set priest teacher even talks about how the bracelets suppresses the sorcery, but you can use corruption from the ruins to weave spells and summon an army
Motz-OH-rella 29 DIC 2017 a las 16:41 
yeah i was aware that it was not going to be skyrim lvl magic but with a handicap such as corruption and it recieving its own stat ie corruption resistance, it may not be god level, but certainly formidable. surely it's not going to be just vainity spells, but a unique system capable in its own way so long as you us your head. and i havent used fire orbs in a while but i never thought they damaged enemies that much they where part of the war/raid drop along with catapults?
Sarkin 29 DIC 2017 a las 17:00 
my view on sorcery is that it would be nice if it was designed to be a thing of its own. most games add it without a whole lot of thought , its just a nother 'range' type. but beyond that it has no real ...purpose or uniqueness on its own, buffing and debuffing is fine. but it'd be nice if there were more types of magic...than just elemental magic, or enchanting.

things like..transmutation, conjuration, psychic manipulation, illusions, things that would allow you to effect a wide variety of things.

while keeping it in the realm of "magic has its costs" .

perhaps using your life force as teh 'source' of the magic, so every spell you cast/use the more life drains from you. perhaps similar to corruption the more you use it the more your health gets reduced till you 'relax'.

so that spamming it does have consquences.
OnlyZuul 29 DIC 2017 a las 17:11 
I keep getting sucked in by conceptual greatness coming from Funcom. The sad part is they never execute and, instead, produce a broken shadow of what was promised or conceptualized. This marks the 3rd time I've been stung by Funcom and I can say I will never trust them again to deliver a game as promised. The 2 prior debacles were Age of Conan and The Secret World.
Motz-OH-rella 29 DIC 2017 a las 17:13 
well my understanding so far( and it is very little) is that you will be able to summon/ control a imp, transform into some kind of monster, cast "curses", and reanimate the dead. they specificly said that spaming spells will just not be a thing. now all of this was just banter on there youtube and live streams so while this is what they said i can't confirm any of this.
Motz-OH-rella 29 DIC 2017 a las 17:19 
Publicado originalmente por OnlyZuul:
I keep getting sucked in by conceptual greatness coming from Funcom. The sad part is they never execute and, instead, produce a broken shadow of what was promised or conceptualized. This marks the 3rd time I've been stung by Funcom and I can say I will never trust them again to deliver a game as promised. The 2 prior debacles were Age of Conan and The Secret World.
i really enjoy this game, though i am a little worried about it. for the most part i feel like the devs will come through for us in their own way. i might be a little too optimistic, but i've been with this game from day one and it has really grown from where it was. it also sports very unique mechanics i have not seen any where else in one game.
Herald of Slaanesh 29 DIC 2017 a las 18:32 
Well Funcom are aware there is a interest, pretty sure there is atleast 1 question every week when they do their stream about sorcery, they know.
And Joel even mentioned a few weeks that they had like a basic script on casting spells so there is progress on it.
But as mentioned, it is all about priority. They need the animations, the graphics, the function and all that.
And with a release date, my guess they are putting some feature lower on the list in favor of more features like more biomes, combat system, dungeons and of course bug fixing which they can do in this time frame.
And I'm sure plenty of people are saying "oh we want this over that" or "oh push back the release date" and it would be nice if they did but they got shareholders to answer to so it's a sacrfice they had to make.
They set the bar too high(again) but I'm guessing they weren't counting on having as many issues as they been having(and still is) which really screwed up alot of their plans which ♥♥♥♥ happens. I'm hoping for a smooth sailing from here on until release(probably not) so that they might get like sorcery out just after release but we will see.
Bently 29 DIC 2017 a las 18:58 
god you make me moist
Motz-OH-rella 29 DIC 2017 a las 19:04 
Publicado originalmente por Herald of Slaanesh:
Well Funcom are aware there is a interest, pretty sure there is atleast 1 question every week when they do their stream about sorcery, they know.
And Joel even mentioned a few weeks that they had like a basic script on casting spells so there is progress on it.
But as mentioned, it is all about priority. They need the animations, the graphics, the function and all that.
And with a release date, my guess they are putting some feature lower on the list in favor of more features like more biomes, combat system, dungeons and of course bug fixing which they can do in this time frame.
And I'm sure plenty of people are saying "oh we want this over that" or "oh push back the release date" and it would be nice if they did but they got shareholders to answer to so it's a sacrfice they had to make.
They set the bar too high(again) but I'm guessing they weren't counting on having as many issues as they been having(and still is) which really screwed up alot of their plans which ♥♥♥♥ happens. I'm hoping for a smooth sailing from here on until release(probably not) so that they might get like sorcery out just after release but we will see.

yah i see your point, its just i was really hoping this game would be farther along than it is. not to sound ignorant of game design, but i had really high hopes for this game and for the most part they have not let me down, its less fluid than i thought it would be but its mostly there. i guess the best thing to do is wait and see how things pans out.
Warmonger (Bloqueado) 29 DIC 2017 a las 19:32 
Joel talked about it on the dev stream before he went on vacation, so yes it was talked about.
Última edición por Warmonger; 29 DIC 2017 a las 19:52
Herald of Slaanesh 30 DIC 2017 a las 3:23 
Publicado originalmente por Motz-OH-rella:
yah i see your point, its just i was really hoping this game would be farther along than it is. not to sound ignorant of game design, but i had really high hopes for this game and for the most part they have not let me down, its less fluid than i thought it would be but its mostly there. i guess the best thing to do is wait and see how things pans out.
Well I'm sure Funcom feels the same way.
But they have promised post-release support both with paid DLC and free content in which I'm sure sorcery falls into the latter.
Invisible (Bloqueado) 30 DIC 2017 a las 17:22 
Since day 1? with 97 hour? lol..
cattibria 30 DIC 2017 a las 18:04 
Publicado originalmente por Robotron:
Since day 1? with 97 hour? lol..

It is very possible that they did purchase it on day 1 and stopped playing due to the issues the game had at that time.
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Publicado el: 29 DIC 2017 a las 15:43
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